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itsBoats

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TimestampSince previousGameitsBoats's comment
Oct 5 03:02:40 Timebound ♥ 2 Awesome game! The ending is PERFECT.Very clever xD
Oct 5 03:12:57 10m 17s Sweet Seconds ♥ 1 clever use of them and very relaxing even given the time crunch. Well done! Only thing I would like is text skipping for the tutorial so I can get that second pan faster xD
Oct 5 03:30:29 17m 32s Lights Out, Fright's Out! ♥ 1 Nice twist on sokobans and clever use of the theme to inject new challenges to a popular genre. The last 2 were pretty tough!
Oct 5 04:20:20 49m 51s SPACEMAN ♥ 1 very simple idea, but there's something so cathartic about it. Well done! My high score was 6320!
Oct 5 04:38:04 17m 44s Gemstones ♥ 1 Refreshing take on the matching/swapping type games! Very relaxing to play, I loved it! gemstones.png
Oct 6 02:03:55 21h 25m To Catch a Wizard ♥ 1 FIRST TRY LETS GOOOO wiz.png
Oct 6 02:42:03 38m 08s Trashpunk ♥ 1 EZ trash.png
Oct 6 20:46:07 18h 04m Rook Rules: Straight Forward Gaming ♥ 0 Fun: 5 stars One of my favorite places to chill after a long day. Your streams always bring a smile to peoples faces Innovation: 2.5 stars pretty standard format, but if it ain't broke, don't fix it Humor (Even though you opted out): 5 stars funny dude, recommend, go check him out Overall: 5 stars I always have a blast coming in and watching you play through jam games, giving feedback, and just interacting with the indie game community in general. You have a great personality, and your love for games is always on full display. We need more people like you in the world
Oct 7 23:58:16 27h 12m Terminal Velocity ♥ 1 3rd Place! Sick game! I love the simple gameplay and minimal graphics. All the subtle bits of polish you added go a long way in making this feel like a finished game TerminalVelocity.png
Oct 8 00:47:16 49m 00s Garden Slime ♥ 1 Really adorable game with some chao garden vibes :3 It would have been awesome to see those other unimplemented slimes in the game, some minigames, and some genetics type stuff for breeding like if you were to breed a red and blue slime, you had a chance for purple xD I would love to check out your progress and give further feedback if you continue development on this project. You know where to find me @shogeku <3!
Oct 8 23:17:06 22h 29m Tense Conds ♥ 1 tenseconds.png
Oct 16 06:04:00 174h 46m Tanker's Nightmare ♥ 0 I was 2nd place at one point I think xD I played a lil bit more and found out you can speed ahead of the camera and fall out of level but that turned out to not be a valid strat lmao TankersNightmare.png
Oct 16 06:08:37 4m 37s Shutter Chaos ♥ 3 oh waiterrrrrrrrr ShutterChaosCheckPls.png
Oct 16 06:22:51 14m 14s Silvi ♥ 2 The culmination of restless nights and relentless struggle to finally achieve perfection The pinnacle of my life's work My magnum opus: The Spike! TheSpike.png Beautiful!
Oct 16 06:48:48 25m 57s Getting Farted On ♥ 1 Top 10 plays!? :o GettingFartedOn.png
Oct 21 04:23:18 117h 34m Count Down Dracula ♥ 1 Great game! Forcing the player to be aggressive with the biting mechanic and using time as an upgrade resource is very clever. It was a little easy for me but maybe I just got lucky with some of my upgrades and its better to make things easier for jam anyway too xD. I also didnt notice my first playthrough because its pretty subtle, but the fact you have a day/night cycle is really cool! The only things I really had trouble with was dashing into people sometimes I wouldnt munch them even though I was basically already touching them and range attacks felt way better (balance wise) than the melee attacks
Oct 21 05:06:01 42m 43s #1 Button Presser ♥ 3 I really like the humor and idea of this but the asteroids part needed to be a lot snappier. I think you couldn't change your momentum quick enough to make necessary adjustments and would have to rely on rotating and shooting incoming asteroids. One thing that did help a lot was the generously small hitbox though! Other than the movement of the ship, the whole game is really solid and I like all the little bits that immerse you into BonkOS and this button clicking world xD Also that keyboard is cursed lmao
Oct 21 05:27:58 21m 57s Blades of Doom ♥ 1 Fun game with tons of juice + polish, Well done! The 2 second i-frames is really generous but very fitting for the hectic gameplay. I liked someones suggestion of highlighting the row/column for enemies moving across the screen because the current telegraph is just around the border where its harder to keep track of BladesOfDoom.png
Oct 21 05:36:33 8m 35s Groceries, Please! ♥ 3 Took me a bunch of tries but I made it on the leaderboards! Glad I was able to play properly the second time around xD The gameplay, art, and sound was all really solid and fit together very nicely! GroceriesPls.png
Oct 21 07:00:51 1h 24m Dead End Job ♥ 2 Very charming game, I loved the spooky vibes! The instruction manual being a game object and the radio really help immerse you, along with all the sound effects and posters <3 The camera leaning over when you aim straight down is a really interesting idea too, I havent seen a game do it like that before but it makes sense!
Oct 21 07:15:53 15m 02s Growth Spurt ♥ 2 Nothing could have prepared me for this madness xD Funny game! I didn't realize the first time the paraglider guy is what killed me, I thought he was just chillin!
Oct 21 07:29:28 13m 35s Blink ♥ 1 Very cool game! I really liked the use of the qr codes to tell the story. It felt almost like you're deciphering ancient texts or something xD I've seen a couple other games that have a mechanic where you are moved to a different room every 10 seconds but one thing I liked about yours was allowing you to skip ahead if you want instead of waiting for it to loop and you also had a mechanic that allowed you to stay in that room if needed too. All around very well executed
Oct 21 20:45:06 13h 15m Busy Tracks ♥ 1 I think there's needs to be some more UI/info for player like the state of the train, how many trains you have left. A couple times I was trying to get the train moving along but it was stuck there for a little bit (I think you said it has to stay there to pick up passengers, which makes sense but isn't indicated through visuals or even text. Having a bunch of lil pedestrians running around would bring so much life into this too!) and also sometimes I forgot which way the train is trying to go. Maybe I'm just not cut out for train work xD Overall feels like a solid entry with great visuals and a lot of potential!
Oct 21 21:33:02 47m 56s Whatever Floats Your Boat ♥ 0 Fun game with amazing graphics, and the dynamic music changes based on the state of your boat was a really nice touch! It was a little bit too easy for me, but its often better to make jam games easier so its accessible for more players! I would have liked some more uses for the starfishes too just so there's more to do between those 10 second intervals like if there's pesky birds you can scare off by throwing things at them or some other things like that xD I found some extra challenge by throwing the starfish as high as I could and watching as they plug a hole a few seconds later hehe >:) Overall really fun and polished, the starfish latching on felt generous but still very satisfying :3!
Oct 22 07:49:38 10h 16m Type Train ♥ 4 Really fun game! It a nice change from other typing style games and the card system when you reach a new station brings some refreshing strategy and moments of rest to this hectic game xD The gameplay, visuals, and sound design is all on point! My only suggestions I could think is allowing you to see who is assigned in the carts already when you are picking new cards, maybe being able to rearrange the carts, and maybe labeling the carts when you are picking card. I think maybe saying the keys you need to press on the cards could help decide too
Oct 22 08:25:41 36m 03s Thoughts ♥ 2 The characters, visuals, and dialog were all really awesome! It got a little repetitive just pressing the same button a bunch and I think the combo system was a good way to remedy this, but I didn't really get combos until halfway through it seemed. I think I could get them faster with another playthrough and better planning but I think it would be cool to see how each thought branches so you can plan that from the beginning maybe. The system itself is really cool and the boss especially being yourself and that you have to weaken it then hit it with some empathy is pretty clever and wholesome. Well done!
Oct 22 09:12:13 46m 32s Love is Legal: Speed Dating For Criminals ♥ 1 I was hoping to see another speed dating game, I was curious to see how other people would handle it! I saw a few people mention they had the idea but yours is the only one I've seen xD I think the use of images in place of conversations is really clever given the short 10 seconds. Makes things so much easier to parse quickly! I loved your cast of characters and especially that you play as a lil raccoon dude even though the others are human lmao The only change I would really like is being able to at least switch items in the short amount of time between characters. Sometimes I would get impatient when it takes that control away from me. Maybe having button to start immediately could work too Great work overall! The extra character frames each time you picked an option was a really nice touch that also added a lot to the personality of the game <3 LoveIsLegal.png
Oct 22 12:46:16 3h 34m Bots, Bots, Bots ♥ 3 Woah I was expecting a rts of sorts from the screenshots but this was awesome and adorable! The tech tree was very well done in its simplicity and the repetition of the upgrades allowed me to get into a flow after playing a bit. The graphics was amazing, gameplay was great, and the sound/music was on point. All around awesome game :D Here's some things I think could be improved if you guys planned on working on this more: -Sometimes bots goes behind UI and hard to see/click -Last upgrade was showing the wrong requirements -Color coding resource icons could make top right panel and upgrade requirements quicker to parse -Esc to resume from pause menu -highlight the build area or show a red ghost preview of the building on tiles you can't build on (the first time I tried building something, I kept clicking the button because it seemed like it wasn't doing anything) -Background was a little too bright I think but maybe that's just my tired 4 AM eyes talking -It was hard to tell which robo the rust particles were coming from when there when they were near each other. Maybe an additional highlighting effect could single them out more -I didn't even notice this one until I looked at my screenshot at the end, but the tech bar isn't centered for ultrawide monitor (21:9) -Probs same issue, but the tutorial images were stretched for me too -I read the tutorial but none of it stuck with me. Having it show tutorial as you play I think would be better, but it's great that you got a tutorial in there for jam! Sorry I wasn't able to make it in time to rate, I had a lot of fun playing this! BotsBotsBots.jpg