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epb9000

Feedback comments for LD48

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TimestampSince previousGameepb9000's comment
May 11 03:13:42 Submerged Diver ♥ 1 Stories of my bravery will be told across this land. I love the sound design involved. Also, tip for Linux players: since this is a Godot game you can just copy the godot editor executable, give it a name that matches the pck and play without using WINE.
May 11 03:33:28 19m 46s Fairy Dunjeon ♥ 0 I recognize this song! Nice to hear Night Shade in a game. I've spent many an hour coding to this song. Definitely a bit difficult with ranged enemies being a bit over-powered. Controls were silky smooth though. Nice job.
May 11 04:01:04 27m 36s plunge. ♥ 0 I found "it"! I love the mood and the exploration. Some more unique markers would have made navigating a bit easier, but then again, I'm also directionally challenged. Took a few attempts to find my way back to the door.
May 14 03:54:52 71h 53m Drill City ♥ 1 The consuming resources when attempting the upgrade without the noted energy of unknown amount) was confusing, but aside from that, solid entry! I definitely loved the voiceovers. I... must... destroy!
May 14 04:16:59 22m 07s Infinity Driller ♥ 0 Ack! TNT _under_ the oil? Ouch. Little quality of life things like that aside, was a nice game. Definitely agreeing with the sentiment above that leaderboard was a good idea that kept us playing!
May 14 06:10:05 1h 53m Shiny Depths ♥ 1 It definitely takes some effort to collect that stuff at the center of the earth. Even more so when a child challenges you to do it with only a level 2 pickaxe, haha.
May 16 08:28:51 50h 18m Holey Moley ♥ 1 Top number I got was 8 saved. The pseudo-3D stage was probably my favorite thing about this. Well... maybe the second favorite after the naked mole rat facts like "Naked mole rats cannot survive being eaten by snakes"
May 16 09:15:26 46m 35s In the Hole ♥ 1 My niece ended up backseat playing this with me. I may have run up a lot of debt going sideways so once we realized that really should just go down (especially at the start) did things start turning around. Edit: and seconding that the Linux build works, though it requires the 32-bit libraries to be installed.
May 16 09:46:11 30m 45s Fractal Finder ♥ 0 I did not expect a fractal-based game at all, this is pretty cool even if I'm terrible at finding things. The game is still playable at (estimated) 5~10fps on my Vega 8 integrated graphics.
May 16 10:32:10 45m 59s BreakEven ♥ 1 Haha, I loved the story and the retro style the TIC-80 platform provides (which I didn't actually know about until today.) I liked the reuse of the same level forcing you to explore more of it each time, which is an excellent use of the theme on top of the story.
May 16 10:52:11 20m 01s Crushing Blocks Till You Drop ♥ 1 Wow, this is great. I like the puzzle-chaining aspect a lot. One thing I'd like to point out is the lack of contrast between the dark blocks and the similarly dark background. I couldn't see them due to slight visual impairment. leading to some confusion. (Primarily, I wouldn't fall to the place I was expecting since I didn't immediately realize the dark blocks were present.)
May 16 11:06:56 14m 45s It came out of space ♥ 1 The normal maps with the lighting was pretty incredible. Excellent music for the mood. I didn't die at all so I didn't get to experience the checkpoint system mentioned in the comments. I'm thankful it existed had I ended up needing it though.
May 16 18:06:48 6h 59m Deep Space Drill ♥ 0 I have to say that I very much appreciate the UI fading when the player character moves behind it. Was hard to keep up the streak at points, highest I've managed is 105.
May 16 19:20:19 1h 13m Savestate ♥ 1 @sigill If you don't mind a little (read: lot of) lag I recorded a playthrough here (X11 was freaking out during recording and causing some pretty intense thermal throttling): https://youtu.be/soCInVx4wGY Small note: To make the game playable for me I remapped my W to space and set load and save to J and L respectively in a similar way by remapping keyboard itself. (And made s trigger M so it wouldn't do anything.) Given the timings required for this game, a controls remap option would be very nice to have quality of life improvement.
May 16 19:48:59 28m 40s Shelter in the Deep ♥ 0 I made it 43 levels deep. The music really set the mood and I enjoyed the resource management mechanic. Configuring the drills confused me at first though.
May 16 19:56:51 7m 52s No Way Up ♥ 1 Fun little game if limited. I had an incredibly hard time seeing the amount of health present due to the lack of color contrast between full and empty.
May 16 20:58:00 1h 01m Vertabyss ♥ 1 Watching my niece play this definitely reinforces being able to take more hits. She was struggling with the first wave so she never got a chance to really learn the flow. I'm also not very good at this.
May 16 21:29:37 31m 37s Baby's First Concussion ♥ 1 That's an incredibly interesting idea. Horizontal acceleration was a little tricky so I didn't manage to get too far. I did manage to get 3 levels deep before dying. That title + story concept is absolutely hilarious.
May 17 02:47:05 5h 17m Metal Miner ♥ 1 Incomplete as it is, I did enjoy digging. I got kinda lost upon my return to the surface, haha. Looks great and would be a good prototype to build on.