Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → JustMars

JustMars

Feedback comments for LD51

← LD50   LD52 →

JustMars's games and stats for all events →

TimestampSince previousGameJustMars's comment
Oct 5 22:22:49 The Box ♥ 1 A solid puzzle game for 48h. Idea was executed well and there were no bugs in sight. Having instructions visible on the sides was helpful. Level designs were well thought out, later ones got quite tricky but still manageable. The automatic rotation every 10 seconds fit the theme but felt a bit tacked one. Thankfully there was also an option to rotate instantly. Could have used some sounds and music, but great job nonetheless. Screenshot 2022-10-06 at 0.58.53.png
Oct 6 21:13:56 22h 51m Peekaboo ♥ 2 Absolute banger of a horror game, nice jump scares all around. The narration at the beginning was a fine addition, set the mood nicely. The overall length of the game could have been longer tho. Performance was quite abysmal, and motion blur was quite intense. Theme was well respected, sounds were epic (the monster screams especially) and graphics descent. Great job overall!
Oct 7 20:22:17 23h 08m Turbo City Golf Club ♥ 1 The idea of playing golf in a city environment is very intriguing. Being able to enter the surrounding buildings was a nice touch, but in terms of gameplay it didn't seem to affect it all that much. Perhaps there could have been shortcuts through the windows etc? Having the features you mentioned (vehicles, pedestrians, abilities) implemented could have gone a long way to spice things up, but the core of the game is still very much playable. Looks like the theme was not taken into consideration, but you seemingly opted out of the category so can't fault you on that. Music and the audio side was well done, same goes for the character and building models. UI was functional, although the font in the how to play menu was a bit hard to read. Core gameplay mechanics like hitting the ball and moving the character worked, but they were a bit clunky. Player movement was quite slippery and not in sync with the movement animations. Camera occasionally clipped inside the environment and the player model which was a bit annoying. The cursor could also have been locked and hidden during gameplay to help with the camera movement. With a bit more time in the oven the experience could have been significantly more enjoyable, but that's the case with vast majority of Ludum Dare entries overall. Anyways, great job for a solo entry.
Oct 15 20:57:25 192h 35m bot.copy() ♥ 2 Great puzzle game! Took a moment to understand the mechanic, but once it clicked the gameplay was a blast. One thing I would tweak would be a bit longer first cooldown after a restart, sometimes I accidentally missed the first move cause it happened so quickly. Graphics looked quite basic, but music and sounds were nice. Quite unique idea which fit the the theme nicely. Well done! Picture 1.png
Oct 15 21:23:33 26m 08s BackToSchool ♥ 2 The atmosphere was impressive, seeing Teddy's shadowy figure moving in the distance was genuinely creepy. Audio side was also well executed. There were a few bugs (you could clip through doors by running against them, the flashlight was a bit finicky etc.) but nothing completely game breaking. Mouse sensitivity was also a bit too high. Graphically some models looked good, but the walls lacked a texture. White walls with the bright flashlight looked a bit jarring. Quite well rounded horror entry overall, good job & keep it up!
Oct 15 22:12:07 48m 34s Moonbase ♥ 1 Cool concept for a game, vaguely reminds me of bomb survival maps in Little Big Planet. Surviving from the falling asteroids is enjoyable, but there could be more variety in the environment and building options. Perhaps some resources could only be found deeper underground so they would unlock as the asteroids dig deeper? Graphically the game looks clean, the subtle screen shake is a nice touch. Gameplay functioned well, although the static camera locked on the player made the movement feel heavier than it probably was, in addition to making it harder to see the surroundings. Lack of sounds was also a bit disappointing as they could have really enhanced the game feel and provided feedback about the asteroids hitting the ground etc. Core of the game is really good tho, collecting the dropped resources, dodging the asteroids and building stuff is very enjoyable. Good job!
Oct 16 00:32:35 2h 20m Deca-second ♥ 0 Extremely unique and creative idea with a solid execution. Movement around the clock felt great and playing the first few levels was exciting. Somewhere around level 5-11 however the game got extremely repetitive as no new mechanics or enemy types were introduced. I ultimately quitted at level 16 cause I was not sure if there was ending as the only difference between levels at that point was the number of enemies at startup. I also didn't like how it was random if the clock's pointer spawned an enemy, teleport or wall, as some levels could go on for way too long if enemies spawned at certain points. Audio side was solid, liked how the music progressed in the first levels. Graphics were simple but effective. Theme was taken into consideration nicely. Less randomness, more enemy types (like ones that shoot projectiles that fly around the clock etc.) and more variety between levels would have made the game even more enjoyable, but amazing job for a 72h jam! BTW, how many levels are there in total? Is there an ending?
Oct 16 11:38:25 11h 05m Fun Time Games ♥ 2 Excellent graphics and animation work. Visuals and audio really set the circus-like mood. Variety in levels and the progressing difficulty spiced up the simple gameplay nicely. The game could be a great fit for mobile. Online leaderboard is a great addition for a jam game. Short but sweet experience, good job!
Oct 18 13:26:07 49h 47m Polyhedron ♥ 1 Intriguing visual style. The pixelated wireframe graphics and fonts mesh together very well. Also liked the equations etc. flying in the background. Aesthetically top-notch work. Gameplay too was quite fun and the difficulty progressed nicely. Good amount of variation also. Like others mentioned however, there isn't much time to pay attention to the visuals as the player's attention is focused on typing. Amazing work overall for solo entry, very enjoyable experience.
Oct 21 14:44:15 73h 18m The Many Short-Lived Adventures of a Box ♥ 2 Really fun game, was a joy to play from beginning to end. The theme was successfully baked into the metroidvania gameplay without feeling tacked on. Movement felt smooth and upgrades kept the gameplay fresh. Graphics were simple but clean. Liked how the title etc. were integrated into the first level, no main menu required. As for criticism, the difficulty curve felt kind of reversed as getting the first upgrades/keys was harder than getting the last ones (at least for me, just a slight nitpick tho). Music was nice, but extra sound effects could have juiced up the game feel. A respawn counter or an overall timer could also have added some replay value for chasing high scores. Overall a fantastic entry, definitely one of the better games of the jam that I have played. Great job! Screenshot 2022-10-21 at 16.58.39.png