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ThePirateNun

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TimestampSince previousGameThePirateNun's comment
Oct 6 22:49:50 U.N.stable ♥ 1 I thought this was a super fun idea! I really like the approach to the theme that you took, it was really clever! I think in practice there was a just a bit too much going on with not enough feedback to have things make sense. The things that I needed to be balancing were not clear and it was tough to get a sense of the current status of different elements, how they are changing, what the cause is, etc. But I can imagine how cool of a system there is driving this whole game, so I would love to see more in the future!
Oct 6 23:07:49 17m 59s Wickie ♥ 2 This was a super cool game! First and foremost, the visuals are stunning! Everything looks so nicely stylized and the lighting is really great for conveying the mood that the game is going for. I also really liked how the radio worked, it added a ton to the vibe when I would switch it over to some slow guitar music after a hard day's work! It took me a little while to figure out the loop of the game and how to use the map and all of that, but when I figured it out and I got the "signal received" message on the radio, it was really satisfying. It felt like after I figured it out there wasn't too much more to do other than go through the loop and enjoy the atmosphere, so I would love to see more things to shake up the gameplay a bit quicker. But once again I had a great time, well done!
Oct 6 23:19:28 11m 39s Cairn ♥ 1 This was a really nice little game! I really enjoyed the mood, it was really relaxing and nice to just be in the environment. I think the controls were a little bit awkward at first, but once I got used to them, I was able to stack the stones a little bit. It would be really cool to see more extension on this idea, maybe making ways to make it harder or more varied. I really enjoyed it, well done!
Oct 8 19:05:31 43h 46m Watch Your Step! ♥ 2 This was a cool game! The gameplay definitely felt very unstable, so great job bringing the theme in! It took a while for me to figure out how each of the buttons changed the level, so it would have been nice to have a bit more of a tutorial that allows the player to explore that a little bit. Overall, good job!
Oct 8 19:15:18 9m 47s chaotic Room ♥ 1 I can certainly get the feeling of instability in this game! I wasn't too sure what was going on, it was a bit unclear to me what the keys looked like, how to navigate the space, what caused my health to go down, etc. I think the game would really benefit from giving the player more feedback. I didn't know whether my actions were getting me closer or further away from the goal, so I wasn't able to learn the gameplay very well. Great job getting it done though and I can't wait to see what else you make!
Oct 8 20:27:03 1h 11m Time Rift ♥ 1 Really cool game! Love the concept, and the art looks really nice! I unfortunately wasn't able to experience as much of the story and the level as I would've liked because I was spending a lot of time on some of the platforming sections. This was also tough because of the lack of checkpoints. But I really liked the effects and the music was nice! Well done!
Oct 17 22:35:38 218h 08m Power Horse ♥ 1 Really interesting idea! I loved how the heat and steam each were important to different aspects of gameplay, keeping them in balance really felt important. The visuals looked really nice as well! I think it was a little bit hard to understand where colliders were and what interacted with what (lasers going through walls felt a little bit odd). But overall awesome job, I thought it was cool!
Oct 17 22:44:42 9m 04s UKI ♥ 2 Really nice job for your first jam game! The art style was nice and the colors definitely gave off a pretty clear mood. I think one thing that I would really focus on at this stage is making sure the player understands what is happening at any given moment. At the beginning of the game I didn't know the controls, so it took me a little while to get used to that. And once I was in the battle, it was a little bit hard to tell when I was getting hurt and when I was doing damage to the enemy. More feedback generally would be a big help: more visual changes, audio cues, etc. when something in the game changes. I know it's a jam so it's really tough to make that content in time, but just something to think about. Well done once again on finishing your first game, that's often the toughest part! Can't wait to see what else you make!
Oct 17 22:54:17 9m 35s Unstable ♥ 1 Really cool idea! I didn't feel like I had very much control over the outcome though because everything was moving so quickly and bounces were really hard to read. I would maybe start by making the play area smaller and slow down the boxes movement a little bit (maybe mess with the gravity?), I think that would give some more player choice. I think the concept of mixing the chemicals combined with the stacking was really cool though, well done!
Oct 17 23:04:27 10m 10s Fool's Paradise ♥ 2 I absolutely loved this! The humor was really on point and I loved the innovation on the theme! The writing definitely has some vibes similar to The Stanley Parable in how the player is encouraged to go against what the game/narrator is telling them to do. I really enjoy that type of game! I would love to see this story layered with some additional gameplay, I think that could really make this concept shine on a larger scale. Well done!
Oct 17 23:13:21 8m 54s Limbs & Squircles ♥ 1 Really cool game! It was super awesome watching the character move, it was really unexpected but I thought it was super great! I was also super surprised to see that I could break anything in the world! I really love the system! At times things could feel a little bit sluggish, and I also wasn't totally sure which blocks I could stand on top of and which I would fall through. That being said, I would totally love to see different goals brought into this super cool idea (racing, pvp, etc.)! Well done!