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Feedback comments for LD52
HitchH1k3r's games and stats for all events →
| Timestamp | Since previous | Game | HitchH1k3r's comment | |
|---|---|---|---|---|
| Jan 8 19:41:22 | Alice Redux | ♥ 2 | As I played this game, I was initially a bit confused about where the music was. But then, I had a breakthrough and was able to beat the game. And when I finally heard the music, it was such a satisfying feeling! The graphics in this game had a really cool "Alice in Wonderland" aesthetic, and while the way they scaled was a bit unusual, it ended up fitting in perfectly with the theme. One thing that was a bit challenging for me at first was figuring out how to get seeds. But then, I noticed that the first tree always gives seeds, while the later ones do not. With this discovery, I was able to come up with a strategy: I would plant one tree to the left, then plant a grove to the right. I would then harvest the left/seed tree, replant it, and add to my grove on the right. It was really satisfying to come up with this solution on my own and see it work successfully. As I played, I couldn't help but feel reminded of the game "Starseed Pilgrim." Both games have a peaceful, meditative quality and involve strategic planting and harvesting. It was a nice feeling to be able to draw a connection between the two. Overall, I really enjoyed playing this game. It was a fun and unique experience, and I appreciate the effort that went into creating it. Thank you! Screenshot 2023-01-08 143505.png | |
| Jan 8 21:03:31 | 1h 22m | The Wheat is Yellower | ♥ 1 | First of all, the graphics were absolutely stunning, and the music was enjoyable, if a bit repetitive at times. The damage effects on the harvester added an extra level of immersion, and the strange lighting change, while a bit odd, did help me to keep track of my character's health status. The "you died" sound effect was a particularly nice touch, as it reminded me of the game "Papers, Please" and added an extra layer of emotion to the experience. While I did enjoy the gameplay, I must admit that I found the time limit to be a bit of a challenge. I couldn't help but wish that there was a way to extend it, even if it was just by a little bit. That being said, I understand that you imposed a 5 hour time limit on yourselves as developers, and I think you did an amazing job given that constraint Score.png |
| Jan 9 05:49:13 | 8h 45m | Feast of GĂ©vaudan | ♥ 4 | I must admit that it was quite challenging for me at first. It took me many tries to get the hang of it, but that only made it all the more rewarding when I finally succeeded. One thing that I didn't realize until much later was that you could attack the peasants who were running to sound the alarm. Once I figured that out, it made things a bit easier for me. I did find the screen aspect ratio a bit frustrating at times, as it felt unfair when I was moving up and down and a cleric would suddenly appear on top of me. The background music was really nice and kept me motivated as I played. I also liked the way that the peasants fell to pieces when they were attacked. The smooth movement of the player character was a bit strange, but it didn't take away from my overall enjoyment of the game. Overall, I had a great time playing this game. It was challenging, but that only made it all the more rewarding when I finally succeeded. Thank you for creating such a fun and engaging experience! Screenshot 2023-01-09 004208.png |
| Jan 9 06:04:52 | 15m 39s | Harvest Harvest Crush | ♥ 1 | I was really excited by the unique twist of adding consequences to a connect 4 game. It was such a cool idea! In practice, I did find it a bit hard to focus on both the plants and the falling blocks at the same time, but I'm sure that with more practice I would get the hang of it. It might have been easier for me if the falling speed didn't ramp up so quickly. One thing that really stood out to me was the subtle difference of being able to go 4 across instead of just stacking blocks in a single column having such a big impact on the second layer of the game. It was a small change, but it made a big difference and added an extra layer of strategy to the game. I also enjoyed the music and found it to be quite charming, although I can see how it might become repetitive after playing for a longer period of time. The graphics in this game were all very cute and added to the overall appeal. Overall, I had a great time playing this game and appreciate the creativity that went into its development. Thank you for creating such a fun and engaging experience! Screenshot 2023-01-09 005726.png |
| Jan 13 20:39:51 | 110h 34m | Rollin' | ♥ 6 | Wow, this game was amazing! I had so much fun exploring the world as a hedgehog and discovering all the different foraging spots. The upgrades were really cool and I loved how the world seemed to shrink as I bought them. The graphics were great and the variety of music was a nice touch. I was a bit disappointed that the seasons didn't change and the food didn't become more scarce as the game went on, but that didn't take away from my overall enjoyment of the game. The level design was awesome and I even found a partially built area in the foggy distant terrain. My only suggestions would be to make it a bit easier to pickup food in the early game (maybe give player the player a slightly larger collection radius), and either give the game an ending or make the game get harder (faster growth of the daily food cost and more food scarcity over time). Overall, great job on the game and I can't wait to see what you come up with next! Maxout.png |
| Jan 13 21:14:23 | 34m 32s | 7 days to harvest | ♥ 4 | "Ma, Pa, I have to do another 30 days at Crunch Berry Farms, I ran over one of my coworkers because they were deliberately making my job harder." I really enjoyed playing this game! The concept of encircling crops and having to avoid NPCs breaking the line was really unique and reminded me of Snake and Tron's Light Cycles. While I found the NPCs walking over the line to be a bit frustrating at times, it added an extra level of challenge to the game. The sound effects were great and I particularly liked the talking sound effects. I did have some trouble with the loop not completing sometimes when it looked like I had created a circle, maybe the lines radius could use some tweaking. Overall, great job on this game and keep up the great work! CrunchBerries.png |
| Jan 14 17:07:52 | 19h 53m | CrapCirclz | ♥ 2 | I absolutely loved this game! The idea of creating art in corn fields is so unique and I had a blast playing it. At first, I had some trouble getting a decent score but after a few tries, I was able to improve. I had some issues with the WebGL build (control + WASD, my gamepad seems to be broken) and the downloadable version (starting on the wrong monitor, but I was eventually able to get it working correctly). The audio was nice and ambient (with a good alien vibe to it) but it could be a bit louder. The graphics were really good, but I thought the aliens were a bit too wobbly. The idea of a co-op art game is really cool and I wish I could have played it with someone to make crop circles together. I really liked how the newspaper reinforced the score in a fun way. Overall, great job on this game and I can't wait to see what you come up with next! BestCircle.png |
| Jan 14 18:34:31 | 1h 26m | Midnight Harvest | ♥ 1 | I am so impressed with this game! At first, I had some trouble getting it to run because of a Vulkan error, but after updating my drivers I was able to play it. I was expecting it to be a card match type game, but I am so glad it was something different. The idea of using a procedural graphics generation system to drive the gameplay is so unique and I can see it having a lot of potential for other types of games as well (you read a book to get the info about 3 mushrooms for a healing potion, then forage and cook up a potion.... then pray you didn't make a mistake). The audio was okay, it didn't detract from the game but it also didn't add anything. The game was very challenging, even when cheating (always take photos of mushrooms folks, it's never a good idea to take chances with potentially poisonous culinary delights), I couldn't get through every round. Overall, great job on this game and I look forward to seeing more from you in the future. MushroomMaster.png |
| Jan 14 19:51:59 | 1h 17m | Fairy Feeder | ♥ 4 | I absolutely loved this game! The chill background music and cute and charming graphics really set the mood for an innocent fairy garden. Even though there was a bug where occasionally when clicking a button to buy something, it would instantly place it in the top left corner, it did not take away from my overall enjoyment of the game. I can understand why some players found the frantically clicking and moving the mouse around to be a bit painful and not necessary for the game (I think even if the berries were still placed manually, having fairies automatically placed would have been a nice addition). The frantic part of the game did not mesh well with the otherwise chill gameplay, but it was **the only part** that didn't fit well with the relaxed innocent feel of the game. Overall, great job on this game and I can't wait to see what you come up with next! PS. Does that say "**Flarvless** Harvest" FlarvlessHarvest.png |
| Jan 14 20:26:31 | 34m 32s | It is not time to harvest | ♥ 3 | I really enjoyed this game, the intro graphic and story idea behind it was really interesting. Although the controls were a bit floaty and the traps were not always predictable, it added an extra level of challenge to the game. The variety of traps in the game is impressive. The background music and sound effects did not detract from the game and the graphics style was clean and nice looking. I would typically suggest keeping active elements more distinct from static/background ones, but since this game is about avoiding hard to spot traps, it was well done. Maybe arrows and extended traps could be a bit visually separated from the rest, but even with that I didn't have any trouble reading the game. I'm curious to know what happens if you reach the end but don't have all 12 crystals, but overall great job on this game and I look forward to playing more from you in the future. DeathsBackdoor.png |
| Jan 14 20:51:34 | 25m 03s | Avian Reaper | ♥ 3 | Great job on this game, I briefly considered a "Harvest of Souls" game for the jam too and you did a fantastic job implementing it. I really liked the ideas in this game and the various god powers I could use were really cool. It was great that you included breeding, converting, and "harvesting" mechanics, where breeding and "harvesting" have to be balanced. The background music was nice and the graphics were novel and fit the aesthetic of the game well. Overall, great job on this game and I look forward to seeing more from you in the future. HarvestOfSouls.png |
| Jan 14 21:24:55 | 33m 21s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | This game was amazing! The spider model looks great and is very well animated, it has a lot of life to it and it's a cute spider, which is no easy feat. It was really cool to learn the controls and become a better spider, more able to traverse the world. The game was very well done and felt good to play. Some of the wall textures were a bit odd, but they didn't look bad. The music was nice, but I felt it didn't fit quite as well with the gameplay, but I can't quite put my finger on why. The sound effects were well done. The level design was good, but the cameras field of view and the fog made it a bit hard to tell where I was going. I would think a spider would have a larger than normal field of view with all its eyes, right? Overall, great job on this game and I look forward to seeing more from you in the future. Bugs.png |