Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → 43sam
Feedback comments for LD51
43sam's games and stats for all events →
| Timestamp | Since previous | Game | 43sam's comment | |
|---|---|---|---|---|
| Oct 5 07:57:25 | Overrun | ♥ 2 | Fun game! I think the movement could have been a bit more responsive which would help with dodging when it gets a lot crazier and some enemy variety would be cool as well! I liked that you could earn more drops depending on how many enemies you killed and I liked the pressure of searching through them in the short time. | |
| Oct 5 08:06:16 | 8m 51s | KAIROS, Battle for Seconds | ♥ 3 | Great idea and super inspiring game! I had a lot of fun playing this :) I think a cooldown indicator for the dash would be super helpful to get an idea for when it's ready to use again. Also if at each second there was some text popping up somewhere to remind you of the effects it would help a lot with getting into the flow of the game. I really liked that there was downsides to the choices as well since it forces you to think a lot more. |
| Oct 5 08:15:09 | 8m 53s | Unlucky Town | ♥ 3 | Very nice concept and it would be great to see it developed further! I think having the buildings have effects or letting the player know what disaster is coming next would help a lot and add more strategic thinking! |
| Oct 5 08:29:08 | 13m 59s | Blades of Doom | ♥ 2 | Great game and I loved how fast paced it is! I think the player moves a bit too slow to keep up with what's happening so maybe being able to dash left/right would help a lot. That or being able to drop through the platforms. I had a lot of fun though and the music was perfect. |
| Oct 5 08:46:09 | 17m 01s | Renew my Subscription | ♥ 2 | Had a lot of fun and the puzzles were well designed! Felt amazing when I finally figured out level 7 and watching that instant replay is so satisfying. Congrats on a great entry! |
| Oct 5 09:02:11 | 16m 02s | Fish Rage | ♥ 1 | Nice concept that could be made very fun with a bit of refinement. The enemies flipping should happen from the center and the player could stay facing the direction they're attacking to make combat more interesting. I really liked the art in this as well :) |
| Oct 5 09:13:07 | 10m 56s | The door and the cap | ♥ 2 | Great idea and the implementations is really well done! I appreciate all the movement options available to the player to help. One thing on that is that I would make the dash maintain the players vertical height to make dashing through gaps in the air more consistent. I really liked the music and created a lot of tension and excitement in each 10 seconds, I think restarting the levels could have been a bit faster but that's just me eager to get back to playing haha. The art and style of it all was perfect as well. Really enjoyed this game, well done on the entry! |
| Oct 5 09:36:55 | 23m 48s | Tower of the Dice God | ♥ 1 | Super fun and engaging game! Had the same addictiveness as an idle game for me but in a more engaging way. I think some of the numbers could be buffed in interesting ways like 4 bounces off enemies which could allow the shots to hit multiple enemies or 6 could home to another enemy after hitting the first. The limit break on 1 was so cool though and a great reward for continuing to play and get that much gold. Great game, well done :) |
| Oct 5 20:19:35 | 10h 42m | Faraday Uncaged | ♥ 2 | Very cool game! It's a great take on the theme and the most unique game I've played so far! I love how stressful it gets as the game goes on as well! |
| Oct 5 20:37:18 | 17m 43s | In10sects | ♥ 4 | Interesting take on the theme and I see a lot of potential. I think the attacks could have more visual feedback to get a feel for their effects. The art is really nice and the visuals for the change are great as well |
| Oct 5 20:42:32 | 5m 14s | A Little Bit Of Everything | ♥ 1 | Nice and short game :) I liked the challenges and the twists on past puzzles as it goes. Congrats on a great game! |
| Oct 8 16:22:29 | 67h 39m | LocoMoon | ♥ 2 | Very nice game! I like how the complexity ramps up gradually and that you have to interact with the system as the trains are going. One thing I'd like to see is maybe show the carriages that will be attached to the next train coming out which will let you plan a bit more in advance. Really enjoyable game though and congrats on making it! |
| Oct 8 16:30:53 | 8m 24s | NetCast | ♥ 1 | Very cool game and surprisingly a lot of fun! I liked the change up in the shapes and the red zone which forced a few different strategies. Would be cool to see some challenges with the number of blocks available or even a scoreboard for the least nets used. Great job on the game! |
| Oct 8 16:36:31 | 5m 38s | The Diamond Heist | ♥ 1 | Pretty cool game! I actually had an idea for a stealth game where the guards change position every 10 seconds but I really like how this one is done. I think some sort of pattern for the guards would have helped a lot as the randomness allowed some levels to just be rushed to the end. Still though it was a lot of fun to sneak right by them and not get caught. Well done on making the game! |
| Oct 8 16:40:28 | 3m 57s | PATTERNM. | ♥ 1 | Nice min game that feels great to play when you start getting into it! Managed to get a score of 7 one round :) The art and sound suit it perfectly as well! |
| Oct 9 14:40:37 | 22h 00m | Clocksmith Exorcist | ♥ 2 | Very cool game and I love the art! The combat is interesting and unique which is cool to see. I think it would interesting if you could keep charging the sword and build up damage for one big strike. I also think some variety in rooms like having multiples of some enemies or some projectiles would be cool. Overall though it was a lot of fun to play through and the character and boss designs were amazing! Great job on the game! |
| Oct 9 15:03:35 | 22m 58s | Autumn Valley | ♥ 1 | Very nice game! Super chilled out as well which is great. I really enjoyed the art style and the sense of progression. I think limiting roads to not cross through buildings would create a nice sense of challenge in planning out the village a bit further ahead in grouping buildings and such. Still though I had a lot of fun and ended up with a pretty chaotic village by the end haha. Congrats on making a great game! |