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kurrik

Feedback comments for LD49

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TimestampSince previousGamekurrik's comment
Oct 4 21:42:20 Hexworld ♥ 2 I really loved this concept! I loved being able to moved my hex land around to knock enemies off the edge while my guys were fighting them :D
Oct 4 21:48:34 6m 14s Last Reactor Day ♥ 1 Took me a little while to understand how balancing the position of the rods worked in addition to just fixing broken things. I think a mini map or other indicator showing where things are broken would be nice! Really like the atmosphere, graphics and sound. Nice work!
Oct 4 21:55:53 7m 19s Pink Dragon ♥ 1 This was really difficult! I think it would feel better if platforms only started falling once you jumped on top of them - right now touching them from the side starts their fall trigger. But I liked the art and overall vibe you got!
Oct 4 22:02:51 6m 58s Pillars of Faith ♥ 2 It kind of looked straightforward when I first loaded it but I kept going "oh, it does this? this is cool!" as I learned more about the game. I was really impressed with how solid everything felt and the subtle details like the models being in 3D and having nice lighting as they moved around. Really great work!
Oct 4 22:09:08 6m 17s Unstable Piles ♥ 2 I ran into a couple cases where it looked like I should have won but the game didn't seem to recognize that. But other than that, it was a really interesting idea! I liked not being sure about what was next, so I needed to play according to how much risk I was going to take. Nice!
Oct 4 22:19:42 10m 34s Wine Guy ♥ 2 I'm not sure how much I could do to keep the wineglass steady - seemed like moving the mouse as little as possible was the right strategy. But the idea was really interesting and you got a lot of mood with just a few smart details. The liquid sloshing in the glass was really well done!
Oct 4 22:29:12 9m 30s Shifting Skies ♥ 2 This is a really interesting idea, but I found the difficulty curve pretty steep! Hard to juggle upgrade timing while avoiding enemies! I liked the graphics and mood you achieved too.
Oct 4 22:35:38 6m 26s Unstable Adam's Unstable Diner ♥ 2 I think the idea was really cool. Hard to keep up with the conveyor belt!
Oct 4 22:44:59 9m 21s Nature vs. Demons ♥ 2 I was impressed you had a whole strategy system with AI built for this! There's a bit of a steep learning curve to figure out how the unstable creatures thing worked, and I was wishing for a better way to see which characters I could control, but I'm really impressed with how much there is here!
Oct 4 22:49:42 4m 43s Unstable Machine LD49 ♥ 2 I liked the way the game looked and played, just kind of wished there were more feedback as to how well I was doing-it was kind of hard to keep an eye on the gauges while trying to hit the timing correctly.
Oct 4 22:55:40 5m 58s 1000 Shells ♥ 2 The rules started making sense as I played but I think I got lucky a lot!
Oct 4 23:07:53 12m 13s Astronaut Gary Inc. ♥ 3 Wow, there are a lot of cool systems here. I really appreciated the tutorial which made it easy to understand how to play. The graphics and animations are great too! It's really impressive how much you got done. Only real downside for me is that it's really very difficult!
Oct 17 00:55:06 289h 47m Unstable Fuel Mixture ♥ 1 I definitely got lost in the LD version, but the post-LD version helped me figure things out. Definitely feels like you had a great vision and just not enough time to execute on it, but I'm glad you followed up with an improved version. Really nice graphics and I dug the music too!
Oct 17 01:06:45 11m 39s Witch of the Warren ♥ 1 I wished there was more of a feedback loop when selecting ingredients, and not being able to skip the text animations was a little frustrating, but I really liked the concept of the game!
Oct 17 01:13:47 7m 02s Alchemeow ♥ 0 I did wish there was more of a feedback loop but once I caught on it seemed more intuitive. Still really hard, but I really liked the humor and atmosphere you put into the game!
Oct 18 00:00:20 22h 46m Witch Reactor ♥ 1 Pretty interesting idea with good promise. I think I would have been helped by more feedback as I was moving witches around though - hard to tell what was working and what wasn't. Great atmosphere and humor!
Oct 18 00:07:10 6m 50s Egg Racer ♥ 2 I really love this kind of game :) I'll add another vote to the idea that turning around should carry the egg with you, and would have loved to have seen more fun powerups but the music and atmosphere were rad. Nice work!
Oct 18 00:13:37 6m 27s The Headless Horseman ♥ 1 I thought it was a smart idea to make it a one-button game instead of letting players move left and right. Jumping on top of a pumpkin to ride back a little bit seemed like an interesting idea which could be fleshed out some more - I found myself thinking some of the double jumps were a little unfair since there was such a short lookahead distance. Visuals and especially music were really great!
Oct 18 00:36:17 22m 40s Vice - Ludum Dare49 ♥ 1 Such great atmosphere and music, and I really liked how well the simple art style worked. As I was playing, I felt like I didn't know whether I was doing well or not - trash kept vanishing before I could pick it up and I wasn't sure if that was ok or not. A little more feedback would have been great. But I enjoyed it, congrats on a great submission - pretty impressive given this was your first time!
Oct 18 00:58:19 22m 02s Script 49 ♥ 0 It took me a little bit to figure out how to add a component and write a script. It's really cool that you built a mini computer for this jam! But I didn't know what the goal of the level was and wound up giving up.