Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → yellowsalamander
Feedback comments for LD48
yellowsalamander's games and stats for all events →
| Timestamp | Since previous | Game | yellowsalamander's comment | |
|---|---|---|---|---|
| Apr 28 05:31:56 | Cleaning Diver | ♥ 1 | incredibly beautiful and serene. great choice of music too. The surface is my favourite looking place, but the deeper you dive, the more the graphics devolve: i could practicaly see where each background ink-splat sprite ended. The walls also stopped connecting properly, and the submarine was just missing its sprite. but hey, time restraints are time restraints. it's a great compo entry all things considered | |
| Apr 28 05:38:45 | 6m 49s | Deepest Dungeon | ♥ 1 | this is a very interesting concept: a speedrunning game with a slow moving character. very serene and calming, yet anxious when you see the screen darken. good job! |
| Apr 28 05:45:25 | 6m 40s | Deep Freeze | ♥ 2 | love how the music fades in and out |
| Apr 29 07:27:02 | 25h 41m | Abracatabra DBDBDeep | ♥ 1 | There's so much content in this game! The graphics are very clean and I love how the slime grows in size every time you give it a potion. I think a tutorial menu explaining what the different icons mean would be nice: I didn't understand the difference between the orange shield and the purple shield. The game has potential, and I hope you continue develop it! |
| Apr 29 07:39:51 | 12m 49s | Snake in a Cave | ♥ 1 | Fun little game! Never thought of snake in a level system before! The only problem I had with the game is that in my first playthrough, when I entered a new level, I had too little time for a reaction, and just smashed into the wall. When I memorized where I had to go the game became a lot more fun! |
| Apr 29 08:02:44 | 22m 53s | Drill City | ♥ 2 | nuclear power plant simulator 21 On a serious note, I think it's overkill to install 4-5 power plants to win, and that the 999 uran is a little too much. The graphics were great, 3D pixel art is my kryptonite, but the shadows were weird. Voice acting was hilarious. Great entry! |
| Apr 29 08:20:30 | 17m 46s | Dungeon Blast | ♥ 1 | Really good! Personally, I like the pixel art and VFX. The enemies were a hastle to kill, so I either ignored them, or just kamikazed. It would be great to have more puzzle oriented levels, because puzzles + time strain + enemies sounds cool. |
| Apr 29 11:45:20 | 3h 24m | Dante's Harvest | ♥ 2 | Easily the most beautiful game here, but the audio was very weird and clunky: the menu music was nonsense, and the SFX in general are awkward (excluding spanking the peasants, that's hilarious). I found myself running arund trying to find more peasants, and I come to see the weil half broken: some UI indicating the wein's status would be very helpful. Also, the melee combat could use some work as it feels unsatisfying: the devils get tridents, but I don't have even a stick?! I know this reads as a very negative comment, but it's because I love this game's concept and would love to see it in further development. PS, nailed the theme and stayed faithful to Dante's, so +1 from me. |
| Apr 30 08:20:29 | 20h 35m | Deep Mole | ♥ 1 | Neat little game! Top notch VA!!! |
| Apr 30 08:45:35 | 25m 06s | Lambda | ♥ 1 | In my opinion, the best game on the jam. Seriously. Great work. |
| Apr 30 08:57:03 | 11m 28s | Path to Tribute | ♥ 1 | Great entry! However, I feel like the wait time UI should have also been pixel art, to be consistent. |
| May 1 07:17:07 | 22h 20m | River Ravager | ♥ 1 | Good entry. As a general rule of thumb, you ALWAYS make the player's collider smaller than it actually is, since a couple of times a piranha looked like it almost hit me, yet it still did. |
| May 1 07:33:37 | 16m 30s | Shoot Them Deeper | ♥ 1 | Counting has never been harder. Good entry! Fantastic graphics and music choice. |
| May 1 09:15:25 | 1h 41m | Deep Dive | ♥ 1 | Fun little game with a great mechanic that's very promising. Movement was smooth, until I died because I'm bad, and my guy wasn't deleted. When I died again, the scene transition completely died. The only bug I noticed. Untitled.png |
| May 1 09:23:17 | 7m 52s | Bucket Hat | ♥ 1 | Fun little game! The only problem I found, was that the enemies I killed always respawn, so there isn't really any reason to fight them. Also, when I was leaving buildings, the skeletons that were chasing me were camping in front of the building and very quickly mauled me. Loved the color choice. |
| May 1 09:30:02 | 6m 45s | Snake Oil | ♥ 1 | A really fun and interesting idea, something I would love to see more refined, and with a lot more animal stereotypes. |
| May 1 16:28:27 | 6h 58m | Gulp! | ♥ 0 | Flimsy controls that actually made the game funnier. The box physics were also funnily unpolished. I liked the detail that the light objects rose up on top of the water (except the golden goblet ???), also how the torches extinguished. Good entry!! |