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kurrik

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TimestampSince previousGamekurrik's comment
Apr 4 20:01:15 Invasion of the Inevitable Space Rocks from Outerspace ♥ 2 I definitely got some early Wing Commander vibes. I wound up getting behind the asteroids, pointed toward the planet and it was pretty fun picking them off one by one. Controls could probably be reworked a little, was a little overly sensitive for me by default using a mouse & webgl on osx.
Apr 4 20:07:04 5m 49s JUGGERNAUT ♥ 2 Nice Gradius-style throwback game! I liked that the ship could take a few hits since it was a little tough to control, and I was able to enjoy getting through several levels. I wish the time slowdown mechanic were explored a little more , feels like that would have been a cool way to get through tougher areas without taking hits.
Apr 4 20:14:57 7m 53s From Dust ♥ 1 What a great theme! Got score 700 (would be good if the game showed you the score before reaching the end, maybe if you lose all your lives). Hitboxes are a little punishing, I'd suggest shrinking them a little so it doesn't have to be quite so exact.
Apr 4 20:21:28 6m 31s CounterSplit ♥ 1 I really like this idea! Feels very original. I do wish the camera zoomed out a little bit more - when the screen fills up it can be hard to draw the lines I want to because the balls go all the way out to the edges. Great work!
Apr 4 21:08:05 46m 37s Out of Controls? ♥ 1 This is a really inventive idea! I like the idea of trying to fix the ship in the middle of a fight. Rerouting is super interesting but kind of difficult to use, maybe there should be some way to fix things if you can buy yourself some extra time. Nice work!
Apr 4 21:25:55 17m 50s Cyber Skater ♥ 2 Nice work! I like the theme and found it satisfying to run around the map blasting the aliens. Feels like saving up for the upgrades took a bit too long though - wish there were faster progressions for the weapons.
Apr 4 21:36:43 10m 48s 🙃 Misaligned AI: The Game 🙂 ♥ 1 This is really nicely presented, I like the interface and the idea is pretty cool. The AI seems a little nonsensical so I was mostly just typing random positive prompts. Repeating the same prompt over and over seemed to be a way to get extra points. Is there a "win" goal? I would love to be working toward a specific goal.
Apr 4 21:48:37 11m 54s Ludare OS ♥ 1 This is really incredible, fantastic work! I really dug the concept and execution. Only feedback I have is that the mechanic of actually solving the problems felt a little slow - generally just kept adding to the total until I reached the target. Might have been more of a brainteaser if I were limited in some way, e.g. only having access to odd numbers or something. But overall really really great!
Apr 4 21:53:04 4m 27s Fist of the Zombie ♥ 1 Great mood! Gameplay seemed pretty straightforward, is there any more strategy to employ? I'm also not sure if the zombie kill counter is correct - it seemed lower than what I'd managed to kill (or maybe I'm missing a mechanic?)
Apr 4 22:01:25 8m 21s Hold Time ♥ 1 Took me a little while to figure out: the character's hand points to where you will jump, hold the jump button to charge up a jump, and when you get close to a clock then rotate the twin sticks to the indicated time. After figuring out those mechanics, I was able to make progress! Nice, inventive game which definitely does a good job with theme and mood. A little frustrating when missing jumps (particularly if I can't see where I'm jumping) but you mentioned wanting to get something difficult. Nice job!
Apr 4 22:13:26 12m 01s fireme.club ♥ 3 Great idea and execution. Reading through all the cards was really funny! The game could have been a little deeper - not sure if I missed something but I couldn't figure out what real strategy options I had in a fight. I seemed to win a lot of things by default.
Apr 4 22:37:48 24m 22s Last Bastion ♥ 1 I like how quick it is to buy/upgrade towers, and felt really powerful getting my towers up to level 20+ where they just shoot a steady stream of arrows. I eventually got the two towers closest to the spawn point upgraded to level 70+ and the enemies weren't making it off of the platform they spawned on. So maybe a little bit more scaling of challenge would be good, but this was fun and nicely polished! Great work!
Apr 4 22:45:50 8m 02s Playing Dave! ♥ 3 Wow! I really loved how this elevated a simple platformer concept and made it really engaging and fun to get through. Fantastic work on the art, sound and writing!
Apr 4 23:00:25 14m 35s Crash Override ♥ 0 Hack the planet! One of my favorite movies :) I really liked the idea, although I did find it difficult to keep up with all the things going on. Really minor nitpick but I wish the commands didn't need the dash in front of them. Lots of small good details though, nice work.
Apr 5 15:06:29 16h 06m BaraRun ♥ 2 Reached 407m! The jumps are a little floaty which is hard to get used to, I probably would have wanted more gravity. But it works well for the swinging parts which happen later in the level! I really found it intuitive to chain multiple grappling hook swings together. This was fun! Nice work!
Apr 5 15:23:44 17m 15s Omni Empire ♥ 1 This was fun! I wound up liking the mechanic of having to reposition my fleet as the planets orbited.
Apr 6 14:56:11 23h 32m Chtonic Arhipelago ♥ 3 Really nice job on setting a creepy mood! I think juggling the inventory got a little frustrating but I definitely get that that's part of what makes the experience scary. Great work!
Apr 6 15:02:17 6m 06s Stickman Dam ♥ 1 Congrats on your first game jam! This was a fun, quick play. Good work!