Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → epb9000

epb9000

Feedback comments for LD50

← LD49   LD51 →

epb9000's games and stats for all events →

TimestampSince previousGameepb9000's comment
Apr 15 07:35:27 Terrasite ♥ 4 terrasite.png MUHAHAHAHA downed 4500 guardian scum. I saw there was a way to manually shoot, but I never had any visual indication it did anything so I just focused on constantly reconstructing railguns. Which is pretty effective. I loved how the background changed as I sapped the resources from the planet.
Apr 17 16:00:11 56h 24m Embers ♥ 1 That's pretty innovative. I liked the way fog of war was handled and the navigation. Would have been good to have an indication of how dire the fire's condition while we wandered.
Apr 17 16:09:26 9m 15s Anomalous ♥ 1 I also liked the post-apocalyptic feel. Play is very fitting with the theme. I liked trying to get them stuck, and to that end, in addition to weapons, a 4th weapon option that puts down temporary barriers would be really interesting.
Apr 17 16:32:39 23m 13s Swords & Feelings ♥ 0 Took me two play-throughs to defeat the Inevitable. Graphics are really nice. Had to infer quite a bit about the mechanics, but I think that's fine. Though seeing the stats (and speed) on new card additions would be very helpful.
Apr 17 16:41:13 8m 34s Mighty Crossroad ♥ 1 Trapping a car in a loop is hilarious. :D Took a bit to figure out what the heck was going on, but was interesting once I got a hang of it. Also, always nice to see other Godot entries.
Apr 18 14:50:22 22h 09m Bleed ♥ 1 Reminds me of the olden days. :D I didn't get very far because on a laptop track pad it was kinda hard to turn, would have loved the option for fully keyboard controls. (Arrow keys for turn maybe.) The minimap is definitely much appreciated.
Apr 18 15:01:29 11m 07s Paper Boy Flyin' High ♥ 1 Very polished entry and super interesting take on the theme! Hitting the speed bubbles can be a little tricky since there's not a good way to gauge their actual position so I'd frequently go too high. Another object nearby that can be used as a guide of sorts may be a possible solution.
Apr 19 04:00:59 12h 59m Timeflight Alpha ♥ 1 myscore.png Darn, nowhere near your score. Oh well. I liked this a lot. One issue I had was that my vision isn't the best and it was hard to see the gun enhancing pickups sometimes. I did rather enjoy having the gun pickups though when I could see them. Who needs aiming when you have Gun 3, muhahahhahahahahaha.
Apr 19 04:21:54 20m 55s Crows ♥ 1 I too very much like the mood of this one. These characters certainly seem like they'd have some interesting back stories. I'll have to run through a few more times later. Took me some experimentation to figure out how control/movement worked.
Apr 19 04:26:13 4m 19s Winter Blossom ♥ 0 @lilkrit Ice Towers was literally the first thing I thought of too. Nice little mini game, I kinda wish I had some kind of more obvious warning the ice wall was coming though.
Apr 19 15:47:16 11h 21m Supplicant - A DOS Text Adventure ♥ 1 I very much appreciated the minimap. Made navigating the maze and cavern much easier. I gave up partway through admittedly but solid entry. I love seeing retro stuff make an appearance in the jam. (Someone in a previous jam made a Nintendo DS game. A game I sadly couldn't get to run with ndsbootstrap on real 2DS hardware.)
Apr 19 16:01:09 13m 53s Don't Let the Bookbugs Bite! ♥ 1 Pretty easy to go forever, but boy that mood setup was pretty good. Adding some pathfinding for the bugs so they can navigate the area instead of just chilling on the wall would definitely add to the mood. [movie announcer]NO MATTER WHERE YOU GO, THEY WILL BE THERE.[/movie announcer]
Apr 19 16:14:17 13m 08s Asteroid Annihilator ♥ 2 I'm definitely a sucker for space games! Good music and sound design. Earth is doomed if I'm ever at the helm for defending it though apparently as I cannot aim. During the early game it'd be nice if the power-ups lasted just a smidge longer since - as far as I can tell anyway - not many are available during the first half-minute or so.
Apr 19 16:28:22 14m 05s Linda, it's time to go ♥ 1 Woo! 98 seconds! I laughed harder than I probably should have at Linda's "Meh" in the intro screen. This was adorable. I'm seconding the additional enemy type suggestion. Like a bat reaper that follows more erratically, or just sweeps across the field. Some variety in enemy strategy would have likely kept the longer games a little more interesting. After a while I was just running in circles.
Apr 19 23:07:06 6h 38m The Long Journey Home ♥ 3 I wish to press charges against the tree that killed me. :P I was aiming for a meandering across a rope bridge and I forgot about the bounding box around trees and went around the boundary and off into the abyss. I should have paid a bit more attention... Reminded me a lot of Summer in Mara, both in terms of art and mood.