Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → butterfly
Feedback comments for LD49
butterfly's games and stats for all events →
| Timestamp | Since previous | Game | butterfly's comment | |
|---|---|---|---|---|
| Oct 3 23:30:10 | gone. | ♥ 2 | Simple but fun! | |
| Oct 3 23:42:04 | 11m 54s | Werlds | ♥ 1 | I also wasn't able to get past the 3rd time first, but then i discovered that i can sort of go back offscreen and move down. A wierd one, but has its moments. |
| Oct 3 23:53:11 | 11m 07s | ShakyShaky | ♥ 1 | it's fun. just needed a few rounds to understand whats going on and the health things don't do anything. AmI supposed to be able to spam click everything? It goes into title screen at Round3 is that supposed to happen? (as you said, early prototype) Is it ready to get rated yet? (early prototype?) |
| Oct 4 00:12:58 | 19m 47s | Flip the board | ♥ 1 | i did understand the game but started solving everything my just clicking around. But at the 33 Level I started to think more about it, and it actually is pretty fun, even tho the ai responses do lead to atleast some trial&error. gives me sudoku vibes. a simple "tok" sound probably would've helped giving you some more response to what you are doing. |
| Oct 4 00:35:46 | 22m 48s | Mininum Viable Tower | ♥ 1 | Fun game, with more features, scenic levels and a different background music this could actually make a good full game(outside of LD). |
| Oct 4 00:44:05 | 8m 19s | On the wire | ♥ 1 | almost a bit too tough for me, but later I was atleast able to hit a few crows. nice concept. |
| Oct 4 00:58:32 | 14m 27s | Core Reactor | ♥ 0 | same for me(.exe not working), and I also developed using monogame. even the source code version doesn't work for me. maybe try the publish function in visual studio to build a standalone .exe so we dont have any dependency issues. |
| Oct 4 01:07:30 | 8m 58s | Reactor Cleanup | ♥ 2 | the mouse speed is a bit wierd, but after turning my mouse sensitivity to over 9000 the gameplay was really fun. |
| Oct 4 01:34:24 | 26m 54s | Midnight Maintenance | ♥ 1 | Nice graphics. The jumping didn't didnt work so well for me, so I mostly walked around that (thank you unity terrain). Look nice, feels fine, gameplay could be a bit more diverse/interesting |
| Oct 4 20:36:25 | 19h 02m | Breakaway | ♥ 0 | I got to 545m. Fun little game. Only got further after starting to ignore some coins that where hard/impossible to get. |
| Oct 4 21:10:17 | 33m 52s | Confession | ♥ 1 | I like the game. having 2 waves when you got no room for running away and a limitation on how often you can shoot when you need that many shots is a bit wierd but i guess it fits the "paranoia" you are going for. Just please don't use .rar again. (use zip or something). |
| Oct 4 21:50:28 | 40m 11s | Hexworld | ♥ 3 | Played it for almost 30 min. I loved playing it. visibility down was bad what made the last level a bit hard. |
| Oct 4 22:10:22 | 19m 54s | Connection Lost | ♥ 1 | Took me some time to longer drive into other cars and not get shot, but now i finally can enjoy my movie! |
| Oct 4 22:13:30 | 3m 08s | BlockBuster | ♥ 0 | @gamerMomentum. no, doesnt work yet. go into the settings of the game on itch.io and look if you actually set the game to public. would be a good explanation why you can see the game and we get a 404. |
| Oct 4 22:51:53 | 38m 23s | Go On Without Me! | ♥ 1 | It took me 20-30 trys to get past the 2nd stage and gave up at the last. the toggle buttons not keeping their color in some way is the most annoying part. also in the last level naming the colors sky and navy instead of dark and light blue didn't work that well for my brain. gave up there after another 20 trys. the story and gameplay are nice, but are also a bit frustrating. |
| Oct 4 23:44:39 | 52m 46s | Highdepth | ♥ 3 | Cool little game. There is something about the jumping that feels wierd to me. not sure if its the perspective or my brain that is not sleep deprivation. The only obvious thing i would change is adding checkpoints. |
| Oct 5 00:23:30 | 38m 51s | Tetrilibrium | ♥ 3 | Well executed idea. Had fun playing it! |
| Oct 5 00:54:54 | 31m 24s | Crumbling Down | ♥ 1 | nice game. Actually made me think quite a bit in the later levels. a bit tricky figuring out how many glues you actually need to take sometimes(or did I finish some levels with less glues than you intended? ha!). while the mechanics stay simple it actually can get pretty complicated. Wouldn't mind playing this again and maybe even purchasing with a bit more polish and/or mechanics. |
| Oct 5 01:48:02 | 53m 08s | gunstable | ♥ 1 | Fun game! after playing a few rounds for 30 min. it sadly crashed at 1395 cheese. |
| Oct 5 14:34:45 | 12h 46m | Why Can't I Hold All These Items? | ♥ 2 | Played it for way longer than expected. Fun game! |
| Oct 5 15:17:27 | 42m 42s | The Horse Without A Stable | ♥ 1 | I liked the game. I just asume there was no way of actually stackinging everything in all the levels and say I had fun! The Fan in the last level was a bit too much, because it made it pretty much impossible to stack anything. |
| Oct 5 16:59:35 | 1h 42m | Prefabricated Highrise | ♥ 2 | Nice take on the tetris concept. I only got to 23 families. Would be good if you could see the next piece so you can plan out your stacking a bit more. |
| Oct 5 20:59:23 | 3h 59m | Dungeonball 2 | ♥ 2 | The game was fun and the graphics where nice. My critique would be that the concept doesn't feel very new to me since i don't know what else to say about it. |