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mrchip

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TimestampSince previousGamemrchip's comment
Oct 5 11:09:28 Ruins of Resurrection ♥ 1 The fact that death is an instant teleport, and that you're trying to go as fast as possible, got me stuck for 2 minutes before i finally read that i could press E. And yes the timer should start or reset when you teleport, of course it would require a different map, but the weird side effect of how it is now, is that by the last checkpoint, your puzzle can only take like 5 seconds since the other 5 are spent walking back to the checkpoint. Also the spikes cycle being inconsistent is weird, but i understand this is a jam thing. Cool game
Oct 5 11:28:12 18m 44s Finest Urban Planning ♥ 1 Love the use of the theme i wish there was some sort of indicator just before the things move Some way of indicating which way each object moves, and a clear visual difference between movable and non movable things, would have made gameplay much more accessible The windows/doors can be somewhat exploited, but you already know that
Oct 5 11:31:59 3m 47s TOOT TOOT ♥ 1 i have the severe skill issue but it looks really well made
Oct 5 12:15:46 43m 47s UniVerse ♥ 0 The time slowdown was cool, i didn't immediately understand i had to hold it down lol On the second level, when you release time slowdown, the game pauses indefinetly and there's nothing else you can do. But i liked what i could try
Oct 5 17:37:05 5h 21m Under Pressure ♥ 4 OH I DID NOT EXPECT THAT... "Shockwave"