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| Timestamp | Since previous | Game | Charles Viau's comment | |
|---|---|---|---|---|
| Oct 6 21:01:41 | Criticality | ♥ 2 | Oh god so much text to read! I honestly didn't expect that kind of game, i think that its well made for a game of that type, expecially with the time constraint. In my opinion, a tutorial would have been great, because i had to read all this stuff x). Otherwise it's a good entry, congrats :) | |
| Oct 6 21:21:11 | 19m 30s | Emotionally Unstable Bethy | ♥ 1 | Ok that was shorter than I expected. Gotta say that you did a god job on the cutscene. the unstable mechanic of you being in anger mode vs normal mode is a nice concept that you could have develop more mechanic around it and what's nice is you don't control it, so it is really unstable. Also PLZ dont use the word unstable in the description of your ability in the cutscene. People can see what is unstable by themself. If you feel the need to explain what is unstable, than it's probably a bad concept. Themewise many people have done the concept of emotion but handled it differently, i can't say it's super innovative, but it respects the theme :), On the Audio part, if you didn't make the audio yourself, you should opt out of the category and not be rated for it.Finally i must say that your character is so ugly it made me laugh ;)Thanks for your entry. |
| Oct 6 21:34:50 | 13m 39s | Ark | ♥ 2 | Nice level design, liked it a lot! |
| Oct 6 22:21:13 | 46m 23s | Hellbamb | ♥ 4 | Maybee I was just lucky but i got the right combination on my first try and won hahaha, Really likes the graphics, props, as for the gameplay, it's working well, but once i won, I didn't feel like i should continue playing because i just had solve everything in like 10 sec? which felt a little bite sad considering the amout of effort that was put in the game on the design side. If the gameplay wasn't lacking and you had have develop more gameplay mechanic, your game would have been next level. Your mood is also really nice. As an audio designer and music composer I will specifically talk about this topic for the rest of my comment. If we talk only about the SFX, the one you have are nice, i wouldn't change them, but i would add some, for example when you pick a ghost thing, theres no sound at all, it coul have been an oppoortunity to hear a scream of a tortured soul or something. Music wise, The Theme from the menu is WOW it really propels me in the world it demonstrate your understanding of music. But then comes the super agressive theme of the game loop. Oh god my ears This midi audio is hurting a lot XD. I understand that you wanted to shift the mood to something more comic, but it's so different from the menu theme. I think it lacks a little bite of cohesion between your two tracks. The second also fells a little bite more rushed out, maybee because you spent to much time on the menu one? i dont know, but it was kind of a drop in quality compared to the first one. I dont know what software you are using for music, but if you are wrtting a score like i suspect you are doing, I would recommand finale or sibelius, than for your sounds, you should buy noteperformer. It's really cheap and it really delivers good result quickly without even haviing to mix. So that's it, thanks for your entry guys :) |
| Oct 6 22:50:41 | 29m 28s | Unstable Heroes | ♥ 1 | Really liked the turnbased idea, but I didn't get the theme, maybee i didn't play enough? i did three fight than quit because of the lack of action, graphics would have helped. For the music i got that you were alone, but man this music is allienating. In my opinion it didnt fit the game thematics of fantasy world and there were no sound effects on action either. Well, those comments may sound harsh, but if I had to make a game alone in 2 days, i would probably have acheive the same as you did as I just started programming a few mouths ago. And i judge more of the sound aspect cause i'm a sound designer... Well if you have had graphics and more interesting sound design i think it would have propel your game a level higher i would probably have played it a longer time. That being said, thanks for your entry! |
| Oct 6 23:01:18 | 10m 37s | Game Invaders | ♥ 1 | Those voice made SFX literally killed me XD i was so not expecting that. Nice entry, it would have been interesting if those bugs had some AI to move or something that would have propel the game to a next level. thanks for your entry! |
| Oct 7 03:14:14 | 4h 12m | Falling Tower | ♥ 0 | nice idea with the thread i had fun playing it. However i think its a little bit bland and generic on the graphic and audio side. I didnt really get a particular vibe. I heard on stream that your brother did the audio. congrats, but as a music graduate, i would recommand he takes some lesson in composition and music theory to improve is skill. He is on a good way, but there's a long road ahead if he want to go professionnal. :) Peace! |
| Oct 7 03:21:24 | 7m 10s | Boat History | ♥ 1 | wow such a unique gameplay, really likes it and had fun, however, i can't rate you on the audio since you especially said it was royalty music.. When you dont make the assets yourself, plz opt out of the category. taht being said, really nice entry :) |
| Oct 7 03:55:21 | 33m 57s | Eudora | ♥ 1 | Nice game! really had fun Nice graphics |
| Oct 7 04:45:15 | 49m 54s | Hazmat Magic | ♥ 1 | nice entry, i had fun, awsome level design! |
| Oct 8 02:26:55 | 21h 41m | Pen's Panic | ♥ 1 | that was a nice experience, but i kinda feel the soundtrack didn't really fit the game itself. It didn't really immerse me in the world, another thing is the gameplay, eggs were so hard to pick up, why just not do a pick up button like "E"? Aniway, the concept was nice and still had fun playing your game :) congrats dude :) |
| Oct 8 02:42:16 | 15m 21s | Dizzard Wizzard | ♥ 1 | I really liked the combination mechanic to cast spell, the art was nice too. the only thing that really bothered me was that it was so hard to aim. i think the gameplay would have been better if we could aim with the mouse and have point and click movement or if it was controller compatible. Aniway i still really enjoy your game. Good work! |
| Oct 8 03:04:35 | 22m 19s | Perfectly Balanced | ♥ 1 | Holy this is so HARD, how does people get such high score! Oh well, maybe i'm just bad hahaha, I found my way here thanks to your post on sound design. I would say that even tho you didn't make your own sound, i think you"ve got a good flair to choose what kind of sound your game needs. I think the audio was well balance overall and the music well chosen. If you want to get into sound design, i recommand buying a quality recording mic and a sound card. Than there's a lot on tutorail on youtube to help you start :) For music, it's more complicated to make good music if you didn't study music theory except if you are a natural born. If you wanna learn music theory tho, i recommand you learn the music theory basics than start learning counterpoint and harmony. If you want advice on where to start you can contact me :) Peace! |
| Oct 8 03:28:56 | 24m 21s | Road to joy | ♥ 2 | Nice one, that was clever, really enjoyed that game, good entry! :) |
| Oct 8 03:36:01 | 7m 05s | Wobbly Warbler | ♥ 0 | hahaha Bird fight, really likes it, likes the art, likes the gameplay, my only critique really would be about the music. taht loop of 2 chords was... well... at some point I was like is the music going somewhere?, maybee thats Since i'm a music composer and sound designer i tend to listen more to this aspect in a game, because for me it is what brings your world to life. Your sfx were good but at the music level something was missing. If you listen to super smash bros track for example, theres always a musical theme playing behind and not that generic 2 chord progression in arpegios. Again i know you were 2 people only, and probably you didnt had enought time to make good music, so you are forgiven hahaha. Good job :) |
| Oct 20 03:42:42 | 288h 06m | Eldritch Horse | ♥ 4 | haha wtf did i just play XD , great job you created an abomination! |