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shasharala

Feedback comments for LD50

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TimestampSince previousGameshasharala's comment
Apr 4 17:27:35 DeckHex ♥ 2 The polish is incredible. The game is really immersive. It looks like the first level of a full game.
Apr 6 12:32:12 43h 04m My Last Hanami ♥ 1 Excellent entry. Graphics and sounds are nice, and the mecanics are original and interesting. Although the game felt like 90% tutorial, 10% actualy playing.
Apr 6 16:42:50 4h 10m Chronos ♥ 1 I love the graphics! There are not much feedback about what the different elements are doing and it seems like the clock collectible dont age the same amount of year every time. It makes the game very confusing and it becomes more a "die and retry" type of game than a puzzle. The core concept is good, though. And this game have the potential to become a nice little puzzle just with minor adjustement to the gameplay and more levels.
Apr 6 20:45:33 4h 02m Atlantis ♥ 1 This game have the best graphics among compos I played. The gameplay concept is nice too, although there are balancing issues (at some point I had infinite resources and was able to chain freeze the water).
Apr 7 20:09:30 23h 23m Delay the Invasion ♥ 1 It's really impressive that you managed to make so many units, ennemies and spells, all with decent graphics and good balance, in a compo! Although IMO there is not much strategy beside massing units near the gate and the occasional meteor. But nothing a few obstacles and a more units/upgrade can't fix. Also I think the left "inventory" bar is not necessary. Dragging the units directly from shop to the battlefied would have been better IMO. Excellent entry anyway, congrats!
Apr 7 22:33:38 2h 24m Decisive Battle ♥ 1 The gameplay idea is good but it is hard to know what action counter what attack. Feedbacks are kinda lacking and the animations are not clear enough. Spamming the attack button work better than trying to play the game the intended way. The background and music are very nice though, it makes the scene very "moody".
Apr 8 14:07:27 15h 33m Hag's Hug ♥ 1 Excellent art, sounds, music, animations and overall atmosphere. The controls are nice and fluid too. IMO having to press a key for breaking stuff was unecessary, just doing it automatically would have made the game fluidier. Also at some point I wasn't able to jump anymore, I don't know why (bug?). I restarted the game and it fixed the problem.
Apr 8 15:10:58 1h 03m Caring Hero ♥ 1 Énormément de contenu pour une compo! La musique est vraiment cool aussi. Le concept zelda-like/speed run fonctionne très bien ici. C'est trop dur d'atteindre le boss par contre. J'ai vraiment du m'acharner pour y arriver, et il est mort quasi-instantanément car il n'avait plus beaucoup de vie. C'est dommage car il a l'air d'avoir plusieurs moves et là je pense que 95% des joueurs ne les verront pas. Sinon le délai avant de lancer le soin m'a vraiment gêné. Il n'y a pas de feedback pour savoir si on est entrain de lancer le sort ou si il a été interrompu, et le sort ne se relance pas automatiquement quand il a été interrompu, il faut relâcher la touche puis la represser. Du coup je me suis retrouvé plusieurs fois à attendre pour rien que le sort se lance. Mais très bon jeu quand même!
Apr 8 19:43:21 4h 32m Hairless Soon ♥ 3 Very unique idea! Superb realisation! I noticed some problems (animation bug, "growth area" not visible etc.) but they already have been discussed. The gameplay is ok but felt repetitive after the first two days. Farming games like stardew valley works because there are always different things happening that break from routine. Adding one or two events to the game could have made the game even better. Good job anyway!
Apr 9 11:46:41 16h 03m Love, wings & flamethrowers ♥ 1 Best storytelling over the games I tested so far! Great music too. The characters graphics and animations are nice. The plain color tilemap could fit with the caracters but dont with the flamethrower and furnitures, though. The mecanics are original and work well both as a gameplay element and as a storytelling element. Although there is only 2 or 3 levels somewhat challenging where these mecanics are really used to full potential. Excellent entry anyway, congrats!
Apr 9 12:45:10 58m 29s Fruitloose ♥ 1 Really interesting and original mecanic. Great realisation too. I managed to score 100 on the last level, by making the little guy goind around in circle around the map several time. It felt really good. This game undoubtedly needs a post-jam version.
Apr 9 20:24:53 7h 39m Summer Vacation ♥ 1 Turn based old school RPGs are a rare sight in jams. And this one is very nice, especially the interactions with the environment (rain/cold/heat etc.). Althought the game stopped working before I was able to build the shelter (HTML5). At least that way I didn't die 😄 Good job!
Apr 9 23:41:57 3h 17m Tree Protector ♥ 1 The idea is good and the graphics cute, but the aiming is awful and make the game unplayable. Change the camera from orthographic to perspective, reduce the projectile "arc", and maybe increase the nuts trigger size, it doesn't have to fit the graphics. It's usually a good idea to "cheat" in favor of the player if the exact physics makes the game too hard / frustating.
Apr 10 10:42:59 11h 01m Belecint ♥ 1 Simple but efficient gameplay. The graphics dont fit together IMO. A flat minimalist style would have work perfectly (remove all gradients and textures, no bloom, just plain colors and a nice palette). A neon style would have been fine too (dark background, bloom and saturated color everywhere). But mixing both don't work IMO. Fun game though!
Apr 10 16:42:23 5h 59m Large Number Collider ♥ 1 The controls needs some polish but the gameplay idea is great.
Apr 10 19:42:49 3h 00m A Drag on Chaos ♥ 1 I really really like the idea. But the slow cursor just make the game feel unresponsive and frustrating, especially when the system become chaotic and precision is needed. I would like to try it with normal mouse settings.
Apr 10 20:10:43 27m 54s Bomp ♥ 2 Really good take on the chain reaction mecanic. Amazing how this old mecanic can still be used in new and drastically different gameplays. My LD49 entry was also based on chain reactions, but in a puzzle game! The game is fun and has a good polish, especially for a compo. One minor issue, though. When the player respawn, there is a delay when he can't explode. It's a good design, but it felt unresponsive due to the weak feedbacks. It can probably be fixed with a sound effect and a juicier animation when the bom become armed, and maybe another sound effect when the player try to explode before it's possible. The game could be a bit easier too, although a high difficulty fits the theme. Longer runs would be fun and would allow more progress (new ennemies etc.).