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Feedback comments for LD51
Brainoid's games and stats for all events →
| Timestamp | Since previous | Game | Brainoid's comment | |
|---|---|---|---|---|
| Oct 4 12:22:46 | 10 Second Mixtape | ♥ 3 | I'm a one band man myself. with my guitar I play chords with high notes and a melody over it with bass notes. I love the experience. I wish there was a way to navigate through all the results freely but yeahhh. Me gusta! | |
| Oct 4 13:47:04 | 1h 24m | Bygone Melodies | ♥ 1 | the story telling, the art I love! How the story flows made me jealous <3 The head animation of the frog before you move on to the next section is adorable :D The gameplay was quite fun too! Thanks for this! It is inspiring! |
| Oct 5 12:36:03 | 22h 48m | Gelato Drift | ♥ 2 | I love the visuals. Sprite stacking done right. Also loved how you handled the Level of Details with zooming etc. Gameplay is not super innovative but still fun. Sometimes I felt like I was hitting some invisible doors but that's part of learning the game I guess. Music is a little repetitive but fitting, I like how it gets faster further you get. <3 |
| Oct 5 12:39:22 | 3m 19s | Count Down Dracula | ♥ 5 | I like the size of your team :P Just kidding. I love the game. The harmony between 2D and 3D although you have a huge contrast between colors is great. Background being a little desaturated is actually helping character to look more likely. SFX is great too. I think it could be easier for the sake of the jam since not many people play games that long. |
| Oct 5 13:59:51 | 1h 20m | Getting Farted On | ♥ 1 | EZ game. but couldn't finish it yet. And the music loop is too long, gotta shorten it a little bit I think <3 |
| Oct 6 05:41:45 | 15h 41m | Tumbletris | ♥ 1 | Simple and cute as always! I wish I had the ability to get my game scope to this level :| I'm glad you put it out there man. It was fun. I have 2 things to make noise about. One, the enemies stacking a lot is blocking the view a lot, it becomes chaos at some point and it gets unreadable. That shouldn't be a factor in difficulty. I don't know exactly how to solve it, maybe drawing enemy sprites behind barrels?, or using semi-transparent outlines on enemies? Boy, the enemies look nice with the outline but they are thick :D Second point is, the balance. I had to stop playing at some point because it didn't feel it's getting harder. Yes, it was getting crowded but still, I was killing same percentage of enemies because it's area damage I guess. enemies with more HP is the easiest way to get away with it I guess. Maybe there are enemies like that but after a long enough gameplay I didn't see anything like that or I didn't understand it. I had to stop playing the game after several minutes: Javasaurus.png btw music and SFX are great too, very fitting <3 |
| Oct 6 19:41:21 | 13h 59m | Ten Seconds A Demon | ♥ 1 | I immediately spotted the improvement in your pixel arting. Enjoyed the noisy shader giving the nostalgic vibe. The gameplay is not offering much but still fun to play. It could get interesting with some extra but subtle additions to the gameplay. Thanks for participating, looking forward to see your next game! |
| Oct 6 19:45:40 | 4m 19s | Termination Imminent | ♥ 1 | The music, SFX and graphics are on point. I love the different take on the theme where it is just a CHECK of where you are standing. I didn't see such mechanic so I appreciate it. The balance of the game is nice until one point :D Then it gets difficult all of a sudden, it could use some easing there. Others mentioned it too I guess but the perspective of the game is weird. Either characters should be top-down or blocky walls could use some perspective. Overall, because it's also a COMPO game, it is amazing! Very well done! Looking forward to see you on another LD! |
| Oct 6 20:01:00 | 15m 20s | Stop the Eye | ♥ 0 | Juice in this game is satisfying. Gameplay is not super balanced but still enjoyable. It feels like it's a great prototype where it could be a part of a boss-battler game. Sounds are in harmony with effects which I appreciate. Thanks a lot for the entry! |
| Oct 7 09:45:36 | 13h 44m | BeeBeforeBosses | ♥ 1 | Beautiful art! Obviously you ran out of time to balance the game but it was still fun to play. By the nature of the theme, I experience this a lot but every 10 seconds the game resetting is a big hit to the flow of the game. It gets interrupted a lot. Though it is an innovative idea to place your own checkpoints! Thanks for participating! <3 |
| Oct 8 09:32:57 | 23h 47m | To Catch a Wizard | ♥ 2 | Rude platforming, a nice sound effect you can enjoy when you run out of time, and a boss who can dodge fireballs but not bricks <3 My type of game. Impressing stuff for a compo game. I wish we had an annoying music in this game though. It'd increase my rage levels perfectly during the boss bit :D |