Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → shasharala
Feedback comments for LD53
shasharala's games and stats for all events →
| Timestamp | Since previous | Game | shasharala's comment | |
|---|---|---|---|---|
| May 1 20:35:40 | Human Delivery | ♥ 2 | The gameplay idea is simple but it work. The truck physics is good too. The close camera make controlling the car very hard, though. Just dezooming x2 or x3 would have been the game much more pleasant. | |
| May 1 20:47:33 | 11m 53s | Packet | ♥ 0 | REALLY good art and sound polish for a compo. The gameplay is original, but very confusing. The fact that we are playing on a timer while having to read the tutorial doesn't help too. |
| May 1 21:06:35 | 19m 02s | Crystallium | ♥ 4 | Great art! The controls are a bit weird at first, but felt good once I got the hand of it. However the game felt slow for a runner, yet not that easy. Maybe make the physic more forgiving and increase the move speed for a better game feel. Also I'm not sure that obstacle work very well with this gameplay, as you can't really avoid them once you are engaged on a road segment. |
| May 2 14:24:02 | 17h 17m | Peculiar Parcel Pioneers | ♥ 1 | The best game I tested so far in term of art, music, sounds and writing! The gameplay is simple but effective, alghouth it felt a bit shallow and underwelming compared to the other aspects of the game. With just one or two more mecanics it would have been an easy 5 star everywhere. |
| May 3 18:54:44 | 28h 30m | Almost Cold Pizza Delivery Service | ♥ 0 | It is very impressive for a 3 days project. It almost feel like a complete mobile game. The gameplay is addictive. The game was too easy for my taste, though. I finished every level I played in less than one minute without using bonuses most of the time. |
| May 4 00:51:54 | 5h 57m | Spooky journey | ♥ 1 | Great art and excellent "mood". The gameplay was a bit too repetitive, and maybe a bit too difficult/unfair, mostly because of the collision boxes (ennemies that hit the carriage before reaching it and sword slash not hitting ennemies while it look like it should). |
| May 4 10:41:48 | 9h 49m | Magical Domain | ♥ 1 | Really cute art. |
| May 4 12:07:26 | 1h 25m | PACKGO: Ultimate Road Train | ♥ 2 | Nice art and simple but intuitive and addictive gameplay. It could have been a bit juicier, though. But this is detail, overall it is one of the most polished I played on this LD. |
| May 5 14:36:17 | 26h 28m | B.H.M.D.S. | ♥ 1 | There are probably 2/3 of the games of this jam where you have to ship goods from point A to point B, but this one manages to do it in an original -and fun- way. Good job! About difficulty, it was mostly ok, expept for level 4 that was a huge difficulty spike. |
| May 5 14:59:57 | 23m 40s | Stork Express | ♥ 1 | Controls were very hard, especially when trying to be precise (dropping babies). But the game was fun nevertheless, especially the baby bombing mecanic. |
| May 5 16:24:26 | 1h 24m | Autopotion | ♥ 1 | Great entry. There are some QoL issues but that's expected for a 3 days project. |
| May 5 19:25:39 | 3h 01m | Pyrospectra | ♥ 2 | The art is very beautifull with an unique style and awesome transitions. The music fits the game too. The gameplay give an impression of speed, which is good. But when going at full speed it's almost impossible to dodge anything. Offseting the player character to the left of the screen would give more time to react. Increasing the contrast of the fireball vs the background would make them easier to see too (the blue background of the ground level work well for that). Also there a lot of things are unclear. I'm still not sure how the health system works, showing health points would help. The green orbs looks like the fireball but it seems that they are not hurting the player (heal??). It look like we have to go fast because Zeus is closely following, while in reallity it's possible to stop or even goind back and he will stop too. Also I tried a more carefull/slow approach, that get me farther than the fast one, but I died suddently without apparent cause (no fireball, no zeus, no falling). Feedback (sounds notably) would also help making the things less confusing. Good job anyway, it's one of my favourite game in term of art and "mood". Lot of potential here, just need a more polished gameplay. |
| May 6 11:03:46 | 15h 38m | Lost at Sea | ♥ 1 | The game launch in 4k for some reason, whereas I don't have a 4k screen, so everything is zoomed in and I can't play. Nice art anyway! |
| May 6 11:21:19 | 17m 33s | Winged Delivery | ♥ 1 | I got 49 on the first try. Good: * characters and items art * on theme, fresh and fun gameplay idea * tutorial * music Meh: * Background and ui art * juice * cycling the items with space instead of arrow keys (both directions) Bad: * same sound for sucessfull and uncessfull delivery |
| May 6 12:07:37 | 46m 18s | Level Delivery System | ♥ 1 | 5/5 innovation. |
| May 6 14:15:32 | 2h 07m | [WebGL/HTML5] Field Supply | ♥ 2 | My favourite game so far. Really good on all aspects. It feels like a complete browser game. The only -small- drawback is the difficulty curve, a bit too hard at the start, and too easy at the end. Maybe add new, more dangerous, obstacle types after some time, to make the endgame more challenging. |