Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Dis0rder
Feedback comments for LD52
Dis0rder's games and stats for all events →
| Timestamp | Since previous | Game | Dis0rder's comment | |
|---|---|---|---|---|
| Jan 11 03:21:26 | Total Extinction | ♥ 3 | Nice entry! Always fun to see NES-homebrew in Ludum Dare. There are other folks here too who also develop for the NES, so I recommend you [check them out](https://ldjam.com/tags/platform/nintendo-famicom) if you haven't already! --- I like the graphics especially in the upper level. The strikingly red sky sets and imposing mood and gives a sense of vastness to the landscape. Underground segments could use a little more consistency. In certain parts it's a bit hard to tell difference between platforms and backgrounds. The end-screen art was really cool! --- The chiptune is quite catchy (still plays in my head!) and invokes a certain feeling of urgency. I think it fits the gameplay's rhythym, but thematically was expecting slightly more "depressing" tune. --- I like the concept of finishing up the failed extinction event. It was fun to "collect" all the unique dinos. I demand a bestiary! --- Oh, and here's a little glitch-greeting card! glitch_hello2.png hexx.png Keep on jamming! | |
| Jan 11 04:23:46 | 1h 02m | Moon Harvest | ♥ 2 | Nice little adventure! Although short, it already establishes a real sense of exploration. --- I like your choice of palette. The striking colors of the character and collectibles really stand out in the gray surface of the moon. The music fits the mood. If technically feasible, it would be nice to have it loop instead of restarting between levels. Didn't realize until the end screen that the tune actually had the second dramatic sequence. --- Noticed that some graphical artifacts start appearing in the lower part of the screen after you get upgrades. glitch2.png This can be particularly deceiving. I took the risk and paid the price! --- Keep making games! π |
| Jan 11 05:20:56 | 57m 10s | Charlieβs Lemonade Stand | ♥ 2 | Quite a funky game! π I Like the weird atmosphere and that there were different areas to explore and multitude of enemies. The "invisible roof" in the upper area was a bit disorienting. Tried several runs, but don't think I managed to beat the game. The monsters always got the better of me when I entered the water. --- Tested out the Linux-build. It seemed to work fine otherwise, but my __ancient__ hardware had some difficulties keeping up when there was lot of stuff spawning. (The HTML5-build would probably set the GPU on fire!) Tried to force it to run on smaller resolution/windowed mode but the command line switches didn't seem work. It's a good idea to have those options enabled for low-end machines, whenever possible. godot.png --- This game has a lot of personality! Keep on jamming! |
| Jan 13 00:21:49 | 43h 00m | The Cactilogue | ♥ 1 | Yay, you also made a plant-growing game! π΅ It's pleasing to see you managed to iterate some similar concepts that I had in mind when jamming. --- I like the variety of cacti you can choose from and how they produce different flowers. Some of the alignment-puzzles felt a bit punishing at first since there's not much wiggle-room in the outlines. The way you were supposed to use the shovel was also a bit confusing, but otherwise everything was easy to grasp. --- Would also be nice if you could water the plants! π π§ I've made a flower/plant-themed game twice, and both times I iterated the watering-mechanic first. So I guess I just felt weird when it was missing π π° --- This was a nice little experience! Keep on jamming! π |
| Jan 13 18:00:57 | 17h 39m | Clouds 'n Crows | ♥ 1 | This was really great! π βοΈ βοΈ π§ I can clearly see what your vision here was even though it's unfinished. But yeah... Implementing four seasons and multiple levels with varied mechanics and boss-fights? I'd consider that ambitious even in a long-term project, let alone a NES-game! --- Regardless, I think you still did an amazing job, and it's great that you preserved your work! I'm sure it will provide inspiration for others too. Cheers! far out.png |
| Jan 16 00:03:33 | 54h 02m | The Ballad of Eric Hernandez, Cattle Rancher | ♥ 2 | π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π |
| Jan 16 00:46:37 | 43m 04s | It's a Platformer | ♥ 1 | Whee! itsaplatformer.gif It seems others encountered this glitchy (?) end screen as well. --- This was a nice little entry. Always fun to try new homebrew for old hardware. Picking up the plants reminded me of SMB2/Doki Doki Panic. Short and simple, and I think the level-design was consistent. |
| Jan 16 01:29:28 | 42m 51s | The Harvest | ♥ 1 | Great to see some homebrew for the Gameboy! I presume this is made with GBStudio? I've played other games made with it and the GUI seems familiar, so I think you've used some of the same templates. --- I got to a point where I had the crafted item ready and was missing two organs. Then I wasn't sure what to do and accidentally set myself on fire! --- I liked the peculiar combination of oldschool point 'n' click with "battle-scenes" and the macabre humor. The introductory text felt a bit long, so I think it would benefit from one or two accompanying images instead of just staring at the brick wall. Otherwise the pacing was good and kept me intrigued. If you could access the menu using START/SELECT it would feel less like a chore. --- I'll probably give it another run later and try not to burn myself to death! π₯ |