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mrchip

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TimestampSince previousGamemrchip's comment
Oct 5 07:06:13 Through the multiverse ♥ 3 visuals are heckin nice, gameplay a little clunky
Oct 5 07:16:19 10m 06s Instability ♥ 4 This feels like a finished game. Controls feel great. Game is fun. Graphics, even if minimalistic, are great. This could totally be released as a great mobile game. Only thing i would change is when you loose, make it so you can respawn faster/instantly, having to wait that much gets a bit annoying especially with how often you die (especially in your very first moments of playing). Maybe make it so the spacebar can respawn instantly even if the menu hasnt finished animating in. Maybe make the player automatically cross a rope you hold on to its right side
Oct 5 07:22:33 6m 14s An oddly SATISFYING game ♥ 1 Main menu is broken. (Pressing space, the ball rolls to the right off screen, nothing happens except a repeating "tick" noise playing indefinetly) I'll try to come back to this hoping for a patch because it looks promising Edit: have found the issue. Pressing space in the main menu is always broken, clicking on the ball always works.
Oct 5 09:09:26 1h 46m Lovecrafting ♥ 4 Love this. First submission that makes me want to keep playing.
Oct 5 09:47:15 37m 49s Tables & Tremors ♥ 2 Could really use a sensitivity slider. Other than that, really fun, and WOW there's a lot of levels... Playing the web version was really not an ideal experience (trying to flick around with low unstable framerate and that super high sensitivity...) Still, this is among my favorites!
Oct 5 10:08:58 21m 43s Fractured Edge ♥ 3 This is just glorious... The movement feels really good too and the framerate is unironically the smoothest of any game ive played in a long time haha... The control scheme was good, but the image to explain it was really way more painful to figure out than it should have been (also, what about colorblind people?) And i guess the emulator being a minuscule hole that you cant *really* resize is a bummer Overall, i was expecting to be impressed, *and still got impressed .* The bassline's synth sounding like oscilloscope music sounds is the cherry on top
Oct 5 11:38:41 1h 29m Bad Robot! ♥ 2 controls are way too tricky for what this should be imo, and how to successfully interact with things requires ridiculously tricky placement
Oct 5 12:14:30 35m 49s LabileLoL ♥ 2 Was kinda confused about what to do but this was promising! Aesthetics / vibe are on point. Wondering what this would have been like if it was finished as you intended... Oh well
Oct 5 12:29:13 14m 43s Runstable ♥ 1 Somewhat clunky movement, HTML version works for me but as with seemingly every other FPS game wasnt an ideal experience due to low/irregular framerate
Oct 5 12:39:35 10m 22s Lena & Tubs in: The Shattered Chateau ♥ 2 Softlocked myself on the third room by walking past the falling platform and *then* making it fall the ghost is cute
Oct 5 12:45:25 5m 50s Robot party 2049 ♥ 2 Great aesthetic, a bit confused how i won. It would take a while to really *understand* the game to make really informed strategic decision, which isnt the best fit for a game jam, but besides that, this is nice and has potential. I enjoyed it!
Oct 5 12:53:57 8m 32s Totally Stable Docking Simulator ♥ 1 Fun game! I didnt find the complete lack of tutorials or explanations an issue. It's very straightforward. It's the good kind of simple. The shattering animation is nice too. Only issue is a gamebreaking bug: the "docking points" dont always move correctly. (Sometimes they are at an offset with the module you're controlling, and dont follow its rotation, sometimes they simply dont move and theres no way for you to dock that module, effectively a game over.) I would have played this a lot longer if that bug wasnt there. Also i guess control options would theoretically have been nice, i instinctively used Q and E in the opposite way. Last thing is, i havent figured out what the arrows marked on the bottom left corner of the screen is supposed to represent. That didnt affect how i played, so not a major issue.
Oct 5 13:11:07 17m 10s Cursed Cauldron of Calamity ♥ 1 Absolute first impression within 1.5 seconds of loading the game is, the wall of instructions is not an ideal way to explain the game and just *feels* intimidating and overwhelming. "Press R to open the guide in game" I had to dig for a while before i found that, while reading the thing in the main menu thinking it was my only chance to get it. So, in general the learning experience could be done a LOT better. The game doesnt reset properly when retrying. A bit of more visible feedback would be nice (the timer is tucked in the corner, barely notice when it changes and how much, oh wait 9 seconds left? let me open the manual real quick xd) *Tiny nitpick:* the clicking "hitbox" for the items on shelves feels inconsistent? It's either offset, or too far back, and in general could be bigger... Also i noticed you can "interact" with the cauldron through walls. Also, *super mega nitpick:* the position of the lower shelf is a bit awkward to reach (especially given the weird item hitboxes, its a bit finnecky to pick things up) The drawn stuff is pretty good, the rest of the aesthetics are simple but get the job done for the jam. With a bit less bugs and a bit more polish this would have been much better. As a first game AND game jam, *this is impressive.* Keep at it, you'll improve gradually! Also, Francois is *dead* and OH MY GOD DON'T LOOK UP
Oct 5 13:18:09 7m 02s UNSTABLE [ Warning, PERMADEATH ] ♥ 0 Game freezed when starting for a good 20 seconds or so, but it started eventually. Might be related to the crashes others mention. Entered phone number but nothing happens. I'll check this game another day, hoping for a patch or workaround. The idea is just too promising.
Oct 5 13:37:41 19m 32s Cairn ♥ 2 Couldn't get the tower done, the rocks keep sliding. (+ bugs mentioned below) Graphics are a bit flat sometimes, especially in the rock minigame. That + the fact that the background stays perfectly unchanged in "rock view" made it a bit confusing when i first opened it. Vibe was successful IMO. Would have been interesting to have the option to just *refuse* stones. Interesting, not necessarily good. And most likely out of scope for the jam, so im not complaining at all. Also, have to appreciate that not only there's music, but it's a full track instead of a 30 second loop that moves and changes just enough to never get boring, AND fits the mood. Bugs: - the rocks keep their momentum after you drop them (take rock > let it drop > catch mid air > release, now the rock will continue with the momentum it had on that fall, tends to be dangerous) - there is nothing (afaik) preventing the rocks from going off screen and getting lost - rock picking up logic (when clicking, what chooses what rock to take) isnt perfect - lets you place rocks inside others, which generates physics instab... wait, is this a feature?
Oct 5 13:46:07 8m 26s Portals From Fire ♥ 4 Game was waaay slower than it probably should be. Seems there's a lot of framerate dependent code. Was kinda clueless but still enjoyed the whacky situation xd
Oct 5 13:52:57 6m 50s HONK III ♥ 1 Performance was quite horrible for me. Game was really slow (framerate dependent... everything?) making it very painful to play. So i couldnt really play more than the first room without getting nauseous. A shame, the concept is just honking great
Oct 5 14:05:06 12m 09s Shrodingor Unstablor Borgor ♥ 2 borgor
Oct 5 14:28:00 22m 54s Beat Server ♥ 2 How does this have just 3 ratings? This is amazing... For once a jam game that isnt plagued by bugs and just works...
Oct 5 14:56:45 28m 45s ECOLLAPSE 2030: the world is ending and also you are a penguin ♥ 1 Difficulty ramp up is not a ramp, but a wall... Couldnt get wallrunning to work, only wall jump, and that is also quite tricky to pull off... This might have worked better as a platformer from a side view? Maybe its just me, but i got quite frustrated quite quickly
Oct 5 15:40:00 43m 15s Herman's Fallacy ♥ 4 10/10 walk cycle, 10/10 music, 10/10 jump physics, 10/10 office, 10/10 email, 10/10 bzzzzt, 10/10 boing, 11/10 skib dab dab, 10/10 ˢᵏᶦᵈ ˢᵏᶦᵈ ˢᵏᶦᵈ, 10/10 0g physics (better than Star Citizen), 10/10 ice physics, 10/10 eyes... wait, what? Also, i somehow managed to get in *this* situation Screenshot (22).png I dont think anyone else in this jam had THIS much fun making a game Did i mention this is a masterpiece? No? This is a masterpiece.
Oct 5 18:04:56 2h 24m Reac'this ♥ 1 Couldnt finish, looked around everywhere but 2 objectives were just nowhere to be found, plus the cooling thing seemed to be stuck, so it might be a bug. Other than that, cool game, was fun Also, godot gang
Oct 5 18:39:39 34m 43s Gunslinger Glitch ♥ 1 the robots... they fool me...
Oct 16 19:09:54 264h 30m Cloudlands ♥ 2 A bit slow paced and confusing sometimes but overall good twist Uhh.... I mean the voxel tech is great, love the clouds!