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Feedback comments for LD51
mrchip's games and stats for all events →
| Timestamp | Since previous | Game | mrchip's comment | |
|---|---|---|---|---|
| Oct 5 11:09:28 | Ruins of Resurrection | ♥ 1 | The fact that death is an instant teleport, and that you're trying to go as fast as possible, got me stuck for 2 minutes before i finally read that i could press E. And yes the timer should start or reset when you teleport, of course it would require a different map, but the weird side effect of how it is now, is that by the last checkpoint, your puzzle can only take like 5 seconds since the other 5 are spent walking back to the checkpoint. Also the spikes cycle being inconsistent is weird, but i understand this is a jam thing. Cool game | |
| Oct 5 11:28:12 | 18m 44s | Finest Urban Planning | ♥ 1 | Love the use of the theme i wish there was some sort of indicator just before the things move Some way of indicating which way each object moves, and a clear visual difference between movable and non movable things, would have made gameplay much more accessible The windows/doors can be somewhat exploited, but you already know that |
| Oct 5 11:31:59 | 3m 47s | TOOT TOOT | ♥ 1 | i have the severe skill issue but it looks really well made |
| Oct 5 12:15:46 | 43m 47s | UniVerse | ♥ 0 | The time slowdown was cool, i didn't immediately understand i had to hold it down lol On the second level, when you release time slowdown, the game pauses indefinetly and there's nothing else you can do. But i liked what i could try |
| Oct 5 17:37:05 | 5h 21m | Under Pressure | ♥ 4 | OH I DID NOT EXPECT THAT... "Shockwave" |