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Chris McKnight

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TimestampSince previousGameChris McKnight's comment
Oct 5 19:05:40 The Nuclear Ball ♥ 1 Perfect example of a simple but well executed puzzle game. You did a great job getting the movement to feel satisfying, the right balance of slippery-to-precision.
Oct 5 22:00:23 2h 54m Criticality ♥ 1 Really cool ideas in this. Balancing pressure/heat/locations of buildings is really nice. The building, placements, and UI elements are all really well polished.
Oct 5 22:17:11 16m 48s Critical Night ♥ 2 What was there was pretty fun, Keep at it ! Thank you for including a menu with some audio settings.
Oct 5 22:19:53 2m 42s Take Your Meds Darling ♥ 1 Really good work on all the shaders/visual effects in the game. Really well done and on theme. Would be great to see this used for some type of puzzle / adventure games. Gave me some Subliminal vibes. Good job
Oct 5 22:32:30 12m 37s Recoil Man ♥ 2 Using recoil as a movement base is a really cool idea. If you can refine the system so its more reliable and easier to move around I think it can be really fun. Bonus points for having a menu with sound controls ;) Great job !
Oct 5 23:06:22 33m 52s Cat Connect ♥ 3 I love the art, the idea of the glitching cats, the connecting of the plugs. The stuttering effect when the player gets low health is a cool idea but the intensity of it makes it really unplayable once your health gets super low. All in all great game and would love to see it further developed.
Oct 5 23:24:51 18m 29s Instability Verse ♥ 1 Art and building mechanics are very well done and polish, I would love to see a final published version.
Oct 5 23:42:48 17m 57s Sire Sleipnir ♥ 1 Well done! The mechanic of steering a group was really clever and honestly some of the funnest gameplay I've had during Ludem 49. If you further refine this idea and get some more levels together I think there is something here. Also comedy props to whomever wrote the horse dialogue !
Oct 5 23:56:13 13m 25s Stable Dynamics Inc. ♥ 1 Really great idea for a game. You did a really good job with the animations and the whole core mechanic of controlling the feet. The the opening cutscene and humor were as great. Only issue I had was that it was hard to understand what moves would cause me to lose. Maybe a more perspective camera view. Part of the fun is seeing the weird poses you get into so maybe even uping the opacity on him would do it. All in all great job !
Oct 6 03:02:01 3h 05m Agnosia ♥ 3 Really great execution. Puzzles were nice, and the rooms changing is nice. I second Turquoise Moon, maybe put your finger on the scale and have the rooms you need have a high chance to spawn. If you do a small polish pass to make sure the rooms aren't noticeable when they change I think it'll be solid. Good Job !
Oct 6 03:11:19 9m 18s Hackerz ♥ 2 Solid on the level generation, and art. I'd reduce the size of the levels, and do something about enemies spawning on top of you when you enter the room. All in all great job !
Oct 6 03:21:35 10m 16s RoboCompounds ♥ 1 Great job, Lots of potential here. I had trouble getting another blue vial after on fell off and it soft locked me. Excellent use of the theme. I'd loved to see the later stages of the game you have planned !
Oct 6 20:57:08 17h 35m Breathe in Puzzle out ♥ 1 Very well done, nice way of working the theme into this style of puzzle game. You have a great framework here to do more levels, and add some different mechanics to add some complexity ! Great Job
Oct 7 01:30:51 4h 33m Un-Stabled ♥ 2 Amazing entry, our team was following your blog posts while we were working on our own game and Im so glad it turned out this great. Funny, on theme, and just a general delight. Kudos to your artist(s) the backgrounds are gorgeous. All in all a great entry and might be my favourite one from 49 <3
Oct 7 01:34:27 3m 36s Unstable Vampire: A Text based Infinite Runner ♥ 0 Really fun idea combining these mechanics together. Perfect example of a simple, well executed idea. Great Job.
Oct 7 01:47:12 12m 45s ROBOKILL ♥ 1 Insane amount of polish and presentation. This might be the best game I've played in 49 so far, amazing job ! I would reduce the camera sway by a smidge, but a lot of the improvements would be to add more content post gamejam. You guys should be really proud of this <3