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Feedback comments for LD51
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| Timestamp | Since previous | Game | recursor's comment | |
|---|---|---|---|---|
| Oct 3 16:50:47 | Poker Blitz | ♥ 1 | The audio is great and the concept is quite innovative IMO. I enjoyed the stress of trying to find the cards I wanted within 10 seconds while hoping that the CPU didn't take them first (which it sometimes did). Its a great execution of a simple but fun concept which is what LD is all about. Well done! | |
| Oct 3 16:59:37 | 8m 50s | Elos | ♥ 1 | I like how you introduce the player to the mechanics and then: "oh yeah, there's this Elos character that wants to kill you...". The game world is a bit sparse, but that comes from the 48h time limit. Overall nice job. |
| Oct 3 22:11:55 | 5h 12m | Smack Demon | ♥ 1 | Once I figured out what to do (I didn't read the instructions), it was quite fun. The graphics and sound are very well done and the gameplay is great. I could see this being expanded with more enemy types, more powers/abilities, etc. A quality entry. |
| Oct 3 22:22:16 | 10m 21s | 10 Second Boss | ♥ 2 | A very fun entry. I like the "boss rush" concept. I think the enemies should get more difficult each time they appear to increase the challenge. Impressive what you managed to shoehorn in there in only 48 hours. The leveling up and the gun selection add to the fun-factor. Well done. |
| Oct 4 16:03:23 | 17h 41m | Speedrun for light | ♥ 1 | Having to start over is a bummer, but the art, sound and polish are really good. |
| Oct 4 16:19:33 | 16m 10s | Base Defense | ♥ 1 | Very interesting "beam the resources up" mechanic. I liked it a lot as it forced me to split my focus between beaming up resources and placing towers. The difficulty curve felt a bit steep and could have started off a bit easier for me though. Nice job and Kudos for using Godot on your entry. All of the previous compo LDs I've done have been with Unity, but this was my first with Godot, and it was quite fun (and fast) to use. My son and I have been doing LD compos together for a few years now, so hearing that your four sons participated with you is very cool. |
| Oct 4 19:15:41 | 2h 56m | Thwack | ♥ 0 | I'm not feeling the theme very strongly on this game, but I don't care because this is extremely fun and well-polished. Everything is great, but my main complaint is ... I want more content! A truly great experience. |
| Oct 6 18:06:50 | 46h 51m | Demons, bullets and new rules | ♥ 2 | Great graphics and sound. Gameplay gets pretty hectic as the rules add on which isn't a bad thing. A collectible that would remove one random rule once collected might be an interesting addition to the game. It could be set to appear after the player has killed 10 or so enemies as a cost to getting one. Anyway, nice job |
| Oct 6 18:11:52 | 5m 02s | Silvi | ♥ 1 | This is a very nice and relaxing experience. Great sound effects and graphics to go with the mood and I really like the flowers/leaves screen transition effects. It's a nice, atmospheric, enjoyable, and relaxing game. |
| Oct 6 18:23:55 | 12m 03s | BeaT-Rex | ♥ 1 | A very interesting take on the theme using a rhythm mechanic. I really like the difficulty progression, and I found myself looking forward to seeing what I was going to get in the chest at the end of each "stage". You had me engaged with the game the whole time. Very nice! |
| Oct 6 21:25:12 | 3h 01m | Find Ten Seconds | ♥ 1 | It is very busy and a bit overwhelming especially at first. I think having a smaller board to start out with might help with that. I did see where you could change the board size and that helped me focus a bit better, though I did find a bunch of exact pairs on the larger board. Graphics are colorful and I like the minimal drum sounds to indicate the ticking down of the time. Nice job. |
| Oct 6 21:35:44 | 10m 32s | Binaria | ♥ 1 | Good atmosphere and nice polish though I wish there was more enemy variety. A boss would have been really cool given the style you have here. It's a good base from which to continue development. Nice job. |
| Oct 8 14:04:37 | 40h 28m | Returnal | ♥ 0 | I like the simplicity of it and the way you introduce new mechanics as the player progresses. I think the jump might be a bit broken though as I was able to basically fly by repeatedly pressing jump which sort of removed the need for the gravity changers. The puzzles were short and sweet which I really liked. |
| Oct 8 15:34:43 | 1h 30m | Iron Sword Tournament | ♥ 1 | Gotta say I love the music and the gameplay is pretty fun too. The coach is a nice touch and add a lot of immersion to the game as I'm always wondering what he is going to say next. My least favorite 10-second effect is lights out becasue I end up just attacking parrying at random. However, the other effects are pretty neat actually. The different opponents also kept me playing as they did all feel at least slightly different. Nice Job. |
| Oct 8 18:47:52 | 3h 13m | Time Invaders | ♥ 1 | This was quite fun, as I found myself playing again and again. Any game that makes me do that is a good game. Nice job. |
| Oct 8 19:36:31 | 48m 39s | Freight Frenzy | ♥ 1 | Nice way to fit a Tetris-style game into the theme. Also, cleaver use of hexadecimal to give the player more time while still 'keeping' to the 0x10 seconds theme. I didn't think about using a different base from which to count, so I consider that pretty innovative. |
| Oct 9 12:28:05 | 16h 51m | Every 10 seconds life | ♥ 3 | I like the way this tells a story using little vignettes from this person's life. I found myself less interested in the mini-games and more interested in what was coming next in this person's life. Great job in telling this little story and getting me to connect to the character. Some of the little vignettes made me think of similar pieces of my life, and that's pretty neat if you an get someone else to do that. Nice job. |