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Dis0rder

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TimestampSince previousGameDis0rder's comment
Oct 4 21:34:04 Tense Conds ♥ 2 This was really fun! I like the fact that you can save the RNG-seeds and modify them at will. The mechanics felt balanced and adjusted in a way that the game felt fair. Definitely would consider putting this on a handheld device and use it as a time-killer on long bus/train-trips! score.png I played three runs and got my highest score on the second time. Hopefully you trust those are legit tho! Because afterwards I couldn't resist and *just had to* do some poking around on the HEX-editor! 🤓 hex22.png I just haphazardly mashed around different bytes that were active and ended up with infinite ice and sword 😆 Naturally after that it was time to go turbo! tenseconds2b.gif cheatscore2.png I think since I went this far to exploit the system, next I should personally challenge myself to achieve that score without cheating! Don't go holding your breath on that, tho! --- PS. Either I'm a bit slow, or then the pun on the game title is pure genius! It took me forever to realize what it was! T E N S E C O N D S Absolutely clever!
Oct 7 18:39:37 69h 05m Chicken farm ♥ 1 After progressing to a point I had clicked my mouse **literally hundreds of times** and my wrist started to hurt, I really started hoping I could buy a rectangle select-tool or an automated drone to help me with the eggs. I've seen similiar thoughts thrown around in the comments, so I gather to the crowd! @ry-for @mbrezu @nullval @lonewookie @dzejpi I think you could implement such features as expensive upgrades, or tools that would have a usage-limit. That way you wouldn't have to give up on the clicker-element entirely, but could cut the players some slack. Since it's something so many players request, you should definitely consider it if you plan to develop the game further. Have to admit that I myself would have played longer if such a thing had been possible. But I was determined to build three hen-houses and a well! Gotta also love the fact that each chicken has their own randomized name. A cool addition would be a chance to name them yourself. Then you would feel all the more horrible when slaughtering them. 😢 🐔 --- BTW, I also made a game revolving around eggs! 🥚 It's quite fun both of us thought about the idea of **"laying one egg per 10 seconds".** I guess great minds think alike! Keep on jamming! --- ## 🥚 🥚 🥚 🥚 🥚 🥚 🥚 🥚 🥚 🥚
Oct 7 21:18:42 2h 39m Glitch Quest ♥ 0 Quite a fun OS-parody/sim ! The music was funky and still keeps playing in my head. 🎵 Really like the tiny drawing applet! I literally drew nearly a hundred little doodles and put most of them in the trash. 🖌 ♻️ Had a fun time trying to break/exploit it. Found out you can preserve the final stroke you draw by keeping it pressed when the timer runs out and continue from there. --- Gotta ask if you're aware of [Windows93](https://windows93.net/) ? I think it has somewhat of a similiar vibe going on! --- This was a nice little experience and left me smiling!
Oct 7 21:55:54 37m 12s Cute Little Spider ♥ 1 Yay, your game features a spider too! 🕷 🕸 The art-style is consistent and the animations give a very nice feel of feedback to the controls. I think I might be getting old myself because I had hard time memorizing even the shorter sequences... But at least I acquired the weakest(?) hammer! 🔨
Oct 7 22:28:02 32m 08s Dimension Rush ♥ 2 Nice concept, and the core-idea is relatively well excecuted! Here are some aspects I think could be improved: - Sometimes the controls feel a bit floaty and the screen-scrolling can't keep up with the character when falling. - It would be nice to have additional visual cues besides the color-change when changing dimensions. Perhaps a HUD-element of sorts which would show different symbols indicating the mechanic-change? This would be of help for any player, but essential to a color-blind person. - It would also be possible to signal the mechanic-change by using a variety of different sound-cues. Keep on jamming!
Oct 7 23:02:56 34m 54s Hourglass Outlaw ♥ 1 This was quite fun! As few others have mentioned here the mouse-controls felt a bit tedious at first. I don't know how fundamentally the experience would change if you were to add different control-schemes. I think there's a lot of room for experimentation there, and different directions where you could take this. Good work, as always!
Oct 8 19:24:39 20h 21m Thornscatter ♥ 2 Very nice mood all-around! The poetic intro along with the melancholic guitar sets the tone perfectly. Color palette is well chosen and compliments the graphical style. Thorns are drawn and animated very beautifully, so it's really pleasant to see them just sprout. ThornFace2.png You can even make rudimentary "drawings" with them! --- Some constructive critisism: - Gameplay-wise the main-mechanic could use a bit adjusting. I see a lot of potential and room for experimentation there! - The guitar-ambience is nice, but a bit short loop. I kept imagining solos and harmonies that could go along with the chords! - A few feedback sound-effects would enhance the experience --- Great job, and keep on jamming!
Oct 8 21:17:38 1h 52m Life is Fleeting ♥ 2 Oh, wow... I think I might've eaten some seeds I shouldn't have! 🌀 🔺 🔹 ⭐️ ❄️ 🔶 farmmbbb.png Don't know whether it's my browser to blame (I run Firefox 105.0 on a Ubuntu-machine) or some weird chaos magick going on... But something is up! 😅 I think even the collision-elements were broken since I could walk through the buildings, but couldn't enter. (Either that or I was actually moving around in my astral body!) At least I was able to dig patches and plant seeds but not much beyond that. ⛏️ 🌱 --- This was quite a different experience! Probably should try the desktop-build later to see if my machine would deal with that one better. But yeah, it's already evident that you've managed to create a lot for a COMPO-game! The graphics are nice and there's already a foundation of a game established here. Good job!
Oct 8 22:38:51 1h 21m BORDERLINE ♥ 0 Very cool that you went and did a a point 'n' click -adventure for the SNES! 👍 You already get my respect from your choice of platform and genre. 🎇 --- Unfortunately I think the way you have decided to implement the 10-second theme into the game is **absolutely annoying.** 😅 It's horribly frustrating to interact with stuff and try to read long prompts of dialogue when the screen keeps swapping. If you'd only add a pause when the player interacts with things it would feel more reasonable. At its current state the mechanic doesn't really bring anything meaningful to the game (but it sure did wonders to my blood pressure!) --- But that said, the story was intriguing and for a jam-game there was surprisingly lot of dialogue and stuff you could interact with. The pixel-art was also on point. I was determined to finish it, but couldn't find a way to open the escape hatch with the 15-second timer. --- All in all it was a nice little space-detective story, but the warp-mechanic needs a major overhaul! Keep on jamming!