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Feedback comments for LD51
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| Timestamp | Since previous | Game | acdimalev's comment | |
|---|---|---|---|---|
| Oct 3 03:44:30 | Sushi Panic | ♥ 2 | Really cool. The fixed resolution is a bit of a problem on the laptop I'm on (1368x768), and I think the prep menu (E) bugged out while I was playing. Otherwise, it's a simple concept very well executed. | |
| Oct 3 04:55:47 | 1h 11m | SKY ROBOT QUANTUM ECHO | ♥ 1 | Solid concept. I'm not convinced that this game is running as intended on my machine. The echos move very slow, and firing is not synchronized / they fire well before they reach the location where I originally fired. |
| Oct 3 05:12:20 | 16m 33s | The Game Ends | ♥ 1 | ... but I want to delay instability. : ) |
| Oct 3 06:27:32 | 1h 15m | Loop Arena | ♥ 1 | Neat game! The jar file ran fine on my machine. Should the exe file be marked as Windows only? |
| Oct 3 19:28:22 | 13h 00m | Power Surge 51 | ♥ 1 | I actually like the "horrible font". The game has a nice feel to it... like a city builder in a small puzzle game. Didn't notice until the last level that the platforms don't reset when you reset the level. Also don't think I had any idea what was going on at all until about level three. Would be interested if there's any post-compo work on this one. |
| Oct 5 02:40:43 | 31h 12m | Disaster Outbreak | ♥ 2 | This is... hilarious. Well done. |
| Oct 5 06:33:43 | 3h 53m | Seconds These Days | ♥ 1 | Fun little game. Simple, but the theme and game mechnic play well together. Controls almost got in the way though. - clicking on a person's card is tricky... only their name counts; if you click on the stats it does nothing - the keyboard to start / mouse to play is a bit weird; was confused when keyboard did nothing during the game - seeing the game board before the game starts would be helpful; took three or four attempts to figure out what the game even wanted me to do That last point is a little tricky. Given more time, I'd probably recommend tying in the intro with a very short UI tutorial. Maybe a quicker hack would be just letting the player see the first round of cards before starting the game. No real harm in giving the player the first round for free. Everything else felt pretty good, and I definitely enjoyed playing. |
| Oct 5 08:14:54 | 1h 41m | Sub-scured | ♥ 2 | Love the game mechanic! Not sure the mines even need to be homing... between them, the "invisible" terrain, and treasure that spawns right next to terrain, there's plenty of stuff to accedientally crash into. That said, the only real critical feedback I have is that turning feels weirdly over-responsive based on how heavy the acceleration makes the submarine feel. |
| Oct 5 20:58:29 | 12h 43m | HAZCAT - Toxic Feline | ♥ 1 | The music is nice. I would also like to suggest wwaaayyyy scaling down on the magnitude of the screen shake. |
| Oct 5 21:38:30 | 40m 01s | Sprint10 | ♥ 1 | Pretty cool. Nice aesthetic and a concrete platformer. Very well done on getting the game physics to play nicely on this one. Handful of thoughts to pass along. - Volume envelope on the jumping sound effect in particular needs to come way down. Had to turn the volume low enough that I wasn't able to enjoy the music while playing. Sad. - I like the view distortion, but it really gets in the way of the horizontal and vertical portions of the game. If you weren't already considering it, maybe a small delay so it doesn't kick in on the sections where you have to tap forward briefly? - Pretty sure I was running on air (above the platforms) at the end of the game. Not sure if intentional. |
| Oct 7 07:18:07 | 33h 39m | It Hunts! | ♥ 0 | Neat idea and really nice presentation. I did struggle with some really wild dips in framerate while turning, and it seemed to affect the turn speed. More than once, I tried to turn around a corner and ended up turning a whole 360. |
| Oct 7 08:17:48 | 59m 41s | Cutthroat Cannoneer | ♥ 1 | Last score and high score on the game over screen would be a solid and likely simple addition. If there was music, either it didn't play for me, or the sound effects were mixed way too loud. I do like the old arcade game feel, and I can tell the rate of cannon fire slowly speeds up. A little confused why the player is in front of the cannon while standing still but behind the cannon while moving. |
| Oct 8 20:03:41 | 35h 45m | Hamster Defense | ♥ 1 | On Linux, the game doesn't run unless xrandr is installed, which isn't really a problem but the error message doesn't give any hints about it. I don't... think this will be a problem for anybody else, but mentioning because I almost skipped past trying the game out. |
| Oct 8 20:55:14 | 51m 33s | Nuke Yourself to Alpha Centauri! | ♥ 0 | Same thing everyone else said about Firefox vs Chrome on the controls. Had to full-screen the game to get the interface up to a reasonable size for reading text. Overall it's a pretty cool game concept, but the controls don't do it justice. The biggest hurdle I hit is that controls are pretty ambiguous until you hit spacebar. The instructions on the pause menu are super helpful. I think it would be a pretty big quality of life improvement to start the game paused after selecting the ship. Easy to dismiss if you already know what you're doing, and ensures first-time players see the instructions. Other than that, I don't want to comment too much on the controls themselves. I have little doubt that a lot of effort was put into getting the controls to the state that they're currently at on such a short time scale. One thing that does stand out is that the targetting levers reset. Is there an important reason for that? It feels pretty weird that everything else remains static between detonations, but that one thing resets. |
| Oct 9 00:51:51 | 3h 56m | Unlucky Town | ♥ 1 | The audio on this is fantastic. The only thing that felt slighly out of place is one of the disasters has an effect that sounds similar to a "coin" effect for many other games. I think there may be a resource leakage of some sort in the game. It gradually runs slower as I keep playing. Tested on both Firefox and Chromium. And as others have mentioned, the strategy in this strategy game could use a lot of love. Given the game mechanics, I think you could prototype the strategy for this game entirely with pen and paper. |
| Oct 9 01:20:40 | 28m 49s | RADARE | ♥ 2 | Awesome! Nicely animated, good use of sound, great game mechanic and game flow. The game is almost too big for my screen, which I have set to 768px vertical for practical reasons. Other than that, my only feedback is to please add the text for the controls (WASD to move, E to place bombs) to the splash screen. I am a bit curious how / if you avoid placing objects over each other. |
| Oct 9 13:46:14 | 12h 25m | Tense Conds | ♥ 1 | Congrats on finishing this over the weekend! Also, happy to see I wasn't the only one attempting an old console game. |