Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → YukimiItsuka
Feedback comments for LD50
YukimiItsuka's games and stats for all events →
| Timestamp | Since previous | Game | YukimiItsuka's comment | |
|---|---|---|---|---|
| Apr 5 07:29:35 | Dinosaur Apocalypse | ♥ 1 | A lot of fun! I think sometimes i need some more obvious warnings for standing for too long cause i keep watching the upper part of the screen ignoring anything under my feet. Sometimes i even fall into the lava unconsciously. Besides, i think a space button for jumping would be great. Congratulations! | |
| Apr 5 10:02:10 | 2h 32m | We Have to Talk | ♥ 4 | It's a very good idea to use the meme 'I think we need to talk' for this theme. I like it. btw, I sent the gifts in a likely correct order (flower-puppy-ring) but the reaction seems no difference. Is there really a good ending or there is no way to change her mind? |
| Apr 5 10:41:48 | 39m 38s | GO:TO Sleep ! | ♥ 4 | How amazing art you have done! It's really a sad story of the event... |
| Apr 5 10:55:21 | 13m 33s | You will become a vampire. | ♥ 1 | Well, I did not get how to enter the next floor... Maybe there is a bug that I cannot fully see what I'm supposed to see because of the size of the canvas? |
| Apr 5 11:46:02 | 50m 41s | Last Stand | ♥ 1 | A lot of fun with 3 different weapons. I like the shotgun the most because i can kill multiple zombies by one shot. btw, i think the game do not show a lot of 'inevitable' because i feel i can keep play it forever without getting hurt. single weapon is enough to kill multiple zombies and drop multiple weapons so there can be infinite wapons and the game will never end. Anyway, good work! 3.png |
| Apr 5 12:09:33 | 23m 31s | Miss Bunny & Mr le Sheep | ♥ 1 | OMG, what a sad story... the game is so serious and it brings a question to me that do we really have the right to choose which one to live on and which one to die? i don't think we can do this because i feel extremely sad for 'killing' one of them. And also, i really love the design that i have to deliver the potion one by one so i have to read the letters and talk to the characters one by one. The completion is also very good and i feel comfortable if the nurse notice me of something i have to do. Awsome work! |
| Apr 6 11:02:15 | 22h 52m | A duck on ice | ♥ 1 | Awsome! I like the lovely and funny feet of this duck with a fan on his head. Emmm i really want to help him so i wonder if there is a way to delay the melting over 90 seconds? |
| Apr 6 11:34:41 | 32m 26s | Dead Weight | ♥ 1 | I survived for 3 minutes and i think i can make it longer. Great work! I really like this scene in lava with skeletons dropping from the sky. very nice graphics and audios. And the idea that i'm becoming stronger and stronger but still not able to make it forever is good. Congratulations :D |
| Apr 6 11:49:09 | 14m 28s | InevitaBALL | ♥ 1 | I like the basic concept. It's interesting. I think the game can be better if the game difficulty is more progressive, e.g. only one ball comes at first and then there will be more and more. I'll feel myself stronger then. Nice work! |
| Apr 6 12:12:22 | 23m 13s | Helly Belly | ♥ 1 | Fantastic. Unbelievably interesting game. Simple mechanics but very very fun. Best game ever since LD50. Perfect. 4.png |
| Apr 7 06:49:53 | 18h 37m | UFOTag | ♥ 2 | Good cower defense game. Congratulations! I end up keep pressing 'D' instead of 'F' trying to build the last tower without any response causing a failure. I think some robustness, e.g. more health for the base, would help. |
| Apr 7 07:05:15 | 15m 22s | Fire Punch | ♥ 2 | Very nice game! Congratulations. I feel myself stronger when I figured out the acting logic of the monster and made some strategic motions to beat them. But the battles against 2 monsters are still too difficult for me. |
| Apr 7 07:13:14 | 7m 59s | CliffCart | ♥ 1 | Nice work! A very creative idea of this game. I tried hard on this game and my arm hurts now... Maybe it helps if keyboard is available? |
| Apr 7 07:49:07 | 35m 53s | Space Ninja | ♥ 2 | Beautiful art design and super addictive! The lightpoint that flies around UIs is amazing. Congratulations! The difficulty could be higher because I kept slashing the meteorites without the earth getting any hurt until my arm burned out and I had to stop with total score the 3rd place. |
| Apr 7 08:01:01 | 11m 54s | Ayakashi: The Mystery of the Sea | ♥ 1 | The concept of using Japanese patterns to present the acient Japanese monster is great. I love this. Maybe a health bar would help me to feel the crisis better! |
| Apr 7 08:24:18 | 23m 17s | Fruitloose | ♥ 1 | So great innovation in this game! The design that you made the game turn-based is very nice! I feel a little confused at first since there is no instructions to tell me to block his route but after I get it it's really fun. Graphics are also great but the background music does not sounds to fit the game... |
| Apr 7 09:02:03 | 37m 45s | Future me problem | ♥ 2 | Nice trash game lol Super addictive. I love the sound that the green bottles collides with each other! |
| Apr 7 09:31:59 | 29m 56s | Maylo's journey | ♥ 2 | Simple game with much fun. Nice work! I suggest you to write some tips to tell the players that the player can use double jump at first because I could hardly play at the beginning. |
| Apr 7 10:05:16 | 33m 17s | Message in a Bottle | ♥ 3 | But hole! |
| Apr 7 10:21:49 | 16m 33s | HungryBot | ♥ 1 | Great! I love this pixel art. It's so cute! |
| Apr 10 05:46:27 | 67h 24m | Heaven Fallen | ♥ 1 | Great fun game! I think it really a good idea to let the players put the resource blocks and defensive blocks in the same frame, just like I'm playing a complex strategic game in a simple tetris-like scene. Congratulations. Btw, i think the frame around the firework shooter icon is quite confusing because I often think I was placing a firework shooter but I'm actually not. Maybe being able to sell some blocks will help? |
| Apr 20 06:37:08 | 240h 50m | Sauce of Life | ♥ 1 | Great work. Congratulations! At the beginning, when I was playing around, I always died very quickly, but gradually I discovered some tricks, such as always ensuring that there are only two kinds of pressure on my head, strategically giving up the other two kinds of pressure, and lying down for year-end bonuses, from which I can feel to the philosophy this game brought me, teaching me to better face the stress in real life :D Btw, the hair-shooting design is funny but doesn't seem useful, and I don't know how high the water goes when I'm going to die 0-0. Here is my highscore. hair.png |