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| Timestamp | Since previous | Game | atmospherium's comment | |
|---|---|---|---|---|
| May 3 12:57:10 | Mouth Feel | ♥ 4 | I'm too emotional to comment about my thoughts. But seriously. Love the aesthetics and love that failing at being coherent just makes the game more enjoyable. It felt a bit too long while it was happening, but having the fully acted out bit at the end made it absolutely worth it. | |
| May 4 16:49:02 | 27h 51m | Foxcrate | ♥ 1 | Love the art and vibe. It feels like it could be turned into an educational game of sorts. It took a couple packages before I connected the dots on how I was supposed to know which ones went where, but it quickly made sense. Great work. |
| May 15 19:38:00 | 266h 48m | Neural Rot | ♥ 1 | This was EXCELLENT - everything, including the wonky controls (especially the shotgun recoil), felt like it was all working together to sell the story being told. From the very first moment it's clear that you, the character, are struggling - but it never feels like you, the player, are trapped. The game was challenging without feeling overbearing. I don't enjoy the controls, per se, but they were perfectly done for this experience. The art is killer - everything feels incredibly grimy and textured and organic. Only complaint is I wanted more creepy scientist eye chick. The audio was also really effective in selling the mood but also in providing feedback to the player. I'll have to go back and read the notes - I admit I got impatient - but the story hints and overall vibe were really engrossing. |
| May 15 19:56:04 | 18m 04s | The White Dude | ♥ 2 | I really liked this entry. Nice puzzler that added some cool elements. I love the simplistic character and the subtle animations for it. Often simple art loses personality, but the eyes getting bigger when you fall was really entertaining and you gave the art enjoyable quirks throughout. Similarly, the music felt simple but got the details right - the filtering while you were traveling through the barriers was a fantastic touch. The music grew in a really satisfying way, I just wish there was more of it. Gameplay added some cool elements as well - getting caught infinitely bouncing back and forth by going the "obvious" route was nice (glad there was a quick restart). There's definitely a lot of room to add more mechanics, but this is a solid foundation. As other's said, speeding this up for speedrun purposes would be great, but I'm glad you added that functionality. |