Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Tommy
Feedback comments for LD51
Tommy's games and stats for all events →
| Timestamp | Since previous | Game | Tommy's comment | |
|---|---|---|---|---|
| Oct 8 19:37:25 | Loop Arena | ♥ 1 | Nice, simple game! I love the mechanics of the spawner, as well as the visual indicators for the upcoming waves. I also liked the music and SFXs, even though they seems to stop after a little bit of gameplay. Great work with the difficulty balance, it really keeps you going and the different enemy types complement each other pretty well. | |
| Oct 8 19:45:26 | 8m 01s | Chrono Harvest | ♥ 1 | Really nice job in fitting the theme! Also, I loved the music and the art as well felt very cohesive and gave it a pretty unique look. It took me a couple of rounds to really understand how to properly act strategically, partly because of the clock that keeps spinning and maintains the rhythm pretty high. Well done! |
| Oct 8 19:58:43 | 13m 17s | Nuke Yourself to Alpha Centauri! | ♥ 0 | Interesting game, took me a little to understand how subsystems interact but in the end I think you did a pretty good job at making all of them useful and at making the player feel the pressure in having to prioritize them. A little thing that threw me off in the beginning is that things that are clickable (buttons and the like) have no way of being recognized other that clicking on them and checking if something happens: this could be easily improved with something as simple as a slight change in color or something like that. |
| Oct 8 20:20:04 | 21m 21s | EPOCH | ♥ 1 | Very interesting and compelling gameplay, and great visuals and audio! The only thing that bothered me a bit was the fact that I got fairly often locked away from any of the bugs, so I had to just way for the next scan and hope a path would open (I see you improved this a lot in the post-jam version, but it still happens and it's a bit frustrating when it does very close to the 8 bugs limit). Also, I would love to see the difficulty increase a bit as you hunt down more and more bugs (e.g., you have limited attempts to solve the bugs, or you have to match variable name and not only the type). All in all, a very strong entry (got me playing for a while), well done! |
| Oct 8 20:26:43 | 6m 39s | Escape The Simulation | ♥ 0 | @james-joubert the game doesn't load (neither the embedded version nor the one on itch.io), I'm on Linux using Chrome as a browser. Error on itch seems to be related with brotli compression, if that could be of help. Let me know if you manage to fix it, I'd love to give this game a try. |
| Oct 8 20:37:42 | 10m 59s | Tanker's Nightmare | ♥ 1 | Nice game, it reminds me of one of the ideas we had for this jam :D Thumbs up for the destroyable environment, that's not common to see in jam games. A couple of things that could be improved: projectiles are not always very visible, and starting a scene in the same location as the one that ended (which could be close to the left edge) might make you die very quickly, especially if you happen to be in a scene with non flat terrain (this could be solved by simply making the player always start in the middle of the screen when loading a new scene). Other than this, good job man! |
| Oct 8 20:45:16 | 7m 34s | Cabush's kooky Climb | ♥ 1 | Man, I love the graphics and the audio of this game! The main character is lovely, the world is really interesting and beautiful to look at, the soundtrack is cool and the SFXs of moving around as just right. I also really liked the UI for the controls, highlighting the keys pressed and what is about to change: in a game like this, it makes all the difference. The idea of swapping control did probably come to a lot of the jam participants (me included), but you executed it really well! Well done! |
| Oct 8 21:08:22 | 23m 06s | ALYOEP | ♥ 1 | Nice little game, I liked the geometric graphics and I loved the athmospheric music (loved the fact that it grows in complexity as the game goes on, and that all SFXs seems to be in sync with it). Only drawbacks are the fact that it does not make a strong use of the theme, and that the difficulty does not raise quickly enough to make it feel you are always on the cusp of losing (at some point, I was able to just raise my hands from the keyboard, and no enemy was ever able to reach me). I did play for quite a while, though, which means the game is compelling enough to keep me going. Well done! |
| Oct 8 21:20:33 | 12m 11s | Hamster Defense | ♥ 1 | I loved the intro splashscreen of the game! Other than that, I think you have some pretty solid core mechanics but would have needed to work a bit more on the game balance, as for instance cannons cost way too much for the incredibly small damage they do to enemies (and their very low life). I think that with very little time invested in tweaking a few numbers gameplay could change dramatically. Also I don't really get how the 10 seconds timer fits with all of it. This being said, you did a good amount of work given the time constraints (expecially given the extra difficulty of the Compo). |
| Oct 8 21:26:05 | 5m 32s | Birdwatching | ♥ 1 | Really unique idea! Now I know so much more about birds that I'd ever imagined 😆 |
| Oct 8 21:35:21 | 9m 16s | autoball | ♥ 1 | Great game! The take on the theme is very unique, the graphics, audio and controls fit together very strongly and are super polished, and the gameplay is very compelling. Only thing I'd add is the possibility to force the ball to release sooner, this way you do not have to wait for it if you are done (or if you do not have enough money to do anything). |
| Oct 8 21:42:09 | 6m 48s | 10 Second Traffic | ♥ 2 | Nice game! Love the simple graphics and the SFXs of the cars speeding by. I'm just a bit confused by some of the modifiers (e.g., the size), and by the fact that some of them seem to help you while others make the game only more difficult. Not sure if this is intentional or not :D |
| Oct 8 21:51:45 | 9m 36s | Gelato Drift | ♥ 2 | Great game guys! The look, the mood, the adrenaline rush, the music (boys I love the fact that it speeds up #nopressure) are all amazing and fits together really well. The gameplay is super compelling (could easily play an hour trying to beat the highscore). The only thing I could see perfected are hit boxes, that seem a bit too generous in particular around buildings (I had a ton of crashes in places that did not look like I wouldn't be able to drive on them, like sidewalks). Overall, an incredible entry! |
| Oct 8 22:05:40 | 13m 55s | Impact-Effect | ♥ 1 | Really good and polished game! I liked your idea and your take on the theme a lot, and the execution was just right (super smooth controls, great game balance, strong visual identity). I also love the amount of effort put in drawing a clear and complete tutorial. The only change I'd suggest is to make the ship integrity more visible, as I was blind to the small bar in the lower part of the screen until I died (probably because I was concentrating on the middle of the screen and on the ship itself). This being said, I believe this is a really strong entry, good job! |
| Oct 16 10:25:40 | 180h 20m | Tiny Jukebox | ♥ 1 | Amazing game! The level of polish is really outstanding, the songs are great (even the little SFXs, like the typewriter for text, are just right) and the cute little jukebox is gorgeous. you did a really really good job man! |
| Oct 16 10:46:34 | 20m 54s | Emperor Penguin | ♥ 1 | Great game! Very interesting take on the theme, coupled with great visuals and very... interesting dialogues :D |
| Oct 16 11:19:36 | 33m 02s | Chicken farm | ♥ 0 | Great game, loved the idea and the kind of exponential growth that you get later in the game! I also loved the minimalistic, polished graphics. I think the game would benefit from a little bit of atmospheric background music, expecially since it's likely that you will play for a bit. I'd also like the game to be a bit harder, to get more pressure from the fear of defeat. All in all, a really strong entry! |
| Oct 16 13:46:35 | 2h 26m | Star Sweeper | ♥ 1 | Really cool idea, it's a unique take on the theme! The game is pretty well polished and very enjoyable to play, with a reasonably well tuned degree of difficulty (I felt on some of the levels that I had just enough time to do everything I had to). The only small downside is that you can kind of "brute force" most of the levels, trying again until you memorize where all the "mines" are. This could be circumvented by having some sort of randomization/procedural level (clearly out of scope for the ludum dare weekend, but maybe interesting if you'll continue to work on the game). |
| Oct 16 13:54:48 | 8m 13s | Cadet Set Go | ♥ 1 | Well done for your first LD, hope you enjoyed it! I think the core idea of the game is pretty interesting, and I also liked the dialogue system (it helps setting the right mood and making you understand what you're supposed to do). The bullet hell mechanics are a bit rough, i feel it's mostly trying to run down as fast as possible since avoiding projectiles it's not really feasible, you might try to improve it by making projectiles spawn less regularly (this would create more "space" for the player, while keeping the same amount of projectiles on screen). Also, a little bit of VFX and SFX (also very simple, such as mouth noises for sound and basic particles for visual feedbacks) could help the core mechanics pop out a lot more. All in all though, a good first game! |
| Oct 16 13:57:23 | 2m 35s | Exp10sion | ♥ 0 | Great game, very polished and compelling to play! If you're working on more content, I'd try to invest in level design to try to come up with more interesting ways of interacting with the clone, other than just pressing buttons (e.g., having more than one clone, using them to block projectiles, being able to physically interact with them, for instance to jump higher, ...). |