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eyedromeda

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TimestampSince previousGameeyedromeda's comment
Oct 4 18:14:19 emoceans ♥ 1 A small and cool game. It mixes relaxing and slightly stressful elements very creatively. I'm especially a fan of the minimalist art style.
Oct 4 18:31:39 17m 20s Ornztarbil ♥ 1 A very enjoyable and suprisingly long game for 48 hours. The movement took a little bit of getting used to, but was very fun after that. Those enemies are deadly accurate until you realize they have no sense of player movement. The death from enemy bullets could be a bit more obvious. At one point I thought I'd gotten to the goal and gone to the next level, while in fact I had been shot in the back right before touching the goal. I enjoyed the flat art style a lot and especially the first person arm was a very nice touch.
Oct 4 19:02:40 31m 01s Orbital Rescue ♥ 2 This game builds a very nice atmosphere. The graphics are as good as what you can ask for considering the time limit, and the concept has potential for a full game, given enough polish. I spent a good minute on the starting screen pressing buttons until my fingers landed on the spacebar, but that's just the sort of completely natural oversight you get when you work alone. I did also find myself wishing for the option to replay a level after I left some survivors behind, and the fire doesn't actually hurt if you stay very still, which might be a bug but it's also quite funny. I feel you on the HTML5 problem, since porting to that seems to always introduce so many fresh bugs you didn't even think existed, and ironing them out takes a lot of precious time. Overall I think this is a very good prototype of something that could turn into an actual paid product.
Oct 4 19:25:27 22m 47s Penguin Panic ♥ 2 A great take on the theme and quite an original idea. I enjoyed the simple graphics and the alerts were a very good touch to make sense of what's happening. I did misclick on the buttons a couple times, so maybe making them larger or adding keyboard controls could solve that. The way all the penguins fling themselves off the iceberg when you lose is very funny, and the win screen text is a nice touch too.
Oct 5 17:55:43 22h 30m Polypharmacy ♥ 2 A very fun little game with quite an innovative mechanic. The graphics are really nice, and the level of polish for a jam game is remarkable. I really enjoyed that the amount of steps you can take isn't a constant concern, which makes it less stressful than most grid based puzzle games with a step limit. The only complaint I can think of is that the game isn't long enough, which is one of the best faults a jam game can have. All it needs now is more levels and maybe another mechanic to be a full fledged game.
Oct 5 18:10:06 14m 23s AnoidBuild ♥ 1 One of those games that's far better than the sum of it's parts, and definitely the most fun I've ever had with a breakout game. The only gripe I had was trying to hit that last piece, which was quite difficult with the ball and racket being as speedy as they are. With more polish and sounds this could definitely work as a mobile game, and all you need then is some skins and microtransactions and boom, it's basically a money machine. But seriously though, it's a really fun mvp and has a lot of potential.
Oct 5 18:41:18 31m 12s Socio Milk ♥ 3 I really enjoyed this. The graphics are so strange yet so fun. The controls are straight from space with the amount of inertia they have. The colliders are off by orders of magnitude. All the people scrunch up at the stop lights and release en masse when the light turns green. This all combines into a surreal experience that had me nothing but smiling with slight confusion all the way though. All this needs now is janky voice acting and music, and it's going straight to camp heaven. I await the day when this turns into a full game. Very nice work!
Oct 5 18:52:07 10m 49s Tables & Tremors ♥ 3 A brilliant and original concept executed with the grace and polish you only experience once in a full moon in these game jams. The graphics are excellent, the gameplay is really good fun and everything just seems so well tuned. Some jam games have the potential to become a full game, but this one already feels like one. Hats off to you!
Oct 5 19:15:31 23m 24s Last Fall ♥ 2 Very polished and fun game. So much smoothness in things like the respawning, getting hit and just the tiles disappearing, it's quite remarkable for a jam game. The graphics are brilliant and I really like how you fully leaned into the minesweeper aesthetic while the mechanics are completely different from it. It feels like repurposing an old thing into something new and unique. Good job!
Oct 5 20:30:21 1h 14m Better Tomorrows ♥ 1 I love the take on the theme and the feeling of being thrown in the middle of a dangerous and escalating situation without any control over it. The comedy of the letters and the "don't mind the explosions, just keep cutting wood" attitude made the game very enjoyable, and as much as it draws parallels to something like Papers Please in the setting of the game, it's also very much it's own thing and feels quite different and original. It does also give that sort of uneasy feeling, as it should considering the setting, and I think it treads the line of dark satirical comedy and the fear of war brilliantly. Good job!
Oct 7 20:02:21 47h 32m Larry the Vengeful Balloon ♥ 1 Nice game. I especially liked the sound effects. I do think the way the character stops when changing gravity is a little jarring, and maybe keeping a little bit of momentum each time would make it a bit smoother, but I can't say for certain. Either way, it's a really fun little game.
Oct 7 20:22:44 20m 23s Timofei Cauldron ♥ 1 Cool concept with a good amount of potential. The duck was cool and all, but there should really be the option to play as a goose...
Oct 7 20:46:11 23m 27s 10 minutes to instability ♥ 1 The most stressful game I've played during the jam so far. The atmosphere is very well built, and the music is great, though everything is a bit too loud, and I had to drop my volume to about a third of normal when playing. The control scheme was also a bit finicky, and something like moving with WASD, interacting with Left Click and opening the phone with E or Right Click would've made me feel more at home. Though perhaps the unusual controls are a way of making the player feel less in control and fumble around when stressed, which is what happened to me more than once, and it's quite clever whether intended or not. Very nice work!
Oct 7 20:56:30 10m 19s Vitamin D-Ficient ♥ 1 The concept of having to replay the same level with changes made by you on previous runs is very cool, and gives the game a built-in difficulty curve and a possibility for longer term strategies. The game is a little crude in it's current form (mostly the movement), but so are most game jam games. What matters is that it's a great proof of concept that you can now develop into something more. Good job!
Oct 9 19:42:07 46h 45m Unstable Relation ♥ 1 Ah yes. I made the same mistake of making my first ever 3D game this jam, and in Godot as well. Yeah, art stuff takes a deceptive amount of time when the third dimension comes into play. Very nice little game, as short as it is. The attack happening so long after actually pressing the button made the character feel a little sluggish, and the enemy attacks were slightly hard to judge since they were moving straight towards the camera, but after getting used to it the combat actually felt quite good and the dash was really fun to use. The game looks very nice and I like the art style. I can also appreciate the effort you put into actually implementing animations considering the time limit.
Oct 9 19:58:18 16m 11s Stonx! ♥ 4 Very cool concept and a great and original take on the theme. I accidentally bought too much stuff a couple times and lost because of not paying taxes and all. Maybe adding some sort of indicator when you're low on money would make it more obvious, but it might also take away from the intended challenge of having to pay attention and keep an eye on everything at the same time. I must say I especially enjoyed the unstable platform event, and it came as quite a surprise the first time. Nice work overall!
Oct 9 20:08:13 9m 55s Keptin, de core is unstable! ♥ 1 I really like the concept, and the voice acting and humor are on point. The game is very fun and just the right length to keep you engaged the whole time. I also really enjoy the hand drawn graphics. The cyrillic "ja"-character being used as an "R" like it is in everything western that tries to imitate being Russian or Soviet is quite funny.
Oct 11 14:09:56 42h 01m A day in a life of an electric spaceship owner ♥ 2 Quite a fun and frantic game. The beginning cutscene stands out as impressive, and I like the art in general, although a little extra color variety could make the scene stand out a bit more. The collider areas are a little too small for my liking, and picking up water or a wrench while running past them failed a bit too often, not to mention using the stairs. Considering the amount of focus the game puts on moving and acting as fast as possible, that's a very central thing that hinders the experience, but fixing it shouldn't be too difficult. Aside from that, the game is quite simple to understand and very enjoyable. I always appreciate jam games that can be picked up and played without having to read or go through a tutorial.