Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → paragonraptors
Feedback comments for LD49
paragonraptors's games and stats for all events →
| Timestamp | Since previous | Game | paragonraptors's comment | |
|---|---|---|---|---|
| Oct 4 23:40:17 | Sakana-san's Ungrateful Job | ♥ 6 | Oh this was excellent. Very polished and lots of fun! I don't think I was particularly good at it, but I had a great time. The only note I can think of is the control scheme would be a bit less awkward if tiptoe and quick order were mapped to keys on the right side of the keyboard. However that's minor when considering the great execution of the concept and theme. | |
| Oct 4 23:45:30 | 5m 13s | Captain Canary's Crash Landing Calamity | ♥ 2 | Loved the art and audio here! The retro vibe was implemented really well. I could see this being expanded upon with more levels and mini-goals. Great work! |
| Oct 5 00:17:45 | 32m 15s | Crazy Cauldron | ♥ 2 | This was so well done! Great gameplay, sfx, and art. Everything was very cohesive and worked great! I did run into a bug where I dropped the potion bottle and had to restart the game for it to come back, but I just made sure not to drop it after that. Some sort of "recipe" guide could be interesting for the more complex colors- it could even just be hints instead of telling the answer outright. However, that's being pretty nitpicky for a very well polished entry! |
| Oct 5 01:24:22 | 1h 06m | Go Hard! | ♥ 1 | I like how the lack of thrust made the game a bit more challenging! I think some debuffs really leaning into the unstable aspect of the theme would have been fun, but sometimes making something polished and functional works out better than trying to shoehorn yourself into the theme. Good work! |
| Oct 5 01:39:52 | 15m 30s | Home Tripper | ♥ 1 | The writing in this was a lot of fun! It kind of gave me Disco Elysium vibes with the humor and tone. |
| Oct 5 01:48:17 | 8m 25s | Un-Ren-Table | ♥ 1 | Loved the execution of this! Very in line with the theme and fun to play. |
| Oct 5 02:18:04 | 29m 47s | Hunger Of The Elder Slime | ♥ 2 | This was so cute! Loved the combination of minesweeper and tower defense, very clever! The art and music was lovely too. Excellent work! |
| Oct 5 02:24:55 | 6m 51s | Nuclear Lasagna | ♥ 0 | Interesting concept! Despite the simplistic graphics, I was intrigued enough to play a couple rounds. Nice spin on the theme! |
| Oct 5 02:33:57 | 9m 02s | Birdbird's Life Balancing Agency | ♥ 2 | So cute and wonderfully implemented use of the theme. The art and sfx were great as well! I liked how some objects had different properties to make you think about how you organized everything. Great job! |
| Oct 5 02:45:01 | 11m 04s | Solar Colonies | ♥ 2 | Fun little game! I enjoyed the UI and graphics! |
| Oct 5 09:12:30 | 6h 27m | Dogs++ | ♥ 0 | Loved the puzzles here. They weren't too difficult, but still very satisfying to figure out, which is pushed even further by a wonderfully simple mechanic. SFX for the pups would really take it to the next level, but that's nitpicky. Definitely a favorite for me. |
| Oct 5 10:10:34 | 58m 04s | Cultist aboard ! | ♥ 1 | The sound design really took this to the next level. The text was visceral and compelling. There's not a ton going on and yet I felt unsettled the entire time. (Tying the sailor to the mast was truly horrific and you didn't even get into the details, my brain was already primed to fill it in.) Really fantastic take on the eldritch horror genre. |
| Oct 5 10:19:19 | 8m 45s | Abrakaboom | ♥ 1 | Nice work! The graphics really work, and the limited color palette and music/sfx set the mood well. The gameplay is deceptively challenging! |
| Oct 6 00:59:48 | 14h 40m | Fickle Fortune | ♥ 3 | Love the innovation here, the gameplay and the aesthetic work together perfectly. I think if the obstacles were a bit bigger or the lighting was brighter so you could see them coming, it would take it to the next level. (More opportunities to consider strategy too, do you jump or swerve?) As is, I was having a bit of trouble figuring out why I was taking damage until my second try. Great work though and this is totally something that could be extensively expanded upon for a full length game, really impressive for 72 hours! |