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ddolgov

Feedback comments for LD49

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TimestampSince previousGameddolgov's comment
Oct 4 22:21:50 You can't leave ♥ 1 I enjoyed this game! Pretty art, funny sounds, well balanced. Really fun to play! Finished hyper casual product for AppStore/GooglePlay. Reached only 49sec :(
Oct 4 22:25:14 3m 24s Entropy ♥ 1 404, did you forget to make it public at 'Visibility & access' settings on itch.io?
Oct 4 22:34:25 9m 11s UnstablePogo EXTREME ♥ 1 I agree with @eva-knight, camera can make this game much better. Artwork and bouncing control very good!
Oct 4 22:57:23 22m 58s The Eye of Glower-On ♥ 1 Very good game, played it more than other games! Auto jumping enemies looks like magic for me) My respect to SFX and burning eye animation
Oct 4 23:11:35 14m 12s Midnight Maintenance ♥ 1 ALL HAIL THE POWER COMPANY
Oct 5 11:55:36 12h 44m FrogEatsMouse ♥ 1 I like the idea of using emojis for graphics. Also i like how it becomes more complex and hard over time, not fast, not long, just right! Well balanced and very interesting to play. Very good job!
Oct 6 15:31:25 27h 35m Unstable pathing ♥ 1 Very good prototype, has potential for further growth. Perfectly fit for theme. I would like more levels, the current levels are passed quickly :)
Oct 6 23:20:23 7h 48m Ropy Woply Doo ♥ 1 I think this is the best soundtrack of whole Jam You make my day!
Oct 6 23:33:05 12m 42s Nucleus ♥ 1 This is very polished and almost ready to production game. There is nothing more to say. Exellent job!
Oct 14 07:07:05 175h 34m Tilt ♥ 3 The most interesting platform-balancing game for me in this Jam. A few cameras are confusing at first, but then I begin to understand their benefits and find them so useful. Sometimes cubes fall only on one side and it becomes difficult to keep the balance. Nice work!
Oct 20 21:27:14 158h 20m Chain React TD ♥ 0 I think this game has very good and smart concept! It takes time and skill to build effective defensive towers system. There are some bugs here (enemies don't move when I press start button) and some nasty things (I can kill enemies before wave starting, my unit can push apart enemies, etc.), but I think there just wasn't enough time to polish it. Anyway I hope you will continue to work on this game. Good job!