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| Timestamp | Since previous | Game | Rashcan's comment | |
|---|---|---|---|---|
| Oct 6 07:17:37 | Ten Seconds A Demon | ♥ 1 | Ah, it seems like these scientists work for the Ministry of Silly Walks :) I took a glance at your code btw, and I was surprised you used Unity's navigation system! I had considered it when programming my game, but I wasn't sure if it would work in 2D, and thought it would be too complicated for our purposes anyway. Good stuff! | |
| Oct 7 08:41:47 | 25h 24m | So they met. So they talked. | ♥ 1 | I wasn't sure if I had reached the end, so I checked the source just to make sure. Sure enough, that was the end! I really liked the background, and the way the camera zoomed into the eye. Cool game, wish it was longer! |
| Oct 7 09:14:24 | 32m 37s | Bots, Bots, Bots | ♥ 3 | That was a really cool game! My hand got tired after a bit, so I had to stop, haha. |
| Oct 9 09:35:01 | 48h 20m | EVERY TIME YOU BLINK | ♥ 1 | I think the execution on the theme was a pretty neat way of conveying Myles' state of mind. I was very tense at the start because I wasn't certain if there was a fail condition (there isn't thankfully) but more relaxed and focused as the game went on. Even if their situation wasn't relatable to me, I found that I was still engaged with the story through the gameplay. It all came together very nicely! Everyone says the wordle puzzle is hard, but that crossword puzzle kicked my ass! |
| Oct 12 09:41:29 | 72h 06m | 10 Second Worries | ♥ 1 | I think it's cool that the volume sliders were included diegetically! The lever being a UI slider was also a nice touch :) The voice acting was charming, but also made it difficult for me to read the manual while paying attention to everything else. I imagine the game is a lot easier to play once you've memorized the manual, but that first time around sure is overwhelming! I think the manual ought to be shorter and easier to read, since most of the player's attention is also being diverted to other things. There's actually an impressive amount of dialogue and events (such as completely silencing the music and poking a system not in need of reset), and judging from the manual, I'm sure there's a lot I've missed! I would like to have heard it all, but after failing some minutes into the game, I wasn't as interested in having the mechanics reintroduced to me again. But it was a cool game, so maybe I'll come back to it again! Record: 7:44 |
| Oct 18 04:57:54 | 139h 16m | Thunderstorm | ♥ 1 | That was a neat game idea! I liked the monster designs and music too! The lamp lure was pretty funny :) I ended up learning most of the level layouts through trial and error, rather than waiting on the flash to appear, so I tend to agree with other comments about the lighting occurring a little too infrequently. But rather than disregarding the theme altogether, I think it could work if the player can see more of the level, so that it's a matter of memorizing as much of the snapshot as possible. I also think the game would feel a lot more tense if you discouraged trial and error gameplay by having a lives system, but that might also be more frustrating than fun. I had a lot of fun playing your game and ruminating about the design. Good work! |
| Oct 18 05:25:32 | 27m 38s | Tattooz | ♥ 1 | That was a really short and sweet game! I had a good laugh at my poorly traced drawings at the end. Definitely gonna check out the source later to figure out how it works :) |
| Oct 18 05:44:53 | 19m 21s | Star Sweeper | ♥ 1 | Wow, that was a lot of levels, and each one introduces a new idea! Not too hard but not too easy either. A bit of trial and error, but it was a fun test of memory. The ten seconds allotted isn't... a lot (hehe) so there were times I had to click really fast to keep up. I would definitely love to see more of this! |
| Oct 18 06:11:03 | 26m 10s | Schism | ♥ 1 | Really cool idea! I really liked the way the trees amble towards you in the shadow dimension. The music switching was well done too! Although, it did get a little repetitive considering how long it takes to find the crystals. I ended up dying unceremoniously somewhere near the last crystal due to the evil wisps being overly persistent bastards, but I think I got the full experience of the game. Well done for 48 hours! |
| Oct 18 06:51:38 | 40m 35s | Silver Platter | ♥ 1 | This game made me very nostalgic for flash games. Very nice! |