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Feedback comments for LD50
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| Timestamp | Since previous | Game | m.dam's comment | |
|---|---|---|---|---|
| Apr 18 16:59:48 | Destination Hibernation | ♥ 1 | The visuals are very endearing, I am quite a fan of the paper technique! As you said yourself, there is hardly any gameplay. To get the game going along though I would first make the hedgehog a lot faster and add a more expressive animation! | |
| Apr 18 17:15:38 | 15m 50s | Dont Wake Up! | ♥ 3 | I really enjoyed the game's visual design! I loved how the eyeballs begin to stare back at you! As for the gameplay, I had a choppy framerate and the jumping mechanic was functioning poorly. I also didn't like the pacing of the game, it is far too slow. A faster progression towards a more interesting payoff would have been better! Locating the alarms aurally was also a bit difficult as they were very quiet and their sound didn't have very good spatialization. |
| Apr 18 18:20:50 | 1h 05m | Wrath of Dog | ♥ 1 | Under the cute surface this game is kinda grim! It's a bit of a miss on the theme imo but I certainly enjoyed the game. Dog needs to go to anger management. To improve the game I'd work on the character controls and make the pacing a bit snappier! |
| Apr 18 18:28:31 | 7m 41s | Bombfall | ♥ 1 | It was fun for the time I played it! It was a bit hard to judge when a bomb would explode though and the game could use more complexity! |
| Apr 18 18:36:57 | 8m 26s | Boris and the Miserable Factory of Mr. Bossman | ♥ 1 | The best part is being forced to incinerate yourself. I quite liked the game it sure gave me a lot of stress but the theme is well implemented. The item grabbing is a bit difficult once everything starts to clutter up the floor and it quickly becomes impossible. Maybe the character is a bit too slow. Or one could lean into this as a mechanic and increase the drudgery in a fair and interesting way, like Papers Please. |
| Apr 18 18:54:43 | 17m 46s | Sauce of Life | ♥ 1 | I was definitely bald at the end |
| Apr 19 14:18:38 | 19h 23m | Reaplechase | ♥ 1 | It was quite fun for a bit! For improvement I'd work on the character controller. |
| Apr 19 18:39:13 | 4h 20m | Inevitable | ♥ 3 | Well that was grim. Especially since the descent into the dark was inevitable. |
| Apr 19 18:43:12 | 3m 59s | Getting Old | ♥ 1 | It was alright. Points of critique: the camera needs to show more of the scene, otherwise the player cannot anticipate obstacles and enemies; the gun sounds need more juice; adding cooldowns to pistol-like weapons is not a good idea. it should shoot as fast as you can click. |
| Apr 19 18:51:19 | 8m 07s | Riposte | ♥ 1 | It's fun! Although I wasn't very good at it. It's a very promising concept and the most immediate way I can think of to make it better is to greatly improve the depth perception. I missed a lot because the distance of the projectile is very hard to estimate. |
| Apr 19 18:57:55 | 6m 36s | Dave's Diet | ♥ 0 | I managed to survive as the donut and escaped beyond the bounds of the house. While I was playing I was thinking "mate don't do it dave". Quite a fun little game even though it is too easy to get stuck and I would have never thought that a donut could have such heavy steering. |
| Apr 20 16:51:28 | 21h 53m | Pickle-Pocalypse | ♥ 0 | It was a bit too simple for my taste, but it was fun for a bit! |
| Apr 20 16:56:41 | 5m 13s | Infested hole | ♥ 0 | Nice! You did a great job with the controls, it feels very polished! I was getting annoyed by the jump sound, some pitch variation or something would have been nice! I liked the background track and the overall feel of the game. It's a promising concept and could become a real game with more added complexity! |
| Apr 20 17:02:23 | 5m 42s | I Am Coward | ♥ 1 | This is one is a bit rough around the edges. it's very hard to estimate when a plane will be destroyed and drop the "bridge". It could use a lot more improvement before you can say if this is a good concept. |
| Apr 20 17:07:31 | 5m 08s | Winter Blossom | ♥ 0 | Wow! Very well done for such a short time! This could become a real game if you improved the handling of the character a bit more. It is pretty good already but maybe feels a bit too difficult to aim right. Adding some bounciness to the platforms would also greatly improve the gamefeel in my opinion! |
| Apr 20 17:15:34 | 8m 03s | Escaping Precedent | ♥ 0 | It's a nice concept, unfortunately I can't figure out how to get past the looping. I only got to the third checkpoint via a bug that lets you accelerate really fast right after the respawn animation. I'd make red trail dissipate after a short duration. controls are confusing, better suited for a controller. You don't really need the mouse click since its just a directional input and also holding the button all the time is also redundant. I really appreciate the ingame tutorial. It would have been nice for the character to have a run animation. |
| Apr 20 17:25:38 | 10m 04s | The Fain Maiden | ♥ 1 | The game has a nice atmosphere but the kinesthetics and responsiveness really need to be improved. I gave up after a while because there is no way to orient yourself in this completely dark maze. There are no incentives to keep you going. |
| Apr 20 19:24:39 | 1h 59m | Dead Stars | ♥ 1 | Atmospheric and unique but a bit boring. Could use more complexity and faster pacing. |
| Apr 20 19:28:03 | 3m 24s | THE FIVE KINGS | ♥ 0 | Awesome visual design, very well done! Very unique and enchanting. The gameplay is obviously a bit too simple but you could make a full game with this as a starting point. |
| Apr 20 19:32:30 | 4m 27s | Procrastination Simulator | ♥ 0 | Did it first try! What a funny entry. Really reminds me of other games with onerous mechanics. |
| Apr 20 19:37:07 | 4m 37s | Vomit Pussy | ♥ 0 | A very fun entry but the time is way too long and the mechanic far too hard on my finger! That is a brutal amount of clicking necessary. To improve the game I'd make the time much shorter and the vomit removal a 1 click. Bonus points for being able to pick up the cats. meow |
| Apr 20 20:10:05 | 32m 58s | Delay the Flood | ♥ 0 | I am really intruiged by the mechanics but I'm afraid it was very hard to get into this game. I couldn't really figure out what to do in level 2. I also didn't like the extreme clickiness of the game. |