Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Weine
Feedback comments for LD51
Weine's games and stats for all events →
| Timestamp | Since previous | Game | Weine's comment | |
|---|---|---|---|---|
| Oct 7 10:42:58 | Gottschalk | ♥ 1 | A grim imagining of a bad situation. I liked the visual style and the game mechanics felt polished and balanced - and integrated with the theme. The only annoying thing was that purchase buttons seemed buggy and I lost a lot of time clicking all around in the boxes. | |
| Oct 7 18:07:51 | 7h 24m | BOGDARU | ♥ 2 | I loved the mood, but it took a bit to figure out how to find zappers and even longer to figure out what to do with them. |
| Oct 7 18:13:43 | 5m 52s | Land of 10,000 Corns | ♥ 2 | very hard game. nice use og the theme in the game mechanics. |
| Oct 7 18:22:02 | 8m 19s | Storm Raider | ♥ 1 | Cool mini-stealth-mechanics derived from the theme. I love the box-carrying-capacity of the thief ! =) |
| Oct 7 18:29:22 | 7m 20s | Clock Caper | ♥ 3 | Very well done, stylish and challenging to play. I like the balance of simple mechanics and challenge progression. |
| Oct 7 18:35:05 | 5m 43s | Boood night | ♥ 2 | Very scary game. Writing this hiding in a closet. Will not become senior monster. |
| Oct 7 18:40:36 | 5m 31s | Is this your Order? | ♥ 1 | Interesting concepth, but I found it very hard to find and memorize all the restaurants _and_ all the people in the little city. I think you could have given better directions at least to the restaurants. |
| Oct 7 18:52:58 | 12m 22s | Chernobyl | ♥ 4 | Cool, but depressing use of the theme. Goodbye little yellow guy, do it for humanity! |
| Oct 7 19:02:32 | 9m 34s | Spooky Doctor | ♥ 1 | Very nice game with good mood and good theme-tie-in. The tutorial explained the mechanics well enough that I could only blame myself for the growing pile of bodies behind the store. |
| Oct 7 19:07:11 | 4m 39s | Every 10 seconds color will be changed | ♥ 1 | Nice flow with simple graphics and mechanics. |
| Oct 7 19:12:23 | 5m 12s | Starshot | ♥ 1 | Cool take on the theme with smooth 1-st person running even in the browser. I think you made it slightly too hard with both a life counter and having to start over from level 1 every time. |
| Oct 7 19:18:52 | 6m 29s | The Madness of Martha | ♥ 0 | Cool and creative writing. I'm hungry for pies now... |
| Oct 7 19:30:40 | 11m 48s | NN7 Guardian | ♥ 2 | Very relaxed space battles going on here. I liked the style and you made it work even through warp space! |
| Oct 7 19:39:20 | 8m 40s | Hot Celestial Bodies | ♥ 2 | 10/10, would date again! |
| Oct 7 19:45:46 | 6m 26s | Burger Rush | ♥ 1 | Fun, simple and frantic! With the steady progress you were able to get a lot of game out of a simple concept. |
| Oct 8 08:13:19 | 12h 27m | extreme chef | ♥ 1 | Cool idea, and it works with the theme. I found it too hard to keep track of the tastes of each ingredient and was overwhelmed by the number of ingredients to keep track of. A couple of possible ways it could be improved: - difficulty progression: don't start with all ingredients at once but instead add one per round - easy/tutorial mode: show the included tastes with each ingredient. |
| Oct 8 08:20:25 | 7m 06s | King of the Ring | ♥ 1 | Congratulations on a first ldjam game! Don't worry too much about the scope cuts - we've all been there. At least you got around to adding scoring and lose conditions, something we didn't find time for in our own game =( |
| Oct 8 12:20:21 | 3h 59m | Freight Frenzy | ♥ 1 | Good idea and good implementation! |
| Oct 8 12:36:07 | 15m 46s | Chrono Harvest | ♥ 1 | Pretty good mechanics that work well with the theme, and a solid implementation. |
| Oct 8 14:04:11 | 1h 28m | Timeslime | ♥ 0 | somehow the minimalistic mechanics make for a very hard game to master. |
| Oct 8 14:08:14 | 4m 03s | Time Loop Traffic | ♥ 2 | Really good implementation of the time loop concept. And balanced enough to keep my trying until I won (which wasn't _too_ hard...) |
| Oct 8 14:25:15 | 17m 01s | Poda Wants a Statue | ♥ 2 | Super cute little statue-builder simulation. I found the panda god very annoying, but I guess that is the point =) |