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| Timestamp | Since previous | Game | Dis0rder's comment | |
|---|---|---|---|---|
| Apr 5 19:16:44 | CryptoHunk Market Platform | ♥ 2 | My simulated crypto-schemes were doomed from the start. This kinda enforces my notion that I should stay away from this scene IRL as well! --- In management/number-based games like this it would be nice to have some feel of feedback when you're doing stuff. (For example a picture / animation when a major event occurs, sound effects etc.) The social media-feed with its snarky comments did its job here in that aspect though. It's a nice element and could surely be improved further. | |
| Apr 7 02:11:44 | 30h 55m | Different Strokes | ♥ 2 | Very nice work. I've been a fan of multi-user online doodling/artwork -apps for more than a decade, so this hits the spot. You found a good balance in the limitations of the drawing tools and color palette which is important in apps like this. The changing rooms are a cool gimmick and effectively establish the sense of infinity. --- As others have said, a nice feature would be the chance to find your own work easier. As of now they get lost in the vastness of the gallery walls, although one could argue that it's somewhat beautiful in a way. --- doodle.png strokes..png --- 5 stars for innovation! ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ 🖌 ✏️ |
| Apr 11 17:46:48 | 111h 35m | fireme.club | ♥ 0 | As a (pro)crastrinator I could relate to the theme. I like the graphical style and humor in the presentation of the cards. The rotoscoped(?) guy dancin' along the bopping music was also a nice touch. Don't think I figured out the mechanics/game logic in a deeper level, but I'd probably get the hang of it if I'd go and pick more fights. Stylistically it's well put-together. Keep on jamming! |
| Apr 11 18:26:23 | 39m 35s | Kiwis Can't Fly | ♥ 1 | Very clever dynamic use of melodies in relevant chords/scales when you bump into different objects! 🎵 ☁️ 🎈 🥝 That same idea could probably be applied to many different kinds of games. |
| Apr 12 04:23:30 | 9h 57m | Strangling | ♥ 4 | Very atmospheric game. Probably my favourite in this Jam so far! The graphical and thematic style is great. You've achieved very effective world-building in such a short game with no dialogue. I kind of wish I could talk to the NPC's on the beach. But then again, them being silent makes the whole place feel even more eerie and enigmatic. The visuals are otherwise excellent, but some environmental animation would be a nice improvement. --- The "vessel"-mechanic is quite clever, but would need some adjusting. softlock.png I actually got softlocked in the final puzzle **at least five times.** On the long-term it would be best to make a complete overhaul of the mechanics to prevent this. But adding a simple *"reset room"*-function would be one temporary solution. --- But yeah. On the technical side a bit rough around the edges, but stylistically it's impressive work and the world you've created really pulls you in. I hope to see more stuff from you guys in the future! --- *PS. I appreciate the fact that you provided a Linux-build and the chance to adjust resolution.* |
| Apr 13 01:02:27 | 20h 38m | Snooze | ♥ 2 | Nice work! I had some minor problems controlling the stretchy arm, but it's still really fun to play. I tried slapping the mice in earlier levels a few times and for some reason instantly woke up doing so. For that reason it took me a long time to realize that you were actually supposed do that in later levels instead of just tricking and avoiding them. But yeah, I like the stuff you do, and this game was a enjoyable experience. Keep on jamming! |
| Apr 13 03:20:07 | 2h 17m | DeckHex | ♥ 3 | A short but atmospheric space-adventure. Writing and recording all the dialogue must have been a lot of work! Like @mekuri, some aspects reminded me of The Dig as well. --- The graphics were otherwise great, but I think the character's faces and helmets would benefit from a little variety in their form. To me it looks as if it's the same head all the time, but the haircuts are swapping about. 😅 I also think the frequency-gadget would be more fun if it included something else besides just scrolling the numbers. But you can only do so much in 72 hours! --- Keep on jamming, and long live AGS! |
| Apr 14 10:55:49 | 31h 35m | Cussmuss: the ice cone fuss | ♥ 1 | Mechanically very crude and janky, but the art and poetry here is quite charming. Also appreciate your use of real photography (something I like to do myself as well). Your process and workflow seems to be quite artistic and I can surely relate to that. It's very difficult to find the perfect balance in technical and artistic aspects in game design, especially if you try to do everything yourself! But practice makes perfect, and there's no better place to learn than Ludum Dare! Keep on jamming! |
| Apr 15 01:54:41 | 14h 58m | Janko-navo | ♥ 1 | Hello, fellow Fusion-developer! I find the story funny, all the more because it doesn't really tie into the game itself at all. The mechanics are simple but well put together and it's fun to play for a few minutes. Keep on jamming, and long live ClickTeam! |
| Apr 19 02:23:25 | 96h 28m | Supplicant - A DOS Text Adventure | ♥ 1 | Gotta love some classic **DOS text-adventuring!** I've actually had some thoughts about making something simple for Ludum Dare using **QBASIC** on **DOSBox** myself. I think I was probably seven years old when I made my first "game" which was a crude text-adventure using **GWBASIC** on our family's **286** (which we considered dated hardware already back then!) So the nostalgia-value here for me is evident. --- It took me some time to realize that you didn't need to input specific verbs like **THROW ROCK AT BELL** etc. but simple **USE [ITEM]** sufficed. Never was a big fan of the compass direction system in text adventures. The mini-map you provided made it a easier to get around though, but I still found it a bit frustrating at times. screen11.png I gave up at the point when I had acquired the **SEAL,** and returned to the **ALTAR** only to discover that it wasn't accepted as a sacrifice. I really didn't want to backtrack to the maze and caverns for a third time. 😅 Drawing my own map like @baubau would've been a smart move! 🗺 ✏️ --- I use **DosBox** regularly so it's not a problem for me, but it would probably benefit the "average" players if you could somehow port this to browser. I know it's certainly possible, but it would require some extra-work. But yeah, always nice to see someone breathe some fresh air to ancient hardware/software. Keep on jamming! |
| Apr 21 10:58:27 | 56h 35m | Sorting Algorithm | ♥ 1 | Very polished and atmospheric game! I could see this taken into lots of different directions. Sorting the letters felt fluid and dynamic. The graphical style was otherwise spot-on, but the end-screen departed a bit from the overall style. An option to skip the text-bits would be a nice improvement for fast readers. --- But yeah, nice work! I like your style and will be checking your older stuff too when I have the time. Keep on jamming! |