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kory

Feedback comments for LD50

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TimestampSince previousGamekory's comment
Apr 4 01:10:04 Large Number Collider ♥ 2 Cool! I really thought the white balls were a nice touch. At first the different colors confused me, but I imagine the game would get pretty easy if they were all the same color. I would have liked a guide line showing where my number was going to end up. Overall, well done :)
Apr 4 01:15:21 5m 17s Shakhmaty ♥ 2 Fun :) The art is very cute, and the music fits pretty well. I was able to get to over 50 by simply moving back and forth on the light-squares. For me the ai only added dark-square bishops, perhaps something could be added to have it add equal numbers of light and dark square bishops? Overall, I like it :)
Apr 4 01:28:17 12m 56s Circleville ♥ 2 As always the great Pierce Brooks delivers a game that is a mix of awe, confusion, and terror. A true member of that elite group of developers that constantly surprises, yet remains humble and approachable in the face of their own greatness. There are no words to describe Circleville, it is engaging, it is fun, but what is it... in a word, revolutionary.
Apr 4 01:34:43 6m 26s Study Breaks 📚 ♥ 1 "Grade: 0/50... C" Love it! Especially for your first Ludum Dare :) I thought the mini games were fun, with perhaps the exception of the "choose a topping" because it didn't seem to matter which one I chose. Once the difficulty started ramping up, it was really compelling, definitely a good mix of different types of games. I think upping the speed before round 10 would be nice, maybe with less than 25 rounds? Not sure, something to play around with, but after round 6 or so I was ready for a speed boost.
Apr 4 01:40:17 5m 34s Delay the inevitable: College Addition ♥ 3 Nice concept :) I like the idea of balancing party and grades before graduation, and the hunger complexity was a nice touch. One quick tip since it's your first jam, using something like https://coolors.co/ to choose your colors instead of those harsh Full RGB colors can really help boost your game's aesthetic and is super easy to do!
Apr 4 01:57:19 17m 02s 5 More Minutes ♥ 1 Having to hold in your pee was genius!
Apr 4 02:10:36 13m 17s Volcano ♥ 1 I had a wow moment when I figured out you can roll the debris onto other debris and push a huge ball of stuff around! I think there could have been more of a challenge in the game, maybe a tighter time crunch? Also I like the art :) Overall, fun but pretty easy.
Apr 4 02:46:28 35m 52s Re-Re-Robot ♥ 1 Woah, I loved the musical effect when you had the replay robots going! Would be fun to play with more stuff in the levels than just the replay robots and death lasers if you wanted to add more :D
Apr 4 02:50:23 3m 55s Cursed Unicorn ♥ 1 I liked the lore :)
Apr 4 03:24:34 34m 11s The Great Flood ♥ 1 Wow... very nice! The gameplay loop was fun, music fit well, and sfx were really good too. I like the frog friend a lot. Puzzles were well paced, although I thought a tad too easy for my taste. Would like to see more!
Apr 4 03:28:17 3m 43s Gary ♥ 1 Tried to play but the link is dead, got 404 not found :(
Apr 4 03:35:59 7m 42s Chess? ♥ 2 Ha what a nice take on chess, seeing a Squire was pretty funny. I think this has some good potential, it was pretty fun to buy the pieces and watch them go around fighting, I just wish there were more enemies on the board to fight :)
Apr 5 14:52:42 35h 16m plant. ♥ 1 Nice! Very calming, sound design is very well done I thought. I loved the effect of the leaves blowing in the wind especially! Having something happen at the end would complete the experience I think, maybe having a timelapse of the plant, or a picture of it?
Apr 5 15:00:47 8m 05s Meteoroid Menace ♥ 0 159s! I like it, I wish there was maybe one more thing to think about in the game. I thought it was really nice that the meteors follow the gravity of the sun and fall in just like the ship does :)
Apr 5 15:07:00 6m 13s Échec ⛌ Chess ♥ 1 I love seeing the chess inspired games! I thought the voice acting was really fun :)
Apr 5 15:19:02 12m 02s Piggy Pileup ♥ 1 Okay the death zoom in was genius
Apr 5 15:23:34 4m 32s Gemship Wars ♥ 1 I agree I kept falling through the boat, but I was able to get to the cannon a couple of times and I liked the sound effect on it :)
Apr 5 19:46:25 4h 22m R.A.T. ♥ 1 Nice! The music was really well fitting I thought, and sfx were pretty good too. I thought movement was just the right speed, and having a bit of a delay before attacking was fun. Those tiny rats were scary the first time I saw them! Playing on a laptop, I didn't really understand how to use the gun very well, might have helped me out not sure.
Apr 5 23:21:47 3h 35m Mighty Crossroad ♥ 1 I agree that having piece rotation would be nice. I especially liked the sound effects being voice acted, always a fan. Also the graphics were really nice!
Apr 6 12:43:18 13h 21m Computer Scientist Training Lab ♥ 1 I found myself doubting what is left and what is right, definitely a good sign. The lambda on the terminal was a nice touch :)
Apr 6 12:56:42 13m 24s 4&1/2 Lives ♥ 1 That was well put together! I think the starfield effect really tied everything together to make it feel like a game, it was fun to watch them slow down and speed up every time I jumped. I'll try to be brutal for you :P I agree with other posters the movement was pretty clunky, very slow. A couple tips for that: one is of course having a higher acceleration factor, you can set it up to calculate the acceleration based on top-speed and time-to-accelerate which I find useful. Another HUGE thing is when you turn around either instantly set the speed to 0, or have a way faster turn-around-acceleration, up to you, but that really helps things feel snappy. Another thing is the jump, a secret about platformers is you really want the falling gravity to be higher than the rising gravity, really helps give it weight. (An exception I can think of is Kingdom Hearts which takes the opposite approach, it has a very low falling gravity) Here is a GDC talk about it: https://www.youtube.com/watch?v=hG9SzQxaCm8 Other things, I'd say try to prevent the platforms from intersecting, it looks pretty gross when they do I think. And there were times when the next platform was simply too high up, at least I couldn't make the jump. But yeah, good showing! As I like to say, if people are criticizing that means your work is worth criticizing :)
Apr 6 13:03:10 6m 28s Numerus Maximus ♥ 1 I like the way the tiles spin when you hover over them :)
Apr 6 13:16:36 13m 26s Kinderkaos ♥ 3 Really fun! It reminded me of over-cooked in a way, going to different stations. The art was very cute, I loved the cookie-eating animations! I'm curious, did you experiment with having a dash option to get around a bit faster? Maybe if you dash into a toddler too many times they would die.....
Apr 6 13:28:26 11m 50s Doomsday Cult ♥ 1 Woah the ending art was sickkk!!