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| Timestamp | Since previous | Game | JustMars's comment | |
|---|---|---|---|---|
| Apr 7 18:40:43 | Aster Defense | ♥ 4 | Great concept and solid execution. As others have already mentioned the difficulty curve could use some tweaking (if such exists xd) as it's seemingly impossible to lose after a certain point. Graphics are on the simpler side but get the job done. Same goes for the sound effects. Lack of music is a bummer, but the ambient noise and sound effects do fit the space theme/mood quite well. | |
| Apr 7 19:06:03 | 25m 20s | Farm Dog | ♥ 5 | Very fun and satisfying game! The animals look epic and the music sounds great! Online leaderboards are a great addition rarely seen in jam games. The concept fits the theme well and the overall mood is very coherent. Gameplay works smoothly and the controls feel great. Enemy animals could perhaps use more variety in terms of gameplay as they are quite similar in that regard. The egg shooting could also have some sort of visual feedback on hit. Other than those two nitpicks, great job! |
| Apr 7 19:23:02 | 16m 59s | Wizard Hunt | ♥ 2 | The tower wasn't infinite after all :) Fun little game! The fact that enemies didn't damage you but simply slowed you down was refreshing. Gameplay felt smooth and the graphics were solid. More variety and length could have been appreciated but that applies to nearly any game out there. Great job for a two person team! |
| Apr 16 19:18:48 | 215h 55m | Planet Saver | ♥ 1 | Although the game is very bare-bones it functions well enough. The way the cracks appear on the earth sprite looks cool. Lack of a proper difficulty curve stings as it feels like you could continue forever. Still, fine job for a compo entry. hs.png |
| Apr 16 19:48:41 | 29m 53s | Hold The Line | ♥ 2 | An ambitious concept for a jam game, but you pulled it off nicely. The troop AI works really well. Directional alignment while placing the units is a bit wonky, but otherwise the controls work as expected. UI could use some design improvements, but the graphical style of the gameplay looks refreshingly unique. It would have been nice to have a more dynamic camera/view so one could admire the action from closer rather than being fixed to a birds-eye-view. There seems to be nice animation work and detail on the troops, but they are hard to see when the camera is situated far up. All in all great job tho. Keep it up! |
| Apr 16 21:07:51 | 1h 19m | Final Forest | ♥ 1 | It's always nice to see jam games written more or less from scratch rather than just using Unity or such. The source code of the project seems really clean. You have a neat little tower defence going on here. Gameplay-wise it all seems to work pretty great. Quality of life improvements would be welcome (like seeing the range of squirrel archers if it is finite + overall balancing), but there is a good base here. Graphics are simple, but effective. The colors fit together really well. Sounds and music are nothing too special, but they add to the experience nonetheless. The application crashed on me at one point, but by then I had already experienced most of the gameplay (I think) so it was no biggie. Very good job overall, keep it up! |
| Apr 18 10:00:09 | 36h 52m | The End Is Coming | ♥ 1 | Very fun game! Gameplay was really smooth and quite addictive. Sound effects and music were great. Power-ups were a good addition to add some variety. Graphics were coherent apart from the meteor trail which could have perhaps been more pixelated to better fit with the rest (tho that's just my opinion). Overall the game was really satisfying to play, excellent job for a one man team! |
| Apr 18 10:27:47 | 27m 38s | Untitled Shooty Game | ♥ 1 | Core gameplay is fun. From controls to enemy AI it all works great. Graphics and audio are nothing too special, but they get the job done. However, the explosion/damage taking sound effect is WAY too loud compared to the rest of the audio. Had you had the time to implement all the planned features the game could have been even better, but overall great work for a solo entry. |
| Apr 18 11:10:06 | 42m 19s | Grieventide | ♥ 1 | img.png A really "moody" entry ;-) The art looked really cool, with the morphing pixel vignette and the gooey final boss being the highlights for me. The gameplay loop was a bit repetitive, although it didn't bother for too long as the game itself was quite short. More variation in terms of enemies and environment would have been nice, but for a solo (!!!) entry the amount of content was absolutely fine. Combat and the controls worked well and the audio side complemented the overall package really nicely. One minor thing/issue I noticed (not sure if intentional) was that the player sprite flickered a bit while moving causing the player to look a bit fuzzy during gameplay (played in WebGL with Chrome). The enemy sprites didn't exhibit this behaviour tho. Anyways, AMAZING work for a solo entry! Keep it up! |
| Apr 20 18:53:34 | 55h 43m | Kore o Kawasu | ♥ 0 | Good job for a few hours of work. Respects the theme well. Although the gameplay isn't anything special the music and visuals are quite nice. Like others have mentioned the gameplay area should have borders. |
| Apr 21 10:43:16 | 15h 49m | Keep Yourself Alive | ♥ 1 | Very enjoyable game! Graphics and especially the music and sounds are great. Being able to adjust settings without having to quit to main menu is a valued feature for a jam game. More variety in terms of gameplay would have been appreciated (upgrades, more power-ups, different enemy types etc.), but the core gameplay functions really well and is fun. Good job! |
| Apr 21 11:28:36 | 45m 20s | The Last Days of RIPLEY 9000 | ♥ 2 | Where alien? xD Fantastic graphics work! Even the UI is really stylish. The soundscape is also excellent, apart from the walking sound which is a bit annoying. The environment, music and concept in general blend together nicely creating a very distinct sci-fi mood. The gameplay loop is build very much around the theme of the jam, however I personally find it a bit boring. Walking around the map is quite slow and uneventful, and the management of the resources and energy feels a bit tedious. Perhaps an ability to sprint at the cost of consuming more energy and gameplay variety like enemies or environmental challenges could have been added to spice things up a bit? The core gameplay works well tho (controls, resource gathering etc) and for two person team there is a decent amount of content considering the graphics and audio are very polished. A great entry overall, keep up the good work! |