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Feedback comments for LD50
ThePirateNun's games and stats for all events →
| Timestamp | Since previous | Game | ThePirateNun's comment | |
|---|---|---|---|---|
| Apr 18 18:30:58 | Crumbling World | ♥ 2 | this was a cool game! I really likes the models for the player and the enemies, they had a lot of good character. I felt like the game might've been more fun with a bit more energy overall, maybe faster movement, more enemies, etc. I know balancing during a jam is a nightmare though lol. I had fun, well done! | |
| Apr 18 18:45:40 | 14m 42s | Sir Hops-a-Lot | ♥ 0 | this was super cute! the animations were super clean, well done! i think my biggest piece of feedback is just having more variation in the map because it got repetitive pretty quickly, but other than that it was a really good time. well done! |
| Apr 21 01:46:48 | 55h 01m | LD50.exe | ♥ 0 | I was a bit skeptical at first, but as I played I really felt this nail the experience of just being annoyed by windows popping up. Super interesting take on the theme, I really enjoyed it! I would find some ways to make the audio a bit less harsh, other than that I had a great time! |
| Apr 21 01:56:21 | 9m 33s | Oedipus Rex | ♥ 1 | this was really interesting! i really enjoy the exploration of choice in this environment, it's a cool way to interpret the theme and the source material. i think i would have enjoyed a bit more of the illusion of choice within the game itself, giving the player the opportunity to think that they were affecting the game could have made the realization that there is no choice that much more powerful. just an idea, i really did enjoy how you approached it. beyond that, i think this idea could be extended out in multiple ways, either in multiple genres or a slightly longer form story. well done! |
| Apr 21 02:01:30 | 5m 09s | I Hope You Die The Best Death | ♥ 0 | i definitely think this was a cool concept! i was a bit unclear on how the dialogue choices worked, i thought that they were different branches but the next set of choices still had one of each category regardless of what you said. i think a bit more feedback for the player just to know what is working and what isn't as well as how the game is flowing would be really helpful. i had a fun time exploring, nice work! |
| Apr 21 02:15:32 | 14m 02s | Five Knights in France | ♥ 0 | this was really great! the art was super great, and everything just felt really clean and well put together. i also LOVED the music, what did you use to make it? the stealth mechanics were really solid and felt really good, my one piece of feedback is that i would have liked to see some of the extra systems (searching in furniture especially) be tied more deeply into the main stealth mechanic. it kind of just felt like extra things to do, and it was easy to forget about it completely. i really had a great time with this, well done! |
| Apr 21 17:32:42 | 15h 17m | Countdown | ♥ 2 | this was a super cute little game! i really liked the decision to break up the mechanics and add them in slowly as pieces of the story, it really gave everything some new interest. i would have enjoyed it if things got a bit more intense, cause i generally found it pretty easy, but i know balancing is really tough during a jam. well done! |
| Apr 21 17:44:38 | 11m 56s | Grovetender | ♥ 1 | this was really nice! really good feel and mood, it felt like a really well defined world. the gameplay got a bit repetitive after a while so maybe speeding up the balance a bit would be nice, but i still really enjoyed it! well done! |