Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → LMB
Feedback comments for LD49
LMB's games and stats for all events →
| Timestamp | Since previous | Game | LMB's comment | |
|---|---|---|---|---|
| Oct 4 01:33:12 | Fragments | ♥ 1 | These Pico 8 games often impress me, but this one is mindblowing! Incredible game, quite fun, top notch graphics and sound for the platform. Mood is super great (and matches the theme!). On the "double jump" level I once got an unbeatable level, with the "goal" locked in an unreachable area. Other than that, no bugs. It's a bit too hard, maybe. In most levels I had to rely on luck to advance (being lucky to have all goals spawning close to my posititon). But these are just minor points. This _is_ a great compo game! PS: Is there escape from the "No Escape" level? 🤔 | |
| Oct 5 00:42:23 | 23h 09m | Crash | ♥ 1 | Good one to chill out for some minutes! My winning strategy was to mine crypto, after I discovered an exploit: once you hit the "bonk" button once it remains with the keyboard focus, so I can just hit space very quickly to buy stock that, on average, is at super good prices -- especially after I manipulated the market to increase the stock price of one of them. 💰 |
| Oct 5 01:01:07 | 18m 44s | Mars Contractor | ♥ 1 | Cool, I don't see this "sequence of mini-games" concept very often at Ludum Dare. I agree with nevyn about the controls on the coolant balancing game, but otherwise they played nicely. Many little nice touches here and there, like the password on the wall and turning the lights off. I am not a big fun of puzzles, but these were short and enough for me 😄 |
| Oct 5 22:38:27 | 21h 37m | Larry the Vengeful Balloon | ♥ 1 | Love the title a nice character with an inflated ego! 😆 Fun to play for a while, with good music and funny sounds (as everyone has pointed out!). |
| Oct 5 23:08:33 | 30m 06s | Jenry Javelina | ♥ 2 | Hey, not bad! Apparently I played it for over 20 minutes ('till the end!). Felt a bit like Saints Row IV! (Which I enjoyed back then, that's a compliment 😉) My biggest gripe is that the four levels felt like the same. I am not sure there is any difference between them, to be honest. Anyway, no big deal, but if the game has multiple levels I expect some variation, even if just increasing difficulty. But kudos and thanks for making this game! |
| Oct 6 01:14:50 | 2h 06m | On the Thin Ice | ♥ 1 | Ice cracking and nerve cracking! 😆 Lot of tension seeing the hunter approaching and I having to slow down because of the ice breaking under my feet. Super cool idea, and as far as I remember best use of input methods I ever saw in a Ludum Dare! (You might restrict your audience by requiring a gamepad, but you are exploring a *really* nice idea here!) Very good use of sound as clue to the player. (When I first player I had my audio mistakenly on mute and I though the game was pretty much impossible to play. Then I thought, "why did he use Audacity for a game without sounds?" and noticed my mistake 🤦 Anyway, once I turned the sound on, it was a much superior experience!) If I had to complain about something it would be the game gets a little repetitive quickly. I can imagine some nice extensions to this core mechanic. Like moving around a 2D plane, maybe getting stuff (power ups, whatever) or trying to crack the ice around the hunter to drown him. Of course, we can only do so much in 48 hours, but this mechanic is so tasty it deserves some side dishes! Kudos! |
| Oct 6 23:39:09 | 22h 24m | Asylum | ♥ 1 | First off, I am not a big fan of the genre, so take my comments with a grain of salt. I liked the mood _very_ much. The sound and images worked very well to convey an interesting atmosphere. Writing is pretty good, too. Perhaps a bit too convoluted (should I say "literary"?) on some passages. (This is not bad _per se_, I love reading!, it's just that in games I expect something more direct (as I said, interactive fiction is not my cup of tea). As for suggestions, one thing that comes to mind is that the story has some nice variations, but in order to see them I have to play multiple times. Again, not bad by itself, but since there isn't much variation on the core story, one needs to see a lot of repetition to see the variation. (I suppose this may be by design.) Anyway, a pretty nice Ludum Dare debut, congrats on your game. Thanks for making and sharing it! 🙂 |
| Oct 7 00:02:31 | 23m 22s | Picasso Bridge Disaster | ♥ 1 | Nice one! The glitchy physics felt like a feature (except on the first level with cars of different colors, that one was painful!) Excellent the programmer art! Thumbs up! thumbs-up.png |
| Oct 7 23:36:41 | 23h 34m | Infiniraft | ♥ 1 | A nice casual game! Simple, easy-to-understand, almost relaxing(!) gameplay! Graphics and sounds bringing good vibes from the past 🙂 Solid implementation, too, no bugs found! |
| Oct 8 21:15:15 | 21h 38m | Unstable: Save a Herd of Horses | ♥ 4 | Hey folks, congrats on your first jam game! The graphics and the sound and pretty good and the idea was also quite interesting! Here are some suggestions for improvement: * It took me some time to understand that I had to press the red buttons on the hydrants(?) to free the horses. * I am still not sure I understand when I need to use my "stabilizer gun". Can a non-stabilized horse be teleported (saved) by the UFO? Is it worth to stabilize a horse that is already on fire? One idea would be to not start the fires until the player saved a couple of horses, to give him time to grasp the main game concepts. * I don't understand what triggers a game over. To me it felt random. Might be related with the number of fires? I don't know. Some more feedback about it would be super nice. * The stables seem to continuously spawn new horses, and this was overwhelming. I could not follow everything was happening on the screen: many stable, many horses, many fires. I think you should either have less things happening and once, or make the most important things stand out more. I hope these are useful suggestions! And I hope to see you making games again on the next Ludum Dare! 🙂 |
| Oct 8 21:54:01 | 38m 46s | Sticky Wheel | ♥ 1 | Hey, this felt like playing a demo: it ended just as I felt like I mastered it and was ready for bigger challenges! (And this is a compliment 😉) I found the controls to be a bit hard to "get". In fact the hardest "level" to me was, by far, the first one. I think this was because of the combination of low friction with high acceleration, not sure. Anyway, while this behavior matched the theme, I would have preferred more "intuitive" controls. (Or a simpler first level, maybe.) But overall a super nice game with very interesting variations/challenges along the way. |
| Oct 11 00:46:38 | 50h 52m | Eudora | ♥ 1 | Great game, congrats! Super nice idea, wonderful visuals and sound, fun gameplay. My main complain is that the game is _hard_. First, because of the controls (as other mentioned, it's too easy to commit suicide). Second, because each playthrough is very long. One the best I played so far on this Ludum Dare! Kudos! (And hello from São Leopoldo! 👋) (PS: Just saw you have already addressed my two points above in a post-jam release, cool!) |
| Oct 11 22:23:04 | 21h 36m | Unstable pathing | ♥ 1 | _Very_ interesting idea and interpretation of the theme! On the last level, my character was falling even if I did nothing (had to move quickly to not lose immediately). Not sure if this was intentional, but I preferred the more relaxed experience of the previous levels, in which I could think a bit before moving. |
| Oct 12 12:10:25 | 13h 47m | THE COVID RACE | ♥ 1 | Very nice! I like the idea, but the gameplay itself is not bad either! In fact, quite fun for such simple mechanics (kudos!). I'd like to have a way to not having to restart from beginning after dying. (I want to see what's in the end, but there are some bumps around March or April 2021 that always get me! Might give it another try later!) |
| Oct 18 00:01:00 | 131h 50m | The Walls Are Tumbling Down! | ♥ 1 | Oh, man, if this was easier it would be a lot of fun for me. (I understand the difficulty was a deliberate design decision, it's just not my cup of tea.) Pretty cool graphics, nice variety of enemies, interesting mix of genres (level 3 quickly became a bullet hell!) My main suggestion would be to give better feedback about things like how the reload mechanic works (I see that bar changing sizes, and apparently I need to have it grow back to maximum to be able to shot; but sometimes it stay small and I can shot). Or ammo: I saw I could buy ammo, but couldn't see how much ammo I currently have. I also like to complain about this move with keys, aim and shoot with the mouse control scheme, but it seems everyone likes it :-) Anyway, good job! |
| Oct 18 22:06:56 | 22h 05m | Nightmare in the Nuthouse | ♥ 1 | Hey, not *that* bad! Got to the end after four or five attempts. I pretty much agree with everything Skleembof said above, so I'll not repeat here 😄 |
| Oct 19 12:00:54 | 13h 53m | Blood of Beasts | ♥ 0 | Nice, fun little game bringing some good amount nostalgia! (Using an US Robotics modem!) I like how you went around your time constraints and focused on the right things. I want to play it a little more later today (to complete it!), but so far it felt quite well-balanced (which is always a big thing for compo games). |
| Oct 20 22:05:13 | 34h 04m | Block Balance 3D | ♥ 1 | I think you really need to add some instructions (either in-game or here in the game description). It took me a good deal of time to understand how to play and what I was supposed to do. Once I figured it out, it wasn't bad! Vibes of "Jenga: Creative Mode" 😆 Visual and the music are good. I think some sound effects would have been a nice addition to create some mood. My main criticism, though is: it felt too much like I was depending on luck. I know it all depends on where exactly I click, but since I don't have much feedback until after I click and see where the block is falling _and_ small differences on the point I click make a big difference, the game felt a bit random to me. I think that if you can find a way to make the player feel like he's more in control of the situation, you could turn this game into a pretty nice casual game. This seems to be your first Ludum Dare, right? Congrats on finishing your game (that's always an achievement!) and hope to see you again on the next one! |