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Feedback comments for LD50
Wheffle's games and stats for all events →
| Timestamp | Since previous | Game | Wheffle's comment | |
|---|---|---|---|---|
| Apr 4 06:33:52 | If you try hard enough, you can win. | ♥ 2 | I love the graphics style, it's clear and appealing. The gunplay is fun as well, it's satisfying to get upgrades stacked and feel more powerful. Others have mentioned some wonkiness with diagonal movement, I experienced a little bit of that. Really fun and simple game though, nice work! | |
| Apr 4 19:51:09 | 13h 17m | Race Fighter | ♥ 2 | I like the style and the idea, and it's a ton of fun even though it's simple! I think my one suggestion would be to implement something that makes going fast more optimal. I think right now it's most optimal to go slowly and clean out the track when you have a chance, which kinda makes it not a race. Maybe there could be a larger score bonus for completing a lap that diminishes over time? Anyway, just a thought. Great entry, I played it longer than I'd like to admit. |
| Apr 4 20:16:31 | 25m 22s | Extremely Exteme Sports | ♥ 4 | I'm super impressed with multiplayer LD jam games. I played it with a Twitch group and it was crazy fun. Intuitive mechanics, fun art style, emotes... what else could you ask out of 48 hours of development? Awesome job! |
| Apr 4 22:44:37 | 2h 28m | Volcano | ♥ 1 | Even if it's a little rough around the edges (quite alright for a compo entry!), the foundation here is really great! The eyes on the volcano are just perfect. Awesome premise as well. You could very easily elaborate on this! |
| Apr 6 04:59:05 | 30h 14m | On Company Time | ♥ 5 | Guys I'm not sure it's legal to secretly film me at work and make a video game about it... The production quality is ridiculously high here. I'm not sure how you guys throw together such detailed environments so fast during a jam! I was a little confused at first, the power point is a bit of an information dump. But I got the gist and the gameplay was intuitive enough to where I figured out what was going on pretty quickly (not before missing a work task though). Second playthrough I was much more optimized. The buzz words thrown around after the minigames are the perfect cherry on top. I have to say though... anyone who poops several times within a few minutes and has to be careful not to pass out each time might need to get that checked out 😆 |
| Apr 6 05:07:05 | 8m 00s | A duck on ice | ♥ 1 | I was *very* excited to learn there were voice lines for all the deaths at every point. This feature single-handedly makes this one of the greatest games ever made, even if the story is very, very sad. |
| Apr 6 05:15:16 | 8m 11s | Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? | ♥ 0 | Pretty cool puzzle game! I think the written tutorial at the beginning of the game is a bit of an information dump-- the puzzle is simple enough to figure out while you're playing. The music syncing up with cell spawning was a really nice touch. The graphics were simple and understandable, and the puzzle is very intuitive yet fun! Nice entry! |
| Apr 6 05:52:57 | 37m 41s | Cold and Alone | ♥ 2 | This really hit the spot for me. I love this art style, I love space games with themes of loneliness and elements grounded in realism, and I love the exploration-building gameplay loop. The daily journal-type screens were insanely effective at immersing me. Even without audio this game gave me the feels. As others have already stated, once the content runs out you seem to end up with a huge stash of batteries, so your inevitable death is very, *very* delayed. So batteries could have been a lot more scarce, or the "winter" could ramp up more exponentially as you started to reach the end to kill you off more quickly. Maybe there could even be something weird you'd find on the far outskirts with a fully upgraded rover that would end the game for you, in an unknown-fate sort of way. Maybe there is and I just missed it! Obviously this is a compo and you've stuffed so much content into it in 48 hours, but as others have said, even just a few beeps and boops for the menu and rover interactions would have gone a long way. But you obviously put those hours into the art, design, writing, and polish, and it sure does show. I think the fact that it seems to making a lot of people thirst for more content (including me) is a sign of a fantastic idea and well-executed prototype. If a full version of this game ended up on Steam or on mobile, I would be there throwing money at it. |