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Feedback comments for LD52
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| Timestamp | Since previous | Game | atmospherium's comment | |
|---|---|---|---|---|
| Jan 16 04:57:09 | Harvest Construct Produce Destroy | ♥ 2 | Doing an RTS like this is SUPER ambitious for Ludum Dare. There's a good amount of content here for a jam and, even though there's definitely some balancing issues, this feels WAY better than I'd expect from a jam game entry with this kind of scope. Some issues with troop movements aside, this was pretty fun. I ended up forcing my way through walls to get to enemy units quicker, but I just chalk that up to having an army of super soldiers. | |
| Jan 16 05:28:17 | 31m 08s | Ludum Dare - The Card Game | ♥ 2 | This is a fascinating entry. The combination of card/dice/resource management game was cool to see in an LD entry and, even though it's a bit confusing, it was WAY more understandable than I'd expect from a jam game throwing some of these ideas together. The video example/guide was a very welcome addition and made things a lot clearer. Figuring out the right balance of slotting cards, programming resources, and fixing bugs is a nice puzzle to solve. Great work! |
| Jan 16 05:38:18 | 10m 01s | Virens | ♥ 2 | Nice game. Really enjoyed the mood and the audio went a long way to making this feel engaging. It felt like a good balancing act throughout. As others have mentioned, having the screen scroll faster would go a long way in improving the feel. On the whole, this was an interesting take on the theme and a nice game (with mobile support!), so you should be happy with what you've accomplished. |
| Jan 16 06:02:07 | 23m 49s | Red Owl LD 52 | ♥ 1 | I felt bad seeing how sad my betrayal made all the trees and pumpkins, which shows how effective the art is in this game. The controls felt very weird at first, but within a matter of minutes they began to feel natural. I don't know if I saw everything (I got the sword and shield and a few of the potions), but it felt like a decent progression after attacking trees before I was ready the first time around. Good work! |
| Jan 16 06:20:09 | 18m 02s | Harville | ♥ 0 | Funny take on the theme. Gameplay is quirky and tough, but begins to feel intuitive after a couple minutes. Didn't get very far, cause I ran into some bugs, but the premise and art still made for an enjoyable experience. |
| Jan 16 06:29:53 | 9m 44s | Lightshrooms | ♥ 1 | Short and sweet. I'm a big fan of using light as a mechanic, and removing light to have things feel more difficult the more progress you made on a level was a great mechanic. I liked the sparse audio and the flashes of particle effects - it made the caves feel empty and echoey. |