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Feedback comments for LD48
epb9000's games and stats for all events →
| Timestamp | Since previous | Game | epb9000's comment | |
|---|---|---|---|---|
| May 11 03:13:42 | Submerged Diver | ♥ 1 | Stories of my bravery will be told across this land. I love the sound design involved. Also, tip for Linux players: since this is a Godot game you can just copy the godot editor executable, give it a name that matches the pck and play without using WINE. | |
| May 11 03:33:28 | 19m 46s | Fairy Dunjeon | ♥ 0 | I recognize this song! Nice to hear Night Shade in a game. I've spent many an hour coding to this song. Definitely a bit difficult with ranged enemies being a bit over-powered. Controls were silky smooth though. Nice job. |
| May 11 04:01:04 | 27m 36s | plunge. | ♥ 0 | I found "it"! I love the mood and the exploration. Some more unique markers would have made navigating a bit easier, but then again, I'm also directionally challenged. Took a few attempts to find my way back to the door. |
| May 14 03:54:52 | 71h 53m | Drill City | ♥ 1 | The consuming resources when attempting the upgrade without the noted energy of unknown amount) was confusing, but aside from that, solid entry! I definitely loved the voiceovers. I... must... destroy! |
| May 14 04:16:59 | 22m 07s | Infinity Driller | ♥ 0 | Ack! TNT _under_ the oil? Ouch. Little quality of life things like that aside, was a nice game. Definitely agreeing with the sentiment above that leaderboard was a good idea that kept us playing! |
| May 14 06:10:05 | 1h 53m | Shiny Depths | ♥ 1 | It definitely takes some effort to collect that stuff at the center of the earth. Even more so when a child challenges you to do it with only a level 2 pickaxe, haha. |
| May 16 08:28:51 | 50h 18m | Holey Moley | ♥ 1 | Top number I got was 8 saved. The pseudo-3D stage was probably my favorite thing about this. Well... maybe the second favorite after the naked mole rat facts like "Naked mole rats cannot survive being eaten by snakes" |
| May 16 09:15:26 | 46m 35s | In the Hole | ♥ 1 | My niece ended up backseat playing this with me. I may have run up a lot of debt going sideways so once we realized that really should just go down (especially at the start) did things start turning around. Edit: and seconding that the Linux build works, though it requires the 32-bit libraries to be installed. |
| May 16 09:46:11 | 30m 45s | Fractal Finder | ♥ 0 | I did not expect a fractal-based game at all, this is pretty cool even if I'm terrible at finding things. The game is still playable at (estimated) 5~10fps on my Vega 8 integrated graphics. |
| May 16 10:32:10 | 45m 59s | BreakEven | ♥ 1 | Haha, I loved the story and the retro style the TIC-80 platform provides (which I didn't actually know about until today.) I liked the reuse of the same level forcing you to explore more of it each time, which is an excellent use of the theme on top of the story. |
| May 16 10:52:11 | 20m 01s | Crushing Blocks Till You Drop | ♥ 1 | Wow, this is great. I like the puzzle-chaining aspect a lot. One thing I'd like to point out is the lack of contrast between the dark blocks and the similarly dark background. I couldn't see them due to slight visual impairment. leading to some confusion. (Primarily, I wouldn't fall to the place I was expecting since I didn't immediately realize the dark blocks were present.) |
| May 16 11:06:56 | 14m 45s | It came out of space | ♥ 1 | The normal maps with the lighting was pretty incredible. Excellent music for the mood. I didn't die at all so I didn't get to experience the checkpoint system mentioned in the comments. I'm thankful it existed had I ended up needing it though. |
| May 16 18:06:48 | 6h 59m | Deep Space Drill | ♥ 0 | I have to say that I very much appreciate the UI fading when the player character moves behind it. Was hard to keep up the streak at points, highest I've managed is 105. |
| May 16 19:20:19 | 1h 13m | Savestate | ♥ 1 | @sigill If you don't mind a little (read: lot of) lag I recorded a playthrough here (X11 was freaking out during recording and causing some pretty intense thermal throttling): https://youtu.be/soCInVx4wGY Small note: To make the game playable for me I remapped my W to space and set load and save to J and L respectively in a similar way by remapping keyboard itself. (And made s trigger M so it wouldn't do anything.) Given the timings required for this game, a controls remap option would be very nice to have quality of life improvement. |
| May 16 19:48:59 | 28m 40s | Shelter in the Deep | ♥ 0 | I made it 43 levels deep. The music really set the mood and I enjoyed the resource management mechanic. Configuring the drills confused me at first though. |
| May 16 19:56:51 | 7m 52s | No Way Up | ♥ 1 | Fun little game if limited. I had an incredibly hard time seeing the amount of health present due to the lack of color contrast between full and empty. |
| May 16 20:58:00 | 1h 01m | Vertabyss | ♥ 1 | Watching my niece play this definitely reinforces being able to take more hits. She was struggling with the first wave so she never got a chance to really learn the flow. I'm also not very good at this. |
| May 16 21:29:37 | 31m 37s | Baby's First Concussion | ♥ 1 | That's an incredibly interesting idea. Horizontal acceleration was a little tricky so I didn't manage to get too far. I did manage to get 3 levels deep before dying. That title + story concept is absolutely hilarious. |
| May 17 02:47:05 | 5h 17m | Metal Miner | ♥ 1 | Incomplete as it is, I did enjoy digging. I got kinda lost upon my return to the surface, haha. Looks great and would be a good prototype to build on. |