Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → SuperGamersGames
Feedback comments for LD49
SuperGamersGames's games and stats for all events →
| Timestamp | Since previous | Game | SuperGamersGames's comment | |
|---|---|---|---|---|
| Oct 4 15:58:22 | The Wind Rises | ♥ 1 | I can't seem to be able to download your game. Can you post a release link on your github? | |
| Oct 4 19:05:52 | 3h 07m | Unstable Alchemist | ♥ 0 | There are a lot of sounds that are playing offscreen that could either be quieter or silent that'd make playing the game easier. Also, why does the player take damage from falling. You have a giant fall right off the bat, so why have the player take mandatory damage? |
| Oct 4 19:19:24 | 13m 32s | It's Stable | ♥ 1 | A very literal way of interpreting the theme, but it's really well made. The graphics are clean and simple and fit their purpose. This would make for a good mobile game if it weren't for the fact that there are dozens of these games already. On the flip side, this is very impressive for your first jam entry. One note is that you probably need to opt-out of the audio category as it is clear you didn't make any of the audio. I know this because I too also use OGA for music and sounds in some of my projects. :) |
| Oct 4 19:27:06 | 7m 42s | The Unstable Zone | ♥ 0 | I died. But hey! I felt how unstable everything was getting, so I guess that's a plus! |
| Oct 4 19:40:44 | 13m 38s | Meltdown | ♥ 1 | The audio could be a bit punchier and could possibly had a bit more visual flare, but DAMN are the graphics and music fitting. The only other thing I can say I had trouble with was hitbox when trying to go in one block sized holes. Great Entry! |
| Oct 4 19:46:37 | 5m 53s | Flight Forbidden: Unstable | ♥ 0 | LOL. My rocket shook like crazy, but I guess I must be a rocket scientist cuz it got pretty far that I lost my ship. Great entry. |
| Oct 4 20:03:29 | 16m 52s | Fragile Payload | ♥ 1 | OH MAN THAT WAS HARD. I beat it! That was fun! It maybe felt a little too sensitive when it came to collisions, but otherwise it was great! |
| Oct 4 20:16:08 | 12m 39s | Spacify | ♥ 1 | Not bad! I would have made long notes and give bonus points for jumping on the note accurately. Besides that, the music is slightly lacking but isn't bad. I'd do more with this project! With a little more effort put in, you could just make any song + a note mapping to add more content (maybe extra effects to make them a little more unique). :) |
| Oct 4 20:24:19 | 8m 11s | An oddly SATISFYING game | ♥ 2 | Doesn't exactly fit the theme, but I love the graphics and sounds. It's slightly buggy with its physics, but it's not terrible. |
| Oct 4 20:44:26 | 20m 07s | II-III-V | ♥ 1 | Bruh. You didn't need to jumpscare me at the end. XD Tbh, I don't know if this mattered, but I figured I had to swap the power back to the original stuff after do fire suppression stuff. Does that actually do anything? |
| Oct 4 22:42:20 | 1h 57m | Unsustainable | ♥ 1 | It's pretty good, but I just needed to farm a bunch people into existence and build bridges. :P |
| Oct 4 23:05:19 | 22m 59s | Portal Rescue | ♥ 0 | Not bad. It had a nice gameplay loop that didn't feel frustratingly difficult but was fun! |