Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → kurrik
Feedback comments for LD50
kurrik's games and stats for all events →
| Timestamp | Since previous | Game | kurrik's comment | |
|---|---|---|---|---|
| Apr 4 20:01:15 | Invasion of the Inevitable Space Rocks from Outerspace | ♥ 2 | I definitely got some early Wing Commander vibes. I wound up getting behind the asteroids, pointed toward the planet and it was pretty fun picking them off one by one. Controls could probably be reworked a little, was a little overly sensitive for me by default using a mouse & webgl on osx. | |
| Apr 4 20:07:04 | 5m 49s | JUGGERNAUT | ♥ 2 | Nice Gradius-style throwback game! I liked that the ship could take a few hits since it was a little tough to control, and I was able to enjoy getting through several levels. I wish the time slowdown mechanic were explored a little more , feels like that would have been a cool way to get through tougher areas without taking hits. |
| Apr 4 20:14:57 | 7m 53s | From Dust | ♥ 1 | What a great theme! Got score 700 (would be good if the game showed you the score before reaching the end, maybe if you lose all your lives). Hitboxes are a little punishing, I'd suggest shrinking them a little so it doesn't have to be quite so exact. |
| Apr 4 20:21:28 | 6m 31s | CounterSplit | ♥ 1 | I really like this idea! Feels very original. I do wish the camera zoomed out a little bit more - when the screen fills up it can be hard to draw the lines I want to because the balls go all the way out to the edges. Great work! |
| Apr 4 21:08:05 | 46m 37s | Out of Controls? | ♥ 1 | This is a really inventive idea! I like the idea of trying to fix the ship in the middle of a fight. Rerouting is super interesting but kind of difficult to use, maybe there should be some way to fix things if you can buy yourself some extra time. Nice work! |
| Apr 4 21:25:55 | 17m 50s | Cyber Skater | ♥ 2 | Nice work! I like the theme and found it satisfying to run around the map blasting the aliens. Feels like saving up for the upgrades took a bit too long though - wish there were faster progressions for the weapons. |
| Apr 4 21:36:43 | 10m 48s | 🙃 Misaligned AI: The Game 🙂 | ♥ 1 | This is really nicely presented, I like the interface and the idea is pretty cool. The AI seems a little nonsensical so I was mostly just typing random positive prompts. Repeating the same prompt over and over seemed to be a way to get extra points. Is there a "win" goal? I would love to be working toward a specific goal. |
| Apr 4 21:48:37 | 11m 54s | Ludare OS | ♥ 1 | This is really incredible, fantastic work! I really dug the concept and execution. Only feedback I have is that the mechanic of actually solving the problems felt a little slow - generally just kept adding to the total until I reached the target. Might have been more of a brainteaser if I were limited in some way, e.g. only having access to odd numbers or something. But overall really really great! |
| Apr 4 21:53:04 | 4m 27s | Fist of the Zombie | ♥ 1 | Great mood! Gameplay seemed pretty straightforward, is there any more strategy to employ? I'm also not sure if the zombie kill counter is correct - it seemed lower than what I'd managed to kill (or maybe I'm missing a mechanic?) |
| Apr 4 22:01:25 | 8m 21s | Hold Time | ♥ 1 | Took me a little while to figure out: the character's hand points to where you will jump, hold the jump button to charge up a jump, and when you get close to a clock then rotate the twin sticks to the indicated time. After figuring out those mechanics, I was able to make progress! Nice, inventive game which definitely does a good job with theme and mood. A little frustrating when missing jumps (particularly if I can't see where I'm jumping) but you mentioned wanting to get something difficult. Nice job! |
| Apr 4 22:13:26 | 12m 01s | fireme.club | ♥ 3 | Great idea and execution. Reading through all the cards was really funny! The game could have been a little deeper - not sure if I missed something but I couldn't figure out what real strategy options I had in a fight. I seemed to win a lot of things by default. |
| Apr 4 22:37:48 | 24m 22s | Last Bastion | ♥ 1 | I like how quick it is to buy/upgrade towers, and felt really powerful getting my towers up to level 20+ where they just shoot a steady stream of arrows. I eventually got the two towers closest to the spawn point upgraded to level 70+ and the enemies weren't making it off of the platform they spawned on. So maybe a little bit more scaling of challenge would be good, but this was fun and nicely polished! Great work! |
| Apr 4 22:45:50 | 8m 02s | Playing Dave! | ♥ 3 | Wow! I really loved how this elevated a simple platformer concept and made it really engaging and fun to get through. Fantastic work on the art, sound and writing! |
| Apr 4 23:00:25 | 14m 35s | Crash Override | ♥ 0 | Hack the planet! One of my favorite movies :) I really liked the idea, although I did find it difficult to keep up with all the things going on. Really minor nitpick but I wish the commands didn't need the dash in front of them. Lots of small good details though, nice work. |
| Apr 5 15:06:29 | 16h 06m | BaraRun | ♥ 2 | Reached 407m! The jumps are a little floaty which is hard to get used to, I probably would have wanted more gravity. But it works well for the swinging parts which happen later in the level! I really found it intuitive to chain multiple grappling hook swings together. This was fun! Nice work! |
| Apr 5 15:23:44 | 17m 15s | Omni Empire | ♥ 1 | This was fun! I wound up liking the mechanic of having to reposition my fleet as the planets orbited. |
| Apr 6 14:56:11 | 23h 32m | Chtonic Arhipelago | ♥ 3 | Really nice job on setting a creepy mood! I think juggling the inventory got a little frustrating but I definitely get that that's part of what makes the experience scary. Great work! |
| Apr 6 15:02:17 | 6m 06s | Stickman Dam | ♥ 1 | Congrats on your first game jam! This was a fun, quick play. Good work! |