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Feedback comments for LD50
Lachlan James's games and stats for all events →
| Timestamp | Since previous | Game | Lachlan James's comment | |
|---|---|---|---|---|
| Apr 5 01:30:52 | DisasterGuard | ♥ 1 | No links, my dudes! Edit: Cheers :) | |
| Apr 5 01:50:11 | 19m 19s | Aster Defense | ♥ 6 | Really impressive! I struggled a little figuring out how to purchase all the different defences (I imagine that's UI stuff you didn't get to finish) but the core gameplay and animations are awesome. Well done. |
| Apr 5 01:56:20 | 6m 09s | Imposter Syndrome Surgeon | ♥ 1 | I LOVE this. Music is great, animations and concept are funny, and the gameplay works smoothly. Well done team, I had a good laugh at this and played it for longer than I should have. |
| Apr 5 02:05:15 | 8m 55s | OSTRO | ♥ 3 | As above, super well executed. I'm a bit too brain dead to give it the time it deserves and finish it, but clearly a super thoughtful project. Keen to come back and discover all of Ostro's secrets... |
| Apr 5 23:59:36 | 21h 54m | Gnomon | ♥ 0 | Beautiful visuals. The scale of the boss was awesome, and the whole palette shift that went with it. Had some trouble getting the character to cross any brown bits on mountainsides, but nothing gamebreaking. Well done! |
| Apr 6 00:24:41 | 25m 05s | Promo Sapiens | ♥ 1 | Weirdly eerie stuff. I wasn't totally sure what my goal was (5 minutes seemed like a long time to collect the things) but loved the promo animations and the creepy deadness of the store. Well done! |
| Apr 6 00:28:13 | 3m 32s | DEORBITING | ♥ 2 | Cool vibe. I liked the mechanics and it controlled well. Visuals were simple but communicated the point well. I found that I got a big overload of text prompts as I moved around and found it hard to tell what they were in response to. |
| Apr 6 00:34:34 | 6m 21s | Oedipus Rex | ♥ 2 | Very cool. I really like the integration of the theme. Sound design was simple but added a lot I think. The writing is great. Definitely grinned when the bell chimed (no spoilers here!) |
| Apr 6 00:48:27 | 13m 53s | Unhoarded | ♥ 2 | Heeeey, I loved this! So playable. One of the only games that after losing the first time, I genuinely felt the need to go back and improve my strategy. Really well made, and onmly that can imagine with some post-jam polish could be a really great standalone game. Well done team - definitely above and beyond what I've come to expect from a LD submission <3 |
| Apr 6 00:56:09 | 7m 42s | AIRTIME! | ♥ 2 | Hahah, good fun and well executed. I enjoyed this. The music was right on the money. Some minor graphical issues (shadowing popping in and out etc) but super complete for a LD project. Love it! |
| Apr 6 01:00:21 | 4m 12s | Don't Stop The Party | ♥ 1 | Nice art! I think for having a dance based game having a really strong backing track with a pulsing beat etc would be really beneficial. |
| Apr 6 01:04:29 | 4m 08s | RPS Arena | ♥ 1 | Neat idea - I liked the persistence between rounds of what was available to you. Fun to watch it play out. I think with some post jam polish this could be an interesting mobile game - all the best with it! |
| Apr 6 09:55:22 | 8h 50m | Dawn of the Karen | ♥ 1 | Hah! I enjoyed this. Upgrade system was nice - I got a kick out of pumping up my nerf gun. The spray pattern made for some nice risk/reward gameplay with trying to close in on the Karens. Voice overs were funny - someone's clearly worked(or is working) in retail... As above, some variation in the sound would have gone a decent way - but that's jams for you :) Nice work. |
| Apr 7 01:40:03 | 15h 44m | Die higher. | ♥ 1 | Neat aesthetic :) I like the vibe of the spinning (planet? void?) and the astronaut. Just when I thought the difficulty was somewhat static the sphere thing caught up with me. I think a little quicker difficulty scaling would be good - felt like I was cruising til around the 500m mark then was suddenly in trouble. Good work! |
| Apr 7 06:26:30 | 4h 46m | DeadFlame | ♥ 1 | Heeey, well done. This was fun to play. Ended up calling it quits around the 10 minute mark after figuring out I could just run around hitting the trees for one strike each and all the zombies would just pack into one giant conga line that was easy to avoid - but this was a great little gameplay loop. Had some framerate issues but nothing game breaking. Excellent stuff! |
| Apr 7 09:09:56 | 2h 43m | 1 Man 6 Bullets | ♥ 4 | Unreal. Refedined my expectations of what could be done in three days. Rating #100...? |
| Apr 9 22:52:47 | 61h 42m | Save Gogo | ♥ 0 | “Gogo will be fine… until he isn’t.” D A R K. Love this though - very innovative. As above, think it has great potential to get large communities involved. Edit: I fed Gogo |
| Apr 16 03:56:06 | 149h 03m | Penguin Snoir | ♥ 1 | Fun little game! Can see the Vampire Survivors influence :) Controls and plays well. Enemies spawning on top of me was a bit of a buzz kill, but generally a tidy gameplay loop that's very complete for something done over a game jam. Good stuff. |