Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → thristhart
Feedback comments for LD51
thristhart's games and stats for all events →
| Timestamp | Since previous | Game | thristhart's comment | |
|---|---|---|---|---|
| Oct 8 14:49:25 | THE_MACHINE_KNOWS_HATE | ♥ 2 | That was fun! I really like the way the lasers look and feel, they're very striking in the darkness. I completely missed the existence of the sprint button on my first go through so I was stuck on the introduction of lasers -- ended up restarting the game to go look at the controls to realize my mistake, but then played through to the finish. Love the various sci-fi references. | |
| Oct 8 15:23:19 | 33m 54s | Dreihander | ♥ 1 | Took me a bit to parse the difference between phase A and phase B -- but the healing phase was very fun! I like the idea of healing vs buffing healthy systems, and the elevator music is great. |
| Oct 8 15:37:33 | 14m 14s | Every ten seconds, the game skips... | ♥ 1 | I said out loud as I was playing "that's a great bit!" I really like the presentation, and the game was very fun. I also had difficulty with the dragon until I switched from keyboard to a controller, after which I completed it immediately -- it was much easier to aim shots using the analog stick. I am a very fast reader so I got to enjoy the easter egg text. Loved the humor throughout! |
| Oct 8 15:54:31 | 16m 58s | The Time Bomb | ♥ 1 | Beautiful! I wished for a little more depth in the puzzles, but it was a delightful experience anyway. The camera worked remarkably well and I loved the cute little robot. |
| Oct 8 16:06:07 | 11m 36s | Cosmic Crashers | ♥ 3 | Great music! I liked blocking shots with the shields, but the ammo mechanics felt a bit unintuitive -- it wasn't clear to me why I was getting ammo back or of what types. I really enjoyed the omnicalculator.com death facts. |
| Oct 12 15:34:14 | 95h 28m | Heroic Chrono Fantasy | ♥ 2 | I'm loving seeing other entries do minigames! I really like the "minigames as combat" concept. It ended up feeling a bit easy -- I beat 40 enemies without feeling like I was ever at any risk of losing. But I liked the minigames enough to do them 40 times! |
| Oct 12 15:40:01 | 5m 47s | Terminal Words | ♥ 0 | Great style! I agree with the other comments that the 10 seconds part doesn't come across strongly -- you're so focused on the typing that the timer getting faster doesn't register. An effect of some sort when the timer changes would help I think. I got 76 seconds on my first attempt -- the second appearance of synchronized is what got me! |
| Oct 15 21:30:45 | 77h 50m | Flashey (VR Only) | ♥ 1 | I finished it! It was a very interesting concept -- the discovery that the hands sort of "glow" and therefore kind of work as an analog to being able to "feel" my way around by walking around with my hands out in front of me was really cool. I found pointing the camera in the correct direction really unintuitive -- eventually figured it out, but it was obviously hard to see the model of the camera most of the time so I struggled. I really liked how the trail of polaroids on the ground made "backtracking" easier. My first reaction when I found a second key was "oh god, what am I going to need all these keys for?!" I had trouble juggling the fuses and the keys in my storage until I finally found my way to the fusebox and realized I only needed one key. I'm not a very good photographer in significantly less challenging environments, but I saved some photos because that's fun! -8585357388043685816.png -8585357387550607679.png -8585357385119135647.png and one makes for a fun bug report: -8585357381757994759.png |
| Oct 15 23:54:34 | 2h 23m | DiscoNinja | ♥ 2 | Really loved the feeling of the animation lining up with the beat when I was shooting successfully! |
| Oct 16 00:06:58 | 12m 24s | Growth Spurt | ♥ 3 | Very funny! I was frequently giggling at the inherent silliness of the whole thing. |
| Oct 16 03:20:43 | 3h 13m | Sneak Guy | ♥ 1 | I love stealth games! And this one is very polished! I had a ton of trouble with the very first level because I didn't understand that the arrow next to the instruction meant press down -- I only understood when I went and looked at the comments, and then it was obvious in retrospect. I also had a hard time intuitively understanding when a guard was going to be able to find me behind cover or not -- something that I imagine would just need a little small numbers tweaking to feel great. The look for is really nice and clean, very cohesive and readable style. |