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Feedback comments for LD52
Metzkermeister's games and stats for all events →
| Timestamp | Since previous | Game | Metzkermeister's comment | |
|---|---|---|---|---|
| Jan 12 15:16:52 | LD52 Moonlight | ♥ 2 | Very cute art and quite a fun game, managed almost 50k on my first try! The only thing i really missed was some indicator for when the player takes damage. Some of the underlying mechanics really remind me of our game for this jam, even tho they are pretty different ^^ Overall good job! | |
| Jan 12 15:43:47 | 26m 55s | Slime Crime | ♥ 2 | What an amazing game, i wonder how little you guys slept to achieve this level of polish in just three days. Also reminds me of the great anime "That Time I Got Reincarnated as a Slime" :D I havent played many other entries yet but I'm sure this will be one of my favourites this Jam. |
| Jan 12 15:50:26 | 6m 39s | Charlie’s Lemonade Stand | ♥ 1 | basically a fever dream had no idea whats going on or what do to, but i was still somehow enjoying it. |
| Jan 12 16:17:43 | 27m 17s | Seeds of Civilisation | ♥ 1 | Really cool concept and impressive amount of content. Sadly the ship controls are a bit rough, might be good to slow everything down a bit to give the player some more control. Other than that gravitational pull and orbiting would be a really cool additions. Overall great job though! |
| Jan 12 16:50:59 | 33m 16s | The Gatherers | ♥ 2 | Simple, yet interestin, fun and quite hard. I really like ressource management games and while it took me a bit to figure out how the game works, since the **?** is cut off in the embed on the ldjam page, I had a lot of fun trying to improve my times. |
| Jan 13 14:04:21 | 21h 13m | Drake's Fortune | ♥ 2 | I really like the overall concept and physics based gameplay, but the current product is pretty rough around the edges. My main issues are that the dragon doesnt move like it's flying and the aim sensitivity being way too high, an option for that would be ideal. Overall still fun tho. |
| Jan 13 14:37:19 | 32m 58s | Save the harvest | ♥ 1 | Cool mechanic and great potential, the visuals are on point. I think procedurally generated levels would be a perfect fit for this game. In its current form though, the game isnt that much fun because it is too unforgiving, an option to retry a level right away would help a lot with that. |
| Jan 13 14:46:15 | 8m 56s | Martian Mind Hunter | ♥ 1 | I sadly didnt get to finish the game because my drones kept getting stuck. Though I am quite impressed how polished this is considering the scale of the project. As an RTS player I have to say that the way the pixel graphics are being scaled really hurts the gameplay, at least unit selection indicators have to be properly visible at all times, ideally all info elements |
| Jan 16 15:42:20 | 72h 56m | Harveyster | ♥ 3 | Not sure how you achieved this level of polish in 3 days, so good job. The game looks amazing with great music and sound effects and it's fun on top. I found a small bug in the WebGL version; if you ring the bell before the logo has fully faded it will stay up until the game is restarted. Ofc there are a couple things that could be improved, like the raven AI, but overall this is one of the best entries ive played this year. |
| Jan 16 22:29:23 | 6h 47m | Speedy Harvest | ♥ 2 | DONK! what a fun game, wish it had a leaderboard tho ;) |
| Jan 19 22:58:10 | 72h 28m | Wheat Master | ♥ 1 | Quite enjoyable, I like that players actually get to do something unlike in other idle/clicker games. |
| Jan 19 23:21:41 | 23m 31s | Moon Harvest | ♥ 1 | Interesting take on the theme and quite a good job for a solo entry. I'm glad you took the time to add audio, there are entries with much better gameplay but its just no fun to play in silence. |