Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → epb9000
Feedback comments for LD49
epb9000's games and stats for all events →
| Timestamp | Since previous | Game | epb9000's comment | |
|---|---|---|---|---|
| Oct 3 23:18:14 | ....To the Ends of the World and Back | ♥ 1 | @nick-barrash , Indeed. That's humans for ya. So long as they can get some bored,depressed shmuck to occasionally correct the steering instead, they'll just do that. Also, the stuff in the windshie--- space shield? Reminded me of the starfield screensaver in Windows 3.1 | |
| Oct 3 23:29:33 | 11m 19s | Trick Or Retreat II | ♥ 1 | Linux build ran perfectly for me. Nice job. Trick-or-Treaters are hopped up on sugar. So fast hard to 'borrow' their candy sometimes. I did them a favor 'borrowing' the candy. Clearly, they had to much. Someone had to cut them off. |
| Oct 3 23:41:45 | 12m 12s | The Walls Are Tumbling Down! | ♥ 1 | I like how my original strategy of just blasting down all the walls bit me pretty quickly when the monsters were able to shoot at me. |
| Oct 5 06:19:55 | 30h 38m | Vitamin D-Ficient | ♥ 1 | I actually rather liked the controls myself, but then again, I'm a sucker for weird controls. I got up to 4 deliveries before I kinda ran myself out of platforms... from maybe... destroying them... on purpose. |
| Oct 9 01:50:16 | 91h 30m | Unstable Relation | ♥ 1 | I'm exceptionally impressed by the graphics. Definitely liked the sideways dash, definitely made the game much more enjoyable! After a while I was like -dodge- BOOYA TRASHBAG, I'M NEO NOW |
| Oct 9 02:02:23 | 12m 07s | Drops of Neon | ♥ 0 | This was a blast. I, however, am exceptionally bad at this with a top score of 20 after 8 attempts. Excellent use of the theme and very cohesive visual style. I'd second the life-regaining, but I'm unsure precisely how that'd work. Maybe for like some tricky matches (5+) or combos where one match leads to a second. (The latter actually happens a bit so maybe after a few of those?) Kind of like how attacking works in Puyo Puyo. |
| Oct 9 02:21:14 | 18m 51s | Mars Contractor | ♥ 1 | So, I'm not saying I disabled the AI watchdog to see what happened, but I may have killed the crew. I was not disappointed. The first minigame reminded me of pipe dream. (That game is old enough, I'm going to link to it https://archive.org/details/win3_PipeDr3x ) |
| Oct 9 03:36:31 | 1h 15m | Rocket Goblin | ♥ 1 | Screenshot_2021-10-08_20-24-54.png Hehehhehehe. Nice use of the theme, and like others have said good work on the visual style and sound effects. Regarding the virus thing with Godot Windows releases - I don't include the pck inside of the executable because of that very reason. |
| Oct 9 04:17:09 | 40m 38s | All I Want Is Cake | ♥ 0 | Yesssssss I gots the cake. (Once I figured out my growls could deplete and stopped randomly growling the empty void.) This was hilarious. I also had trouble with the executable, thanks @srynetix for the jar tip. |
| Oct 9 04:33:54 | 16m 45s | Drillte | ♥ 1 | Definitely pretty tough. Found myself frequently wishing I had some indicator of where I could find asteroids to cut up, just kinda lost in space for much of the time. Perhaps an indicator like the one for the star while you're dragging. If not currently dragging show - indicators for the ones closest to you that grow as you approach. |
| Oct 9 04:59:03 | 25m 09s | HELP HATE IS EVERYWHERE. CANT STOP IT GOD | ♥ 1 | I made a bloody mess and it was hilarious. Smear their guts all over my face? I can't even see my body under their guts. |
| Oct 9 05:29:49 | 30m 46s | Top Texplosion | ♥ 0 | @minibobbo I vaguely remember a video that came with one of my playstation magazine demo discs back when I was a kid with the developers of Crash Bandicoot talking about using funny animations to lessen player frustration with dying. I wonder how hard it would be for me to compile this in Linux... |
| Oct 16 19:39:44 | 182h 09m | Wizard of Unstablely Place | ♥ 0 | I loved the watercolor background, seconding the comment about how inconsistent the dash can feel, excellent use of the freeze mechanic, overall really solid entry. |
| Oct 16 22:55:34 | 3h 15m | Cemetery Pinball | ♥ 1 | Unfortunately didn't work with nds-bootstrap so I couldn't play it on my 2DS (just get a blackscreen) definitely an interesting idea. I had considered making a GameBoy game for the compo, but decided against it. Glad to see someone working with the DS. |
| Oct 17 00:37:04 | 1h 41m | Stoned! | ♥ 1 | I loved the puzzle elements of the levels. Sometimes jumping while on the stone while it was floating in a field didn't work very well - seems like you needed to land on it pretty precisely (near the top of the arc) to be able to execute a jump. |
| Oct 17 00:49:52 | 12m 48s | Uns-table pumpkins | ♥ 1 | I'm impressed by the lack of engine use. Surprising depth for such a simple concept, and the mood was well served by your graphics selections. I had a weird case where I got a game over while still having all the pumpkins on the plank. I think what happened was it went off and then I swung the plank into a position to catch it. |
| Oct 17 01:01:13 | 11m 21s | Unstablium | ♥ 0 | I don't know who these suicidal lunatics that are attacking me are, but I hope they know I enjoyed ramming them until they exploded. Excellent driving mechanics. The blockade took me a few tries since strategy is apparently something my brain struggles with. I wish it had sound. |
| Oct 17 01:12:20 | 11m 07s | H2G0 | ♥ 0 | I love the mood that gets set up with the rain and background details. Umbrella sliding is pretty great as well. |
| Oct 17 01:43:22 | 31m 02s | Cursed Cauldron of Calamity | ♥ 1 | François is best cat. The hand-drawn style is great and the subtle differences for bad ingredients was a nice touch to keep you on your toes. The potion list was hard to use, but honestly, it fit with the theme and mood you were going for. Maybe some circles around the different lists so they were clearly delineated and since the potions were (mostly) color coded, highlighting the names with that color (like highlighted notes) would help reduce the amount of effort required to parse them without giving up the busy aesthetic. |
| Oct 17 01:57:08 | 13m 46s | Icecream Crusher | ♥ 0 | I loved the music for this, it fit pretty well with the bullet-hell style. I did appreciate the fact that it didn't let me lose because I was terrible at dodging the blasts. (My score was literally zero.) |
| Oct 17 04:19:56 | 2h 22m | Doctor Psycho | ♥ 1 | Hahaha, I loved this, especially that music drop when you switch. The game-end of -1000 was a bit punishing since you could quickly rack that up smashing into a single car. So I mostly drove while insane. |
| Oct 17 04:40:08 | 20m 12s | Path of the Pogo | ♥ 1 | I was frequently reunited with my own true love in this game: lava. Tricky control totally fits the theme. If only I had any sort of skill. Loved the audio loop. |
| Oct 18 16:40:49 | 36h 00m | Unstable Working Conditions | ♥ 0 | That was quite an interesting challenge. I definitely liked the dark areas as the lighting effects were quite nice there. I had trouble grabbing the dynamyte sometimes. A larger (but invisible) target may have helped I suspect. |
| Oct 18 22:27:49 | 5h 47m | My First Chemistry Set | ♥ 1 | I thank you for not using regular temperatures for the chemical boiling points. Much easier for me to handle at least. Definitely an interesting application of the theme. (I like how a lot of people's minds went to chemicals and nuclear stuff). |
| Oct 19 14:58:34 | 16h 30m | Run Under Duress | ♥ 1 | A PICO-8 ENTRY! (I may have got overly excited when I saw that 'boot' screen.) Clever use of the theme, the character itself being under duress and thus not really controllable. Watching on in terror has they ran directly into fire was actually somewhat amusing. This idea actually has a lot of potential. I have an auto-runner on Google play store with a similarly simple single-input control mechanism. (Tapping jumps. No one plays it - like 4 people have it installed - but really I made it for my nieces and nephews anyway.) |
| Oct 19 15:20:42 | 22m 08s | Dreamy Dimension Dive | ♥ 0 | This game is tricky. Excellent music pick for the mood. The HTML version was super difficult to control, but the native versions ran wonderfully. (Noting in case anyone else is on a less-than-capable laptop. Your input will be much more precise when the game runs at a proper framerate.) I loved the wall-jumping mechanic. Like others I struggled with the low jump. Particularly where precise horizontal control was necessary since I couldn't get my brain to let go of both keys for some reason. |
| Oct 21 01:50:10 | 34h 29m | Soob's Farm | ♥ 1 | Seconding pig getting eaten sound. I realized the pumpkins were eating the pigs too late since there was no indication it was happening. |