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Fuzzyat

Feedback comments for LD52

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TimestampSince previousGameFuzzyat's comment
Jan 26 17:03:57 Crophunt ♥ 2 This was really fun, good job! Big props for including multiple different enemy types that behave very differently. The dark zone feels like a nice progression in terms of difficulty. The driving felt natural and fun and the fact that enemies can fall out and "respawn" makes this really dynamic. For me, the intro was also black with sound, so thanks for linking it on this page. I was also confused at first before figuring out that returning the crops you found progresses you to the next goal. But that's only minor stuff. Sound design was great as well.
Jan 26 17:29:57 26m 00s Harvest : Mars ♥ 1 I like the idea and how you implemented the worker assignment. I also got to 11 somehow. The different resources and production rates got me thinking so there's definitely potential. With some polish and markers for which building is which, this could be a fun game. Good job so far.
Jan 26 17:47:53 17m 56s Melon Guardian ♥ 2 Good job with this interesting idea. Everything seemed to work as intended, even though some features like the ability to set an AI or when to end turn were not super intuitive. I agree with most points from bradu.
Jan 26 18:00:30 12m 37s The Cave Mushroom ♥ 1 Impressive! Thanks to the detailed tutorial and introduction, everything was very intuitive. The presentation is great for such a small game. The only changes I would want is very fast or instant charging for the batteries, and more levels, which could be seen as a good thing, if players want more!
Jan 26 18:10:05 9m 35s Cosmic Dust ♥ 1 Good job. The game was very intuitive and fun. I also noticed the movement behaving strangely around the poles. That's a problem with polar coordinates. But it doesn't distract from the rest too much.
Jan 26 18:28:45 18m 40s Grim Phantom ♥ 0 Very well done. The graphics, sound design and gameplay are very satisfying. The very first minute can be dangerous at first but you get powerful very quickly. But apart from the later balancing, this is excellent. The difficulty at the start is quite nice actually, as long as you don't circle strafe too much. The most simple fix would be to make the enemies get faster over time and have them deal more than 1 soul in damage later.
Jan 26 18:39:34 10m 49s Field Line ♥ 0 Really fun idea for a game. The function of the different tractors is fairly intuitive through the visual design and the pressure of managing multiple different trucks with fuel and different function makes it quite dynamic and challenging. Maybe a bit too much time pressure for a beginner, but the idea of starting with grown crops and only introducing the seed planting later was great to ease the players into it.
Jan 26 18:49:46 10m 12s Jack-O-Bowl ♥ 1 I like the idea and the atmosphere with your game. Good job. Throwing with first person camera controls is always awkward, so you definitely chose a difficult control scheme. But props for trying something interesting.
Jan 26 18:56:26 6m 40s Heartvest ♥ 1 Fun game! Everything looks nice, the music accentuates the rising difficulty and the physics and collisions seem to work as they should. Is there ever a reason why should not hold Shift to sprint 100% of the time though?
Jan 26 19:13:12 16m 46s Future Food Competition ♥ 1 Very creative idea for a game. The theme, art and choices tie in nicely together. After the first two choices for every plant, the choices get a bit more arbitrary which might be intentional.
Jan 26 19:28:39 15m 27s Shred-A-Bunch! ♥ 1 Amazing game. The driving feels good, the visuals and music fit together very well and the feedback for harvesting and killing is very satisfying. Once I noticed that the game also includes upgrades, I was even more impressed. This is surely one of the best ones out there! The only thing I was a bit confused by was the bar at the top.