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Feedback comments for LD48
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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| Apr 26 03:13:10 | GA GAME ME | ♥ 1 | really clever idea! I feel like this could have gotten very complicated to keep track of everything, but you kept it simple enough to where that didn't happen, at least for me. I also think there are a lot of neat ideas you could go with this! Also the music is great, having it change subtly across al the branching paths. Unexpected for a LD game! Nice job as always :) | |
| Apr 26 04:24:53 | 1h 11m | Diacombs | ♥ 2 | lovely! your effects and animations are always so nice. really nice sounds and music too, fits super well. Other than some minor bugs (undo weirdness mentioned on the page, and got myself stuck at the very end messing with several dozen dragons), this is a very nice puzzle game! fairly short but still got me scratching my head at some sections. great stuff! |
| Apr 26 14:24:17 | 9h 59m | UnderwOtter | ♥ 3 | this is so cute! and surprisingly challenging! just the right size to not make me frustrated after dying with a bunch of items haha. Also the prospect of speedrunning this is very intriguing, I can already imagine a bunch of different routing options (I even ended up skipping some segments in my playthrough, I got the "last" item before several others, but the price of that makes it less worth it haha) nice art, good controls, funny dialog, this has it all! great work :) also sx-1076.gif |
| Apr 26 14:37:27 | 13m 10s | DRLLVINATION 👁 | ♥ 1 | The whole presentation is fantastic as always! incredible stuff, love it. this is deceivingly difficult! I think either the enemy bullets are too slow or they attack too fast, because I found it basically impossible to kill them without getting hit if they start shooting. if i didn't kill something right when i got to it, i would have to skip it. I basically resorted to just constantly digging down and hoping i land on enemies. Other than that, this is wonderful. all it needs is some juicy sfx! |
| Apr 26 15:01:01 | 23m 34s | Fallen Shovel | ♥ 1 | this is awesome! lovely aesthetic, reminds me of the original flywrench. the beginning tutorial is perfect. the controls are great, and the level design makes good use of them. there's a lot of leeway when hitting enemies which is very appreciated. I love the small bit of nuance with the controls, where you can release a charge prematurely to make a mid-sized blast that lets you recover faster, makes me think there are some neat speedrunning tactics if anyone were to speedrun the game :) the narrative of digging downward through different layers of hell/sin is super cute, and the level presentation reflects that very well. and the music is *incredible*, I would honestly just listen to that on my own. overall a lovely game! |
| Apr 26 15:24:20 | 23m 19s | Fishing Trouble | ♥ 2 | oh man this is incredible. one of the best LD games i've played in a long, long time. you *nailed* the fun factor for me, getting into a groove with the patterns for each fish is soo satisfying. the upgrade progression is great, the game is super funny, sound effects are punchy and nice, music fits well. everything about this is wonderful! incredible work. |
| Apr 26 17:30:44 | 2h 06m | Deep Voice | ♥ 2 | this is super clever! love the use of the microphone, i don't think ive seen an LD entry make use of that before. couple of the hitboxes felt unfair to me, but otherwise it's a nice fun game on a unique mechanic. nice job! :D |
| Apr 27 00:55:33 | 7h 24m | Awfully Good Pizza | ♥ 2 | haha this is so cute! the character designs are so lovely, no surprise there. the intro cutscene is great, you don't see that very often with LD games. great music too, really sets the whole mood. other than there not having much of a goal, exploring the different characters and expressions is really fun! |
| Apr 27 02:08:25 | 1h 12m | Keke in the "Caves of Peril!" | ♥ 2 | what a wonderful little puzzle game! there are some really clever puzzles in here, I particularly liked floor 11. this has such an interesting set of rules, I haven't seen anything quite like this before! it makes for a unique puzzle having no prior intuition about any of the solutions. I don't know if I solved the last level intentionally, I was trying to use the bombs as support thinking that would be clever, but I accidentally solved it before getting to that point. The only thing i was missing was an undo button! but having a state-based checkpoint is an interesting alternative, I wonder if a puzzle could use this behavior intentionally.. great stuff as always :) |
| Apr 27 02:25:12 | 16m 47s | Underneath | ♥ 2 | great atmosphere, and intro/ending cutscenes! not super common for LD. art is beautiful, sounds and music are very pleasing. everything is so well put together. also those reflection walls, what a clever mechanic! adds a whole layer of complexity to your movements and strategy from something so simple. my two pieces of feedback: 1. the sides of the reflection walls can still reflect, even if you just hit the corner on the ground. caused a few deaths that felt unfair when im aiming at the ground away from me 2. i think the feedback for reaching the exit should be more pronounced. maybe instead of animating landing then jumping back, just have it suck the player in immediately Other than that, super lovely game! great work :) |
| Apr 27 02:37:28 | 12m 16s | Tap Trick | ♥ 1 | ohhh this is awesome!! suuuper cool presentation, as to be expected from you haha. What a neat control scheme, I haven't played any game like this before! I'm surprised you managed to make it feel this good to play with just one button, i can imagine this being much more annoying. Unfortunately I couldn't beat the game due to (i assume) a bug :( The camera keeps gradually shifting to the left (maybe after each death), to the point where the player is completely off-screen and I'm just guessing where the obstacles are. Otherwise I'd love to 100% complete this! In any case, this is super fun. nice stuff :) |
| Apr 27 02:53:44 | 16m 16s | Crab Splitting | ♥ 1 | this is really neat! lovely aesthetic, and great sounds+music too! The gameplay is interesting, but I did find it a bit confusing at first. it felt like I was doing something wrong by (clearly) making everything harder by shooting, but my points only went up when doing so. but understandably i can imagine finding that middle ground design-wise is tricky. In any case, i found my best strategy was to just sit in the corner and spam bullets: cs.png |
| Apr 27 03:57:38 | 1h 03m | BUGGED | ♥ 2 | oh gosh this is great! neat presentation, I like the visual effects. It's a bit hard to tell apart the body parts and the living humans, but understandably that's a bit difficult with a top-down perspective. (maybe an outline/circle around the still living people would help) having your abilities bound to different body parts, and losing them when those parts are removed, is a super nice touch. adds a lot of character to the game for something fairly minor in the grand scheme (and uncontrollable anyway, at that). music is great, and the sound effects are super juicy. overall lovely little game :) |
| Apr 27 20:28:42 | 16h 31m | Push Stack | ♥ 1 | i've spent the longest time playing this submission out of any of them, by far. this is so incredibly unique and innovative, i've never seen a puzzle game with mechanics like these. I'm super into difficult puzzle games like this, but i might have to give it a break for now haha. I got to level 24, after several hours. ill probably come back to it eventually! but in any case, really great game! |
| Apr 27 20:32:32 | 3m 50s | Holey Hell | ♥ 2 | incredible work as usual. everything from the visuals to the sound effects is absolutely gorgeous. definitely a game i can see myself playing causally from time to time, just enjoying the atmosphere running around in different areas. nothing short of impressive |