Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Rein
Feedback comments for LD51
Rein's games and stats for all events →
| Timestamp | Since previous | Game | Rein's comment | |
|---|---|---|---|---|
| Oct 2 22:49:13 | Ten Seconds To Midnight | ♥ 1 | Fun little physics game! SFX and graphics were both clean and straightforward. My only issue was it was hard to tell what prompted the money to come out of the bag. At first I thought it was when bullets hit the bag but they seem to just pop out randomly? | |
| Oct 2 22:57:06 | 7m 53s | Birdwatching | ♥ 3 | This game is for the birds! Took me a while to figure out it was a typing game honestly, but after that it was pretty nice! |
| Oct 2 23:02:31 | 5m 25s | Paper Prison | ♥ 1 | Made it through in 15 rounds! Very close on a couple of them but the game is designed nicely so that it's always possible. I did have some issues with catching on some corners occasionally though. I loved the aesthetic! |
| Oct 2 23:11:02 | 8m 31s | Impending Doom of a Thousand Kitties | ♥ 4 | Not a very intensive game and it was hard to tell when I was about to lose, but the graphics are just fantastic. |
| Oct 2 23:17:51 | 6m 49s | 10 Second Dojo | ♥ 2 | Very nice looking and fun mechanics, but the timing of the sword attack happening right when the incense timer ends took some of the enjoyment out of it for me. Still very well done though! |
| Oct 2 23:34:17 | 16m 26s | It's all in a day | ♥ 2 | Fun resource management game! I wish I had the option to keep my previous selection when starting a new day so I don't waste time lazing about each morning while I click the next thing. Also, how do you get one of those fancy suits? |
| Oct 3 02:09:38 | 2h 35m | They hate each other ! | ♥ 1 | Great graphics, though some minor issues around hitboxes on the cats and dogs. It seems like you need to click them on the head area or it won't work. Also there is a thump sound that plays way louder than the others. Overall, a solid showing though! |
| Oct 3 04:56:32 | 2h 46m | Ten To Zero | ♥ 0 | I tried to understand this one but I just don't get what I'm supposed to be doing :\ A hint or guide or description or something would be very helpful. |
| Oct 3 05:05:38 | 9m 06s | DUNGEON I/O | ♥ 2 | Very interesting concept! It took me a few tries to beat it. My only major feedback is that I feel like the randomized input detracted from the gameplay and ended up making the game mostly luck-based. Something like keeping the output you had from the previous round or something would have helped a lot I think. |
| Oct 3 05:15:00 | 9m 22s | Monster's Dungeon Shop | ♥ 3 | This was really challenging! Only constructive feedback I have is some items were really hard to see against the background and it seemed a little too easy to catch them on things. That said, I loved how quickly chaotic it gets with tools flying all over the place! Very well done. |
| Oct 3 05:35:09 | 20m 09s | Ten Seconds Again | ♥ 1 | Very nicely done! Once you get the hang of using the special attack down the game becomes really easy, at least until the difficulty starts picking up around level 65. I made it to 100 before giving up, and I didn't regret the time spent on it, so well done! Screenshot 2022-10-02 223456.png |
| Oct 3 05:43:09 | 8m 00s | Pincolour | ♥ 1 | I feel like there are people out there who are very good at pinball. I have never been one of them. You replicated the feel of it well though! I do have one nitpick that I feel like would have really completed the pinball feeling: make the left bumper something on the left side of the keyboard like A so your hands are spread out like they would be on a pinball cabinet. |
| Oct 3 05:46:38 | 3m 29s | I'mma quilter, not a quitter | ♥ 1 | Waited for several minutes but couldn't get into a game :'( Looks nice based on the hourglass though! |
| Oct 3 05:54:27 | 7m 49s | Kill All Orcs | ♥ 1 | I tried to take the pacifist option in the first menu and the game locked up :P The second gun improved my enjoyment of the game a lot, but I feel like the difficulty just ramps up too quickly. Maybe if the enemies spawned farther away from you? Around wave 5 or 6 they spawn almost completely encircling you making it almost impossible to escape. |
| Oct 3 05:58:47 | 4m 20s | Connie | ♥ 2 | Interesting idea, but the controls made it really hard to play and the range of your attack seems way too short. Also sometimes I would get hit and not take damage? I think a more clear indication in-game of what you are strong/weak against would be really helpful. |
| Oct 5 17:52:20 | 59h 53m | Faster Food | ♥ 1 | I suspect this was the intent, but the controls were incredibly frustrating! I think the 10 second timer worked against you in this case. Either cleaner controls or a 30 second timer would have made this excellent. Great job for the compo though! |
| Oct 5 18:02:11 | 9m 51s | Toilet Run | ♥ 2 | Very interesting mechanic! I feel like your horizontal movement should increase as you get larger, otherwise certain sections get incredibly difficult. Also the spikes were a little too hard to see. Great job otherwise! |
| Oct 5 18:09:20 | 7m 09s | HEAT | ♥ 1 | very interesting concept, and really impressive graphics for a compo game! A couple comments though: the "failure" sound on the card reader was *incredibly* loud compared to everything else. Also, at one point the scroll wheel stopped controlling the heat camera and instead just started scrolling the page. My recommendation there would be to either have some other key control the camera or to just have the camera auto-play at 2x speed. |
| Oct 5 18:16:12 | 6m 52s | Office, Time loop and The End of the World | ♥ 0 | The Outer Wilds in 10 Seconds haha. Very well done and a fantastic feat for a compo game. |