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Britt Henderson

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TimestampSince previousGameBritt Henderson's comment
Apr 26 23:20:27 I'm So Deep ♥ 1 The music and the walking anims were so good. And the poems made me laugh. But I didn't really understand what I was supposed to write... The one time I wrote a poem it was called trash, but whenever I wrote "Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg Bleg" they said I was really really deep. And don't get me wrong- i know I am. That poem is refined af. But like, providing a tad more direction, or some sort of indication of what is and what isn't a good poem will help the player understand a bit better what to say and make the game more engaging!
Apr 26 23:29:45 9m 18s Deeper and Deeper in the Woods ♥ 2 Great job on the game :) The concept is very endearing. I like the nice intro and outro the game has and the music is great too! I think to take this game to the next level, there are two or three low hanging fruits you could add in: 1. A slightly longer game play loop (right now, it felt a tad jarring it was over in just one or two turns) 2. Right now, the game is simply two coin-flips and you win or lose. The mechanic for moving around the map is there- it has the opportunity to be developed more. What if there were things that made choosing between the left or the right more challenging and engaging? For example, a key you have to get to open a gate, or a pit that you can't fall into. These things would increase the engagement a lot 3. Juice! Giving moving some partical effects, or adding sounds for walking, or screenshake if you choose the wrong one. Something to enhance player feedback a little more for doing something - this goes a really long way for game development. Really nice job :)
Apr 27 02:23:04 2h 53m Afraid to Turn ♥ 1 That was an AWESOME game!! I'm sweating! You nailed the autmosphere and the way the art of the character changed over time was so good. Took me a few tries to really get it, but man- Awesome job. The only feedback i could give is just the controlls are a little hard on track pad. It might be worth it to make "throw" something like space when you're holding the right click- it was difficult to swap between moving with my left hand and then finding the control key when that's not a button i click super often. Rreally really awesome job tho. Amazing game :)
Apr 27 03:08:38 45m 34s Deep Voice ♥ 0 Tried to load and it got stuck on this screen: Screen Shot 2021-04-26 at 8.08.21 PM.png Console has this error: Screen Shot 2021-04-26 at 8.07.27 PM.png Using firefox
Apr 27 03:27:11 18m 33s Lord Of The Flies ♥ 1 This was an incredible game. The humor, the music, the game play are all so top notch- i had a ton of fun playing this :) Really excellent procedural generation too. The only suggestion i have is two fold: 1) playing the game was so fun i didn't even wanna go to the end. i just loved getting more flies. To build on this, i think the power ups coulda been even more op bc there's nothing better than getting a busted build in a rougelike. I loved the +10 flies, clairvoyance, better poo collection, better attraction, and more fruitful flies- those are really excellent power ups. I wasn't sure what the laser power did or the stronger flies did, and i kinda wish i had gotten even more flies out of fruitful flies. Otherwise, really excellent mechanic 2) at the end, when i'm offer 1,000,000$ i tried clicking on it and nothing happened- it felt a little anti-climactic. so, i think an ending would make the game absolutely perfect. Aside from these two, this is incredible. Absolutely amazing game :) Ty for making it
Apr 28 00:55:55 21h 28m River, Carry Me Away ♥ 5 Wow.... This is beautiful. I got chills playing this, listening to the music. The art, the atmosphere- this was an amazing experience. Really really amazing :) This is a work of art. Thank you for making it
Apr 28 01:16:49 20m 54s My name ? ♥ 5 The puzzles here are really really brilliant! This is a really well done game :) I think there's maybe two or three quality of life improvements that could be made that would take this to even the next level, such as adding in some user feedback on things like clicking the arrows between rooms. Additionally, it's *really* good that you highlight what you can click on when mousing over something, but i think a better user experience would be giving the things you can click on a shader or something that changes colors even when you aren't mousing over it. I get how this could detract from the exploration of the game, but tbh i think the puzzle are a lot more interesting and i would rather be able to get directly into the puzzles without clicking on a ton of things every room to see what i can / can't interact with. The only other thing is volume balancing- it was really startling when i opened the first safe because the sound was so much louder than the music. And when i changed houses between the dad to the son, it felt like it got a lot louder. That's really small and probably outside of the scope of a jam, but it goes a really really long way :) Overall, incredible game. I love puzzles like these and the way you layed them out was really really clever (like the bugs for the safe code!!! really smart)
Apr 29 01:08:56 23h 52m Cookies Underground ♥ 1 Awesome Job :) This is a fun game. I feel like it was intuitive, i liked the art style, the music was great and the game was fun!! I think there are a couple opportunities to take the sharpen what you have even further: Firstly, the music is really really awesome- it reminds me of FFVII to be honest. I like it a lot. I think balancing the volumes between things like steps and the voices could help with immersion a bit. Additionally adding cool sound effects for things like transforming into objects, untransforming, and a death sound maybe would help add some juice. Additionally, the music restarting every time i die broke the immersion a little bit, so it might be good to make the music run independent of the scene you're in (DoNotDestroyOnLoad() would help with this) Secondly, in regards to game play - covering the same ground multiple times can be often frustrating for players. If i figure out how to get past one enemy and get stuck on another later in the level, i want to be able to zoom past the first and get to the second quicker. given this, i think some sort of run feature might be really helpful for making the gameplay even more solid. These two things could help a lot, but i mean your game is really really awesome as is :) Thank you for making it- i enjoyed playing.