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Britt Henderson

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TimestampSince previousGameBritt Henderson's comment
Oct 4 07:21:56 Dubious mushrooms ♥ 1 who knew balancing mushrooms could be so hard?!!! This is a really clever implementation of the theme - i really loved the music. It made retrying and retrying and retrying worth it because listening was so relaxing. The game play is very difficult - clearly has a learning curve. I liked that a lot. Whenever i messed up i knew it was something i could have avoided. Really solid. I think a couple of things to note - SFX go a super super long way. Even if it's a stock crumple paper sound effect when you're planting a mushroom, or a bloop when clicking a button (just something to say when something happens) i feel that really really brings together the game in a profound way. Otherwise, this game is awesome. Music slaps. Well done :)
Oct 4 21:58:28 14h 36m We're Going Nuclear! ♥ 3 WOW!!! This is an AWESOME game!! The depth to it and the atmosphere is fantastic - i could play this for quite a while. I love the humor too :D Perhaps i'm just bad at it, but the game was quite difficult. A lot of problems crept up very fast, and it seems to have a bit of a learning curve... at least, it was difficult to deal with everything as soon as there were problems. Is there a victory point, or is it just go until i eventually lose? There are a couple of areas to juice things up - like when i am dragging things it'd be nice if it auto-snapped to where it should be. When the game is about balancing a ton of thigns at once, i don't want to be sitting there precisely trying to get a vial into an area. Same thing with the typing game - it took so long to type i felt like i had to stop playing the fun part of the game just to not lose the game... I do like the mini games, i think they could just be a little kinder. All the same, this was really fun. Really really fantastic tutorial, and very good game play. Well done :)
Oct 4 22:03:15 4m 47s Unstable Piles ♥ 1 Ahhh - i figured it out. The trick is to spam click!!! You can tell you're creating a massive pile when your computer slows down 😁😁 Cute game :) Love the concept - good execution and awesome art! It would be nice to have the retical move higher as my piles got higher - that way i can keep trying for the tallest tower!!! This was really cute tho - nicely done.
Oct 9 20:14:30 118h 11m Ropy Woply Doo ♥ 1 Dude.... you and i sound ... very similar. I'm a little spooked. I also voice my own music for games, so, like - massive respect. This is amazing!!! :D Really amazing game. The music made the whole experience! Simple game play made immersive because the atmosphere and the sounds were just incredible. The only piece of feedback i have is that the progression of game play didn't quite make sense. When i fell, i started at an arbitrary point it felt. It would be more intuitive if i knew the check points i was passing - something as simple as text popping up saying "you've passed a checkpoint" so i get some bearings on how far i've come and how far i need to go still. Other than this, it was really fun. Really well done - and nice job on the compo :)
Oct 11 05:33:50 33h 19m Frosty Wobble ♥ 2 Fantastic game!! I really loved the music and the progression. It made the whole game super fun - made me feel like i was getting better and better the whole time. Really really well done :) Just 3 quick peices of feedback: 1. Adding Cayote time to your jumps will make the platforming feel much much cleaner. Cayote time is where if you run off a platform and jump it still lets you jump. it's a short window of like a half a second or something, and it feels really good. 2. Perspective is really really important in a platformer (in terms of relational distance between objects), and it felt like because the camera was so tightly tied to the player i couldn't always get a perspective of where i was or where i was moving to. 3. When the player dies, it helps to have a small transition - even just waiting a brief second with a "oof" or a particle effect for the penguin disappearing makes a big difference. It gives the player a small breathing window to be able to process what just happened. Short respawn times are really good, but too short and it can be disorienting. Otherwise, this was fantastic!! The music and the sound effects and the progression were so so good. Really well done :) PS - found the egg 😁
Oct 14 05:03:52 71h 30m Unstable Profits ♥ 1 This is super awesome. Really well done - very fun game :) Even without extra features, just as is, this game is really fun. I think the challenge is lost if i can make a profit without need to risk an imbalance of adding more plants. Because i was able to collect without adding too many more, it resulted in a bit of a clicker-esque experience. Having birds or something that throw off the imbalance, or doing something that motivates the player to add more plants (like, the cost of power ups increasing over time or something) would make me more motivated to take the risk of adding more plants. Otherwise, this is a really really solid game. Well done :)
Oct 14 05:08:32 4m 40s The Un-Stable Ranger ♥ 1 This game is really funny XD But man, these controls were difficult to master. Felt it fit the theme tho - it's a learning curve but the whole thing is this wacky fast paced fun experience. I loved that i could move so fast, even if figuring out how to move was difficult. This game was super super cute. Awesome job :)
Oct 14 05:23:14 14m 42s Gummi Bridges ♥ 0 I really really love the idea. Unfortunately i kept crashing the game... Idk how but the bridges i built were all really unstable and kept exploding - they stretched and spasmed out until the game just crashed on me. The simulation is really well done tho - and i really loved the art :)
Oct 14 21:04:39 15h 41m Server Preserver ♥ 1 This was hilarious!!! "The servers are overheating!!! Feed them doughnuts!!!!!" I love the concept and the implementation. Controlls were a little tough at first, but the fact that you provided sensitivity settings was amazing. Only things that could possibly be nitpicked were small juice things that could be added like balanced volume on sound effects or small trail renderers when objects are flying, more minor sound effects when things are thrown or hit things, or dust clouds or something when they hit or land, this was really really well done. I loved how the servers bounced as they overheat, I love the modeling of all of the objects, the office space is really easy to get around and the fact that you can just jump on desks is hilarious. This is overall just a really well done game :) It was really fun. Well done :D
Oct 14 21:22:10 17m 31s Volcano BoB ♥ 0 The audio on this was impeccable - you nailed the voicing and the sound effects and the mood. it was so good :D I loved that the art was consistent, the game play was easy to understand, and playing was fun :D I will say, it seemed a bit inconsistent on when the volcano exploded vs when it didn't - like the more i sacrificed the more it got angry. I understand i needed to sacrifice a certain number within the time limit, but it felt like all the sacrifices i *did* do weren't being rewarded at all. Seemed like the volcano should have been more appeased the more "oh no!"'s i heard (which were really funny btw. Again - amazing job on the sound effects). This is an incredible first entry on LD. Really awesome job on making a fully cohesive game with sound, progression, and game play.
Oct 16 21:40:54 48h 18m SNOOZLE! ♥ 1 This is really really incredible. The mood and the music are insanely good. The puzzles are super fun too. Really really well done :) I don't entirely see how this relates to the theme, but other than that everything here is just so on point. The transitions, the game play, the motions and the controls - it's all really amazing. I think the only small piece of feedback that could I could give would be to give stars and things a dark outline so that the player can recognize them against the background and against the player when he is of that color. This is such a creative, cute, well done game. Really awesome job :)
Oct 17 07:14:34 9h 33m Rolling Tower Clash ♥ 0 This was really fun!! Awesome job with the physics and the bots :) This was a really fantastic jam game. It took me some time to figure out the meta, but once i did i really really enjoyed it. Beat the game on hard with meteor 😁 I think a couple things could maybe take this to the next level: First, if the game moved about twice as fast it'd be a lot more interesting to process and mess around with. If it took the robots less time to be close enough to punch each other, and if the punches were sped up (as they are now they feel slow and a bit unresponsive) the whole game would get a lot more oomph in the feeling. In general, more force and more acceleration feels better. Second, Audio is such an important point of the game - The background drums as they are set the mood in such a good way that it continued to make playing enjoyable. Awesome job on that sound :) If there was something to carry the rounds through each other, like cheering, a different drum beat, or a fanfare or something - it would make the whole game feel super super connected. Third, a shader or something around the robots to make it really clear to the player when it's about to tip over - something to flash red as it gets closer to danger just to give the player a bit more feedback. None of these things mean the game isn't already really really amazing - this is honestly a very well done jam entry. So, thank you for making it - it was fun to play :)
Oct 17 07:23:07 8m 33s Clowning Around ♥ 0 This is such a cute game. The animations, the spotlights and the way it followed, the flying objects, and the SOUND - it was all so polished!! Honestly, the audio was just so on point. The way the crowd would boo for not getting a new record, and the boing of the jump... really really well done. It all felt very good. Huge props on the ball movement and the spotlights - if there's just one piece of feedback is that's that the flying objects could be improved with some form of trail renderer on them, which will give a better understanding of the arc that they are flying on. Super minor thing, but it may make tracking all the objects feel even better. All the same, this is super super well done. This game is awesome - nice job :)
Oct 17 07:33:35 10m 28s Tables & Tremors ♥ 1 Wow!!! really awesome job :) This is so fun, and creative. The sound, the game play, the puzzles - all of it is so top notch. I really enjoyed this. One minor note - the death screen definitely sells it but man, the red hurts the eyes after a bit. Maybe finding a way to desaturate the color, or, instead of solid red put it transparent over the background and blurr it out so that the player still gets the good transition but isn't without retinas. Additionally, the dash is a bit hard to get used to at first - maybe a zoom out effect to really sell the player that they are going fast but still lets them get relative frame of where they are in the world? Otherwise, this is a well done game. Really really fun. nice job :)
Oct 17 23:04:17 15h 30m Leave Me Alone ♥ 1 Awesome job!!! The sound effects and the graphics were all so on point, this was pretty fun. The leaderboard was a really nice touch too - fantastic job :) Only one minor note: the buttons overlapped with the "would you like to post this on the leaderboard" if you are in full screenScreen Shot 2021-10-17 at 4.03.25 PM.png Super small thing - the game as a whole was really well done :) Nice job!
Oct 17 23:12:27 8m 10s LIFE|DEATH ♥ 2 Awesome job on the game - you nailed the atmosphere in the world building :) My one complaint is just that it wasn't immediately evident what was happening when i was using the vacuum - a sound effect or a suction graphic could go a really long way in giving good feedback to the player. Nicely done on the world and the game play :)