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Feedback comments for LD51
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| Timestamp | Since previous | Game | sliphtrex's comment | |
|---|---|---|---|---|
| Oct 3 22:02:43 | Spooky Glitch | ♥ 10 | Warioware! Why didn't I think of that! :D No, but that was really fun and definitely got high marks from me. High score was 17. Can't wait for Spooky day now! | |
| Oct 3 22:22:24 | 19m 41s | Chaos Pigeon | ♥ 3 | I love the music for this! It's so fitting. Definitely a fun time! I've played it multiple times now and my high score is 16760. May come back to this. Those feel like rookie numbers. :D |
| Oct 3 22:36:29 | 14m 05s | Cure Casimir | ♥ 1 | I like the texture and character design of Casimir. I've been wanting to try out Godot, it seems cool. I hope the little guy feels better in time for Cure Casimir II. 😆 |
| Oct 3 22:49:01 | 12m 32s | Don't Shoot Yourself | ♥ 1 | First all 5 star rating! really well done! It's such an interesting concept that as you defeat more enemies you expose your clones to damage. Great difficulty curve. I feel like there may be too much going on at level 4 though. I couldn't even make it to level 5. I could just be bad though 🤷 . |
| Oct 3 23:27:11 | 38m 10s | SKLOP | ♥ 2 | That was really cool and definitely gets a 5 from me on mood. On the other hand, I feel like there wasn't much to do so I can't give it much for fun. I kinda wish the special tiles spawned endlessly and maybe reset after a point. Though, props for doing an art piece. I haven't seen one of those in LD before so I'm ranking it high on innovation too. I feel like it could benefit from some soothing music or maybe rain sounds to go with the water effect. Definitely a good start to something with a lot of potential. I guess what I'm saying is I want to see more, and that's a good thing. Oh, and lastly, there needs to be a quit button. I had to control+alt+del to close it both times I tried it. |
| Oct 4 19:53:15 | 20h 26m | Sleight of Hand | ♥ 1 | I really want to play this but the aspect ratio is too big for my screen. |
| Oct 4 21:06:26 | 1h 13m | 10 Doujins per Second | ♥ 3 | As someone who doesn't know much about this stuff, I can attest that you don't need to know about it to play. It was fun to figure out and while it is a niche topic I think the artwork and small conversations with guests does a good job of conveying what they want without the references being too obscure. Once you start to figure things out you can get into a rhythm. I think this is one of my favorite games so far. It's a refreshing concept. I just wish conventions lasted more than 3 days! Though don't we all. |
| Oct 4 21:55:36 | 49m 10s | Justin Time: Man of the Hour | ♥ 2 | I can't believe this was made in only a few days! This is sooooo good! I'd totally play a full version of this if it had a story. The music is great, I was literally humming it for most of the game without realizing it. The art is cool and makes me think of Yu-gi-oh's Time wizard, but mixed with that Newgrounds style Flash artwork. The cards are all time puns. The first time I saw the boss I was like "what! Oh no!" This was really really well done. I think my only complaint would be that I'm not sure how long each round goes on for, but it really feels like it's too long. Again, that's fine for a game jam, but if this were to get a full version, I'd expect more like almost puzzle based levels or little scrimmage matches akin to say Inscryption. Also, it may benefit from a better explanation of the rules. It took me a little while at first before I fully understood what I was doing. And a better indication of where the cards are attacking would be nice. There were several times where simply clicking a card placed it on an empty tile and others where I went to use a card and realized the enemy was actually one space back because they were floating. Maybe outline them in red or green if they're being targeted and make sure the player can't accidently play a card if they select it too quickly. Maybe a full click to select then a full click to place rather than click and drag. Really loved this game though! I hope I get to see more of it in the future. |
| Oct 4 22:10:09 | 14m 33s | Hotel Catastrophe | ♥ 4 | Hey, another cat themed game! Honestly, I like this idea a lot. I like the concept of having the time linked to guest happiness. I think the controls are a bit too floaty and I wish I could climb the poles like the other cats, but I like the mechanic of cleaning a room by running around. Makes me think of a cat kicking around in their litter box. |
| Oct 4 22:29:25 | 19m 16s | Golova | ♥ 2 | I really like the atmosphere of this game, although I think it could benefit from a few hints. I managed to win the first two rounds in a row somehow, but then after that I couldn't get a single one, and I probably never would've guessed it either. I think it could maybe benefit from a slightly higher angle, or a label on the objects. There were a couple times where I didn't see an object because it was mostly hidden behind another. Overall though, I want to know where this project goes. I would play it again. |
| Oct 4 22:49:00 | 19m 35s | Terminal Words | ♥ 1 | Haha, I like the vibes. I feel like I'm taking a typing test on an old computer in an abandoned bunker or something. Idk if the words are randomized from a list or not, but it was funny to me that, at one point, I started getting several short words. Then all of a sudden I got the word "synchronized". I immediately failed after that 😆 . I feel like this could benefit from a story and maybe more mechanics. It doesn't stand out as much of a game to me on it's own. Not to say it wasn't fun, I guess I was just expecting there to be more to it than just "type words until you fail". Also, saying how many seconds I lasted rather than how many words feels like tracking the wrong thing to me. I want to know how many words I typed. |
| Oct 4 23:09:42 | 20m 42s | Panic at the Graveyard | ♥ 3 | I have to say, this really just reminded me of my first Ludum Dare game from LD28. I made a game called Stan's Happy Thoughts which was like this but with aliens. The art in yours is much better though. The candies and health are an upgrade too. I think mine was a one hit kill kinda game with no reticle. I like this for the nostalgia more than anything and for the Halloween vibes. Thanks for making this! It makes me happy. |
| Oct 4 23:28:31 | 18m 49s | The Time Tree | ♥ 2 | I love the mushies! They are adorable. I really like the aesthetic of this world. It feels like it has it's own ecosystem and story. I feel like the gameplay is a bit slow though. That might've been intentional (I realize we're fighting slugs and the theme is every 10 seconds), but I feel like there isn't much to do if the only mechanic is placing power-ups. I'd like to join my fellow mushrooms rather than just watch them fight from the tree. |
| Oct 5 00:00:34 | 32m 03s | 10 Snekonds | ♥ 2 | Oh man, I had a lot of fun with this. I feel like it might make it a little more forgiving if the weak points were one square further out from the pyramid. I kept dying immediately because the controls were a bit tight. I only got to the second stage, but I'm curious to know how many stages there are so I'm definitely gonna come back to this one. Also, I found it interesting that you can replace the head of the snake instead of the tail. I'm not sure if that was intentional or not, but that feels like an overall win because it allows you to come back if you're stuck with nothing but dead weight. Actually, yeah, that must've been intentional, since you lose the end of the snake. It wouldn't make sense to gain one then immediately lose it. I really do need to have another go at this. I think it didn't fully sink in on the first try. 😅 Update: I've got the hang of it now. I've found a good strategy of tightly circling the base. It's gotten me to stage 4 pretty quickly. |
| Oct 5 00:37:57 | 37m 23s | What's the rules? | ♥ 1 | AAAAAHHHHH! What is with the vegetables? I will figure this out! I will! This game is so simple. Why is it so difficult? I'm enjoying it I swear. This is a really nice first game. Way better than my first LD entry. What engine did you use btw. I'm just curious. |
| Oct 5 00:53:33 | 15m 36s | The House of Gillamoor | ♥ 3 | I didn't get to see the color inversion on my play through, but I like the control swapping. I think that's a mechanic that goes under-appreciated a lot of the time. I didn't get to try all the levels, but it looks like a lot of work went into this in such a short time. That's really cool to see 5 levels. Our game was shooting for 6 at first, but we only got 3 😅 . Update: I saw the color inversion. It was trippy. I enjoyed it. |
| Oct 5 01:36:59 | 43m 26s | For Whom The Bell Tolls | ♥ 4 | OMG this is so good! This reminds me of the Rusty Lake series of which I am a big fan. I feel like I was expecting a jump scare at some point though. Thanks for not doing that. I really like how intuitive the mechanics all feel. It's a really well designed puzzle game. I find room escapes to often be too difficult and frustrating, but this one was just right for the tone. Well managed scope for a 3 day project. I'm definitely a fan! |
| Oct 5 05:38:42 | 4h 01m | Resonance | ♥ 5 | Yo, this was really cool. I like the puzzles and the atmosphere. The only little complaint I have is the waiting. I feel like it would be better to maybe slow time and keep the lights on longer or something, or simply stop time until we say to start it again. It just feels very "red light, green light". Still, a better puzzle game than I could design, especially under time restraints. |
| Oct 20 09:20:45 | 363h 42m | Dubious Arcade | ♥ 1 | I like how the first one I got was try not to cry... and then I immediately failed. I like how there's a range of difficulty. It really makes me want to play the game until I can beat every challenge. |