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Feedback comments for LD50
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| Timestamp | Since previous | Game | Brainoid's comment | |
|---|---|---|---|---|
| Apr 7 14:43:30 | Cursed Unicorn | ♥ 2 | Hey, I'm not gonna state obvious here as many others mentioned vertical roaming is not big enough blah blah... I do not agree with those that say who you are attacking is not clear, it's obviously targeting the closest one. I definitely see this being much more playable with better verticality, maybe with some floating objects in the level so you need to flappy bird around things... And of course a variety of upgrades :) Thanks for participating, btw I saw the game on ÜNOG <3 | |
| Apr 7 14:58:02 | 14m 32s | DashFight | ♥ 1 | Should I talk about the stun-lock? No, I shouldn't right? :D Nice game man. I am not super against the stun-lock bit, it either needs a little bit balancing ( I'm sure you put enough time in it already :) ) or additional mechanics that softens the lock really. I often wanted to see enemy HPs to prioritize them, it doesn't have to be HP ofc, just an indicator that one has less health than others. Maybe there is one, I didn't realize. I dig the super simple controls, almost one button game. <3 You can just install it on a toaster and play it there lol. Despite the simple controls; it felt unique, so innovation points from me. PS: Saw the game on ÜNOG <3 |
| Apr 7 15:09:28 | 11m 26s | Gladiator Graveyard | ♥ 3 | hey folks. Nice entry here. I liked the visuals and the color palette. This is a weird music choice for a medieval themed game but goes really well with the pace of the game. As for design choices, it's really fun to knock back arrows with arrows. I didn't feel like dashing much, the character move speed is already high enough. Using the obstacles as a cover is clever. I'm not sure about the slowmo thing. It felt good at the beginning but then I started to feel like, it happens a lot and kills the pace. Overall, lovely entry! Good luck! PS: Saw the game on ÜNOG <3 |
| Apr 7 21:13:51 | 6h 04m | Giraffe o'Clock | ♥ 1 | I mean we already talked so much about this game on streams so now it only feels like I'm adding this comment for karma lol. Well, great graphics with a tasty color palette. I appreciate all the jokes and fun in the dialogues, I'd still prioritize balancing the minigame difficulty over the dialogues. The levels are cleanly designed. One or two sections felt like you needed closer checkpoints or something.( Only because it's a jam game btw, you expect to waste less time so you can move on to playing other games ) We love this game. Keep up the good work! |
| Apr 8 06:50:21 | 9h 36m | Pixel-Panic | ♥ 1 | Very innovative, minimal and fun. The force you apply being added as a vector to the current velocity was difficult to get used to at the beginning but slowing down the time more helped me to stay alive. I liked the balance as well, it has a nice learning curve. |
| Apr 9 13:24:55 | 30h 34m | Extremely Exteme Sports | ♥ 2 | Classic kuviman fun. I often complained about hitboxes, but then I started dodging the shadows of the trees as well :D That helped! Thanks again for the game, not much to say really :) It is wonderful! |